using UnityEngine; using UnityEngine.UI; namespace UnityEngine.UI { [DisallowMultipleComponent] public abstract class ProceduralImageModifier : MonoBehaviour { /// <summary> /// Calculates the border-radius for Procedural Image. /// </summary> /// <returns>The radius as Vector4. (started top-left, clockwise)</returns> /// <param name="imageRect">Rect of ProceduralImages RectTransform</param> public abstract Vector4 CalculateRadius (Rect imageRect); } }