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- using UnityEngine;
- namespace SoftMasking.Samples {
- public class ItemsGenerator : MonoBehaviour {
- public RectTransform target;
- public Sprite image;
- public int count;
- public string baseName;
- public Item itemPrefab;
- static readonly Color[] colors = new[] {
- Color.red,
- Color.green,
- Color.blue,
- Color.cyan,
- Color.yellow,
- Color.magenta,
- Color.gray
- };
- public void Generate() {
- DestroyChildren();
- var startColor = Random.Range(0, colors.Length - 1);
- for (int i = 0; i < count; ++i) {
- var item = Instantiate(itemPrefab);
- item.transform.SetParent(target, false);
- item.Set(
- string.Format("{0} {1:D2}", baseName, i + 1),
- image,
- colors[(startColor + i) % colors.Length],
- Random.Range(0.4f, 1),
- Random.Range(0.4f, 1));
- }
- }
- void DestroyChildren() {
- while (target.childCount > 0)
- DestroyImmediate(target.GetChild(0).gameObject);
- }
- }
- }
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