123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217 |
- using UnityEngine;
- using System.Collections;
- using System.Collections.Generic;
- //-----------------------------------------------------------------------------
- // Copyright 2012-2022 RenderHeads Ltd. All rights reserved.
- //-----------------------------------------------------------------------------
- namespace RenderHeads.Media.AVProMovieCapture.Demos
- {
- public class ScreenCaptureDemo : MonoBehaviour
- {
- [SerializeField] AudioClip _audioBG = null;
- [SerializeField] AudioClip _audioHit = null;
- [SerializeField] float _speed = 1.0f;
- [SerializeField] CaptureBase _capture = null;
- [SerializeField] GUISkin _guiSkin = null;
- [SerializeField] bool _spinCamera = true;
- // State
- private float _timer;
- private List<FileWritingHandler> _fileWritingHandlers = new List<FileWritingHandler>(4);
- private IEnumerator Start()
- {
- #if UNITY_IOS
- Application.targetFrameRate = 60;
- #endif
- // Play music track
- if (_audioBG != null)
- {
- // AudioSource.PlayClipAtPoint(_audioBG, Vector3.zero);
- AudioSource source = gameObject.AddComponent<AudioSource>();
- source.clip = _audioBG;
- source.loop = true;
- source.Play();
- }
- if (_capture != null)
- {
- _capture.BeginFinalFileWritingAction += OnBeginFinalFileWriting;
- _capture.CompletedFileWritingAction += OnCompleteFinalFileWriting;
- #if (UNITY_STANDALONE_OSX || UNITY_IOS) && !UNITY_EDITOR
- CaptureBase.PhotoLibraryAccessLevel photoLibraryAccessLevel = CaptureBase.PhotoLibraryAccessLevel.AddOnly;
- // If we're trying to write to the photo library, make sure we have permission
- if (_capture.OutputFolder == CaptureBase.OutputPath.PhotoLibrary)
- {
- // Album creation (album name is taken from the output folder path) requires read write access.
- if (_capture.OutputFolderPath != null && _capture.OutputFolderPath.Length > 0)
- photoLibraryAccessLevel = CaptureBase.PhotoLibraryAccessLevel.ReadWrite;
- switch (CaptureBase.HasUserAuthorisationToAccessPhotos(photoLibraryAccessLevel))
- {
- case CaptureBase.PhotoLibraryAuthorisationStatus.Authorised:
- // All good, nothing to do
- break;
- case CaptureBase.PhotoLibraryAuthorisationStatus.Unavailable:
- Debug.LogWarning("The photo library is unavailable, will use RelativeToPeristentData instead");
- _capture.OutputFolder = CaptureBase.OutputPath.RelativeToPeristentData;
- break;
- case CaptureBase.PhotoLibraryAuthorisationStatus.Denied:
- // User has denied access, change output path
- Debug.LogWarning("User has denied access to the photo library, will use RelativeToPeristentData instead");
- _capture.OutputFolder = CaptureBase.OutputPath.RelativeToPeristentData;
- break;
- case CaptureBase.PhotoLibraryAuthorisationStatus.NotDetermined:
- // Need to ask permission
- yield return CaptureBase.RequestUserAuthorisationToAccessPhotos(photoLibraryAccessLevel);
- // Nested switch, everbodies favourite
- switch (CaptureBase.HasUserAuthorisationToAccessPhotos(photoLibraryAccessLevel))
- {
- case CaptureBase.PhotoLibraryAuthorisationStatus.Authorised:
- // All good, nothing to do
- break;
- case CaptureBase.PhotoLibraryAuthorisationStatus.Denied:
- // User has denied access, change output path
- Debug.LogWarning("User has denied access to the photo library, will use RelativeToPeristentData instead");
- _capture.OutputFolder = CaptureBase.OutputPath.RelativeToPeristentData;
- break;
- case CaptureBase.PhotoLibraryAuthorisationStatus.NotDetermined:
- // We were unable to request access for some reason, check the logs for any error information
- Debug.LogWarning("Authorisation to access the photo library is still undetermined, will use RelativeToPeristentData instead");
- _capture.OutputFolder = CaptureBase.OutputPath.RelativeToPeristentData;
- break;
- }
- break;
- }
- }
- #endif
- #if UNITY_EDITOR_OSX || (!UNITY_EDITOR && (UNITY_STANDALONE_OSX || UNITY_IOS || UNITY_ANDROID))
- // Make sure we're authorised for using the microphone. On iOS the OS will forcibly
- // close the application if authorisation has not been granted. Make sure the
- // "Microphone Usage Description" field has been filled in the player settings.
