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- using UnityEngine;
- using UnityEditor;
- using System.IO;
- using System.Text;
- public class change
- {
-
-
-
-
- [MenuItem("Assets/脚本改格式:GB2312->UTF8无BOM %g", false, 100)]
- private static void CustomMenu()
- {
- Object[] selectedObjects = Selection.objects;
- for(int i=0;i<selectedObjects.Length;i++)
- {
-
- Object selectedObject = selectedObjects[i];
- if (selectedObject != null)
- {
-
- string relativeAssetPath = AssetDatabase.GetAssetPath(selectedObject);
-
- string projectPath = Path.GetDirectoryName(Application.dataPath);
-
- string absoluteAssetPath = Path.Combine(projectPath, relativeAssetPath);
-
- string fileName = Path.GetFileName(relativeAssetPath);
- Debug.Log("执行自定义操作: " + selectedObject.name +
- ", 相对路径: " + relativeAssetPath +
- ", 绝对路径: " + absoluteAssetPath +
- ", 文件名: " + fileName);
-
- if (IsCSharpFile(fileName))
- {
- Debug.Log("这是一个csharp文件");
- ChangeFormat(absoluteAssetPath);
- }
- else
- {
- Debug.Log("兄弟,这不是一个csharp文件啊~~~~~~~~~~~");
- }
- }
- }
- }
-
- [MenuItem("Assets/脚本改格式:GB2312->UTF8无BOM %g", true)]
- private static bool ValidateCustomMenu()
- {
- return Selection.activeObject != null;
- }
-
-
-
-
-
- private static bool IsCSharpFile(string fileName)
- {
-
- string fileExtension = Path.GetExtension(fileName);
-
- if (fileExtension.ToLower() == ".cs")
- {
- return true;
- }
- return false;
- }
-
-
-
-
-
- public static void ChangeFormat(string sourceFilePath)
- {
- Encoding ed =GetType(sourceFilePath);
-
- if( ed is System.Text.ASCIIEncoding )
- {
- ed =Encoding.GetEncoding("GB2312");
- string fileContent = File.ReadAllText(sourceFilePath, ed);
- File.WriteAllText(sourceFilePath, fileContent, Encoding.UTF8);
- }
- Debug.Log("处理结束!");
- }
- public static System.Text.Encoding GetType(string FILE_NAME)
- {
- FileStream fs = new FileStream(FILE_NAME, FileMode.Open, FileAccess.Read);
- Encoding r = GetType(fs);
- fs.Close();
- return r;
- }
-
-
-
-
-
- public static System.Text.Encoding GetType(FileStream fs)
- {
- byte[] Unicode = new byte[] { 0xFF, 0xFE, 0x41 };
- byte[] UnicodeBIG = new byte[] { 0xFE, 0xFF, 0x00 };
- byte[] UTF8 = new byte[] { 0xEF, 0xBB, 0xBF };
- Encoding reVal = Encoding.Default;
-
- BinaryReader r = new BinaryReader(fs, System.Text.Encoding.Default);
- int i;
- int.TryParse(fs.Length.ToString(), out i);
- byte[] ss = r.ReadBytes(i);
- if (IsUTF8Bytes(ss) || (ss[0] == 0xEF && ss[1] == 0xBB && ss[2] == 0xBF))
- {
- reVal = Encoding.UTF8;
- }
- else if (ss[0] == 0xFE && ss[1] == 0xFF && ss[2] == 0x00)
- {
- reVal = Encoding.BigEndianUnicode;
- }
- else if (ss[0] == 0xFF && ss[1] == 0xFE && ss[2] == 0x41)
- {
- reVal = Encoding.Unicode;
- }
- r.Close();
- return reVal;
-
- }
-
-
-
-
-
- private static bool IsUTF8Bytes(byte[] data)
- {
- int charByteCounter = 1;
-
- byte curByte;
- for (int i = 0; i < data.Length; i++)
- {
- curByte = data[i];
- if (charByteCounter == 1)
- {
- if (curByte >= 0x80)
- {
-
- while (((curByte <<= 1) & 0x80) != 0)
- {
- charByteCounter++;
- }
-
- if (charByteCounter == 1 || charByteCounter > 6)
- {
- return false;
- }
- }
- }
- else
- {
-
- if ((curByte & 0xC0) != 0x80)
- {
- return false;
- }
- charByteCounter--;
- }
- }
- if (charByteCounter > 1)
- {
-
- }
- return true;
- }
- }
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