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- using LitJson;
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.IO;
- using System.Threading.Tasks;
- using UnityEngine;
- using UnityEngine.Networking;
- using UnityEngine.UI;
- public class GameInit : MonoBehaviour
- {
- public Text text;
- public Text text2;
- public Slider slider;
- string HotUpdateAllAssets = "HotUpdateAllAssets";
- void Start()
- {
- text.text = "正在下载主要资源";
- this.transform.SetParent(OpenXRCamera.Instance.head.transform);
- this.transform.localPosition = Vector3.zero;
- this.transform.localEulerAngles = Vector3.zero;
- JsonData data = new JsonData();
- string scUrl = "";
- try
- {
- data = JsonMapper.ToObject(HttpSDKAction.Instance.jsonData);
- scUrl = data[HotUpdateAllAssets].ToString();
- }
- catch
- {
- }
- if(scUrl!="")
- {
- if (!bool.Parse(data["isHotUpdate"].ToString()))
- {
- StartCoroutine(DownLoadAssets(false));
- }
- else if (PlayerPrefs.GetString("HotUpdateVersion") == data["HotUpdateVersion"].ToString())
- {
- StartCoroutine(DownLocalLoadAssets());
- }
- else
- {
- StartCoroutine(DownLoadAssets());
- }
- }else
- {
- StartCoroutine(DownLoadAssets(false));
- }
- }
- public static AssetBundle ablist;
- IEnumerator DownLocalLoadAssets()
- {
- string filePath = PlayerPrefs.GetString(HotUpdateAllAssets);
- Task<byte[]> Tb2 = File.ReadAllBytesAsync(filePath);
- yield return Tb2;
- text.text = "正在解析配置";
- slider.gameObject.SetActive(false);
- AssetBundleCreateRequest acr = AssetBundle.LoadFromMemoryAsync(Tb2.Result);
- while (!acr.isDone)
- {
- text2.text = (acr.progress * 100).ToString("F2") + "%";
- slider.value = float.Parse((acr.progress ).ToString("F2"));
- yield return null;
- }
- slider.gameObject.SetActive(true);
- ablist = acr.assetBundle;
- AssetBundleRequest abr = acr.assetBundle.LoadAssetAsync<GameObject>("MREduastryStart");
- text.text = "正在加载配置";
- while (!abr.isDone)
- {
- text2.text = (abr.progress * 100).ToString("F2") + "%";
- slider.value = float.Parse((abr.progress ).ToString("F2"));
- yield return null;
- }
- Instantiate(abr.asset);
- this.gameObject.SetActive(false);
- }
- IEnumerator DownLoadAssets(bool isRemote=true)
- {
- slider.gameObject.SetActive(true);
- string dllPath = GetWebRequestPath(HotUpdateAllAssets);
- if(isRemote)
- dllPath = GetWebRequestPath();
- Debug.Log($"start download asset:{dllPath}");
- UnityWebRequest www = UnityWebRequest.Get(dllPath);
- www.SendWebRequest();
- while (!www.isDone)
- {
- text2.text = (www.downloadProgress*100).ToString("F2") + "%";
- slider.value = float.Parse((www.downloadProgress ).ToString("F2"));
- yield return null;
- }
- #if UNITY_2020_1_OR_NEWER
- if (www.result != UnityWebRequest.Result.Success)
- {
- Debug.Log(www.error);
- }
- #else
- if (www.isHttpError || www.isNetworkError)
- {
- Debug.Log(www.error);
- }
- #endif
- else
- {
- text.text = "正在加载主要资源";
- byte[] assetData = www.downloadHandler.data;
- string fileName = HotUpdateAllAssets;
- if (!Directory.Exists(Application.persistentDataPath + "/HotUpdate"))
- Directory.CreateDirectory(Application.persistentDataPath + "/HotUpdate");
- string filePathname = Application.persistentDataPath + "/HotUpdate/" + fileName;
- // if (File.Exists(filePathname))
- // File.Delete(filePathname);
- File.WriteAllBytes(filePathname, www.downloadHandler.data);
- PlayerPrefs.SetString("HotUpdateAllAssets", filePathname);
- AssetBundleCreateRequest acr = AssetBundle.LoadFromMemoryAsync(assetData);
- while (!acr.isDone)
- {
- text2.text = (acr.progress * 100).ToString("F2") + "%";
- slider.value = float.Parse((acr.progress ).ToString("F2"));
- yield return null;
- }
- slider.gameObject.SetActive(true);
- ablist = acr.assetBundle;
- AssetBundleRequest abr = acr.assetBundle.LoadAssetAsync<GameObject>("MREduastryStart");
- text.text = "正在生成资源";
- while (!abr.isDone)
- {
- text2.text = (abr.progress * 100).ToString("F2") + "%";
- slider.value = float.Parse((abr.progress ).ToString