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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using TMPro;
- using UnityEngine;
- using UnityEngine.UI;
- public class Tip1Window : WindowSingleton<Tip1Window>
- {
- public RawImage rawimg;
- public Image img;
- public TextMeshProUGUI titeltext;
- public TextMeshProUGUI infoText;
- public GameObject qianwangGo;
- public GameObject SuccessGo;
- Action<string> callback;
- List<string> backList;
- public void show(string title,string info, bool isQianWang, bool isSuccess,Texture tex,Color color,List<string> backList,Action<string> callback)
- {
- this.transform.SetAsLastSibling();
- titeltext.text = title;
- infoText.text = info;
- qianwangGo.SetActive(isQianWang);
- SuccessGo.SetActive(isSuccess);
- rawimg.texture = tex;
- img.color = color;
- this.callback = callback;
- this.backList = backList;
- }
- public void gotoBt(int i)
- {
- callback.Invoke(backList[i]);
- this.gameObject.SetActive(false);
- WindowsManager.Instance.isShowTip = false;
- }
- }
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