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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- using XRTool.Util;
- using static WindowConfig;
- [CreateAssetMenu(menuName = "WindowItemConfig")]
- public class WindowItemConfig : ScriptableObject
- {
- public List<windowItemGameObject> list;
- [Serializable]
- public class windowItemGameObject
- {
- public List<item> PrefabList;
- public windowType type;
- }
- [Serializable]
- public class item
- {
- public string name;
- public GameObject obj;
- }
- public List<windowItemTexture> listTexture;
- [Serializable]
- public class windowItemTexture
- {
- public itemTexture PrefabList;
- }
- [Serializable]
- public class itemTexture
- {
- public string name;
- public Texture obj;
- }
- }
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