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- using UnityEngine;
- using UnityEngine.EventSystems;
- using UnityEngine.UI;
- namespace SoftMasking.Samples {
- public class Tooltip : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler {
- public RectTransform tooltip;
- public void LateUpdate() {
- if (tooltip.gameObject.activeInHierarchy) {
- Vector2 position;
- if (RectTransformUtility.ScreenPointToLocalPointInRectangle(
- tooltip.parent.GetComponent<RectTransform>(),
- Input.mousePosition,
- null,
- out position))
- tooltip.anchoredPosition = position + new Vector2(10.0f, -20.0f);
- }
- }
- void IPointerEnterHandler.OnPointerEnter(PointerEventData eventData) {
- tooltip.gameObject.SetActive(true);
- }
- void IPointerExitHandler.OnPointerExit(PointerEventData eventData) {
- tooltip.gameObject.SetActive(false);
- }
- }
- }
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