- // Todo: handle late selection of microphone
- if (_capture.AudioCaptureSource == AudioCaptureSource.Microphone)
- {
- Debug.Log("Checking user has authorization to use the Microphone");
- switch (CaptureBase.HasUserAuthorisationToCaptureAudio())
- {
- case CaptureBase.AudioCaptureDeviceAuthorisationStatus.Unavailable:
- Debug.LogWarning("Audio capture is unavailable, no audio will captured");
- break;
- case CaptureBase.AudioCaptureDeviceAuthorisationStatus.NotDetermined:
- Debug.Log("Audio capture status is not determined, requesting access");
- yield return CaptureBase.RequestAudioCaptureDeviceUserAuthorisation();
- switch (CaptureBase.HasUserAuthorisationToCaptureAudio())
- {
- case CaptureBase.AudioCaptureDeviceAuthorisationStatus.Unavailable:
- Debug.LogWarning("Audio capture is unavailable, no audio will captured");
- break;
- case CaptureBase.AudioCaptureDeviceAuthorisationStatus.NotDetermined:
- Debug.LogWarning("Audio capture status is still not determined, no audio will captured");
- break;
- case CaptureBase.AudioCaptureDeviceAuthorisationStatus.Denied:
- Debug.LogWarning("Audio capture status denied, no audio will be captured");
- break;
- case CaptureBase.AudioCaptureDeviceAuthorisationStatus.Authorised:
- Debug.Log("Audio capture is authorised");
- break;
- }
- break;
- case CaptureBase.AudioCaptureDeviceAuthorisationStatus.Denied:
- Debug.LogWarning("Audio capture status denied, no audio will be captured");
- break;
- case CaptureBase.AudioCaptureDeviceAuthorisationStatus.Authorised:
- Debug.Log("Audio capture is authorised");
- break;
- }
- }
- #endif
- }
- yield return null;
- }
- private void OnBeginFinalFileWriting(FileWritingHandler handler)
- {
- _fileWritingHandlers.Add(handler);
- }
- private void OnCompleteFinalFileWriting(FileWritingHandler handler)
- {
- Debug.Log("Completed capture '" + handler.Path + "' with status: " + handler.Status.ToString());
- }
- private void Update()
- {
- #if (!ENABLE_INPUT_SYSTEM || ENABLE_LEGACY_INPUT_MANAGER)
- // Press the S key to trigger audio and background color change - useful for testing A/V sync
- #if (UNITY_IOS || UNITY_ANDROID) && !UNITY_EDITOR
- bool bTouch = (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Ended);
- if (bTouch)
- #else
- if (Input.GetKeyDown(KeyCode.S))
- #endif
- {
- if (_audioHit != null && _capture != null && _capture.IsCapturing())
- {
- AudioSource.PlayClipAtPoint(_audioHit, Vector3.zero);
- Camera.main.backgroundColor = new Color(Random.value, Random.value, Random.value, 0);
- }
- }
- // ESC to stop capture and quit
- if (Input.GetKeyDown(KeyCode.Escape))
- {
- if (_capture != null && _capture.IsCapturing())
- {
- _capture.StopCapture();
- }
- else
- {
- Application.Quit();
- }
- }
- #endif
- // Spin the camera around
- if (_spinCamera && Camera.main != null)
- {
- Camera.main.transform.RotateAround(Vector3.zero, Vector3.up, 20f * Time.deltaTime * _speed);
- }
- if (FileWritingHandler.Cleanup(_fileWritingHandlers))
- {
- if (_fileWritingHandlers.Count == 0)
- {
- Debug.Log("All pending file writes completed");
- }
- }
- }
- void OnDestroy()
- {
- foreach (FileWritingHandler handler in _fileWritingHandlers)
- {
- handler.Dispose();
- }
- }
- private void OnGUI()
- {
- GUI.skin = _guiSkin;
- Rect r = new Rect(Screen.width - 108, 64, 128, 28);
- GUI.Label(r, "Frame " + Time.frameCount);
- }
- }
- }
|