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- using UnityEngine;
- using UnityEditor;
- using System.IO;
- using System.Text;
- public class change
- {
- // 添加一个右键菜单。
- // % 按下ctrl时显示菜单。(Windows: control, macOS: command)
- // & 按下alt时显示菜单。(Windows/Linux: alt, macOS: option)
- // _ 按下shift时显示菜单。(Windows/Linux/macOS: shift)
- [MenuItem("Assets/脚本改格式:GB2312->UTF8无BOM %g", false, 100)]
- private static void CustomMenu()
- {
- Object[] selectedObjects = Selection.objects;
- for(int i=0;i<selectedObjects.Length;i++)
- {
- // 例如: 获取Project视图中选定的对象
- Object selectedObject = selectedObjects[i];
- if (selectedObject != null)
- {
- // 获取选定对象的相对路径
- string relativeAssetPath = AssetDatabase.GetAssetPath(selectedObject);
- // 获取项目根目录路径
- string projectPath = Path.GetDirectoryName(Application.dataPath);
- // 获取选定对象的绝对路径
- string absoluteAssetPath = Path.Combine(projectPath, relativeAssetPath);
- // 获取选定对象的文件名(包括后缀)
- string fileName = Path.GetFileName(relativeAssetPath);
- Debug.Log("执行自定义操作: " + selectedObject.name +
- ", 相对路径: " + relativeAssetPath +
- ", 绝对路径: " + absoluteAssetPath +
- ", 文件名: " + fileName);
- //判断是否是CSharp文件
- if (IsCSharpFile(fileName))
- {
- Debug.Log("这是一个csharp文件");
- ChangeFormat(absoluteAssetPath);
- }
- else
- {
- Debug.Log("兄弟,这不是一个csharp文件啊~~~~~~~~~~~");
- }
- }
- }
- }
- // 如果项目视图中有选中的对象,则启用右键菜单项
- [MenuItem("Assets/脚本改格式:GB2312->UTF8无BOM %g", true)]
- private static bool ValidateCustomMenu()
- {
- return Selection.activeObject != null;
- }
- /// <summary>
- /// 判断该文件是否是CSharp文件
- /// </summary>
- /// <param name="fileName"></param>
- /// <returns></returns>
- private static bool IsCSharpFile(string fileName)
- {
- // 获取文件扩展名(包括点)
- string fileExtension = Path.GetExtension(fileName);
- // 将扩展名转换为小写并与 ".cs" 进行比较
- if (fileExtension.ToLower() == ".cs")
- {
- return true;
- }
- return false;
- }
- /// <summary>
- /// 文件格式转码:GB2312转成UTF8
- /// 读取指定的文件,转换成UTF8(无BOM标记)格式后,回写覆盖原文件
- /// </summary>
- /// <param name="sourceFilePath">文件路径</param>
- public static void ChangeFormat(string sourceFilePath)
- {
- Encoding ed =GetType(sourceFilePath);
-
- if( ed is System.Text.ASCIIEncoding )
- {
- ed =Encoding.GetEncoding("GB2312");
- string fileContent = File.ReadAllText(sourceFilePath, ed);
- File.WriteAllText(sourceFilePath, fileContent, Encoding.UTF8);
- }
- Debug.Log("处理结束!");
- }
- public static System.Text.Encoding GetType(string FILE_NAME)
- {
- FileStream fs = new FileStream(FILE_NAME, FileMode.Open, FileAccess.Read);
- Encoding r = GetType(fs);
- fs.Close();
- return r;
- }
- /// <summary>
- /// 通过给定的文件流,判断文件的编码类型
- /// </summary>
- /// <param name="fs">文件流</param>
- /// <returns>文件的编码类型</returns>
- public static System.Text.Encoding GetType(FileStream fs)
- {
- byte[] Unicode = new byte[] { 0xFF, 0xFE, 0x41 };
- byte[] UnicodeBIG = new byte[] { 0xFE, 0xFF, 0x00 };
- byte[] UTF8 = new byte[] { 0xEF, 0xBB, 0xBF }; //带BOM
- Encoding reVal = Encoding.Default;
-
- BinaryReader r = new BinaryReader(fs, System.Text.Encoding.Default);
- int i;
- int.TryParse(fs.Length.ToString(), out i);
- byte[] ss = r.ReadBytes(i);
- if (IsUTF8Bytes(ss) || (ss[0] == 0xEF && ss[1] == 0xBB && ss[2] == 0xBF))
- {
- reVal = Encoding.UTF8;
- }
- else if (ss[0] == 0xFE && ss[1] == 0xFF && ss[2] == 0x00)
- {
- reVal = Encoding.BigEndianUnicode;
- }
- else if (ss[0] == 0xFF && ss[1] == 0xFE && ss[2] == 0x41)
- {
- reVal = Encoding.Unicode;
- }
- r.Close();
- return reVal;
-
- }
- /// <summary>
- /// 判断是否是不带 BOM 的 UTF8 格式
- /// </summary>
- /// <param name="data"></param>
- /// <returns></returns>
- private static bool IsUTF8Bytes(byte[] data)
- {
- int charByteCounter = 1;
- //计算当前正分析的字符应还有的字节数
- byte curByte; //当前分析的字节.
- for (int i = 0; i < data.Length; i++)
- {
- curByte = data[i];
- if (charByteCounter == 1)
- {
- if (curByte >= 0x80)
- {
- //判断当前
- while (((curByte <<= 1) & 0x80) != 0)
- {
- charByteCounter++;
- }
- //标记位首位若为非0 则至少以2个1开始 如:110XXXXX...........1111110X
- if (charByteCounter == 1 || charByteCounter > 6)
- {
- return false;
- }
- }
- }
- else
- {
- //若是UTF-8 此时第一位必须为1
- if ((curByte & 0xC0) != 0x80)
- {
- return false;
- }
- charByteCounter--;
- }
- }
- if (charByteCounter > 1)
- {
- // throw new Exception("非预期的byte格式");
- }
- return true;
- }
- }
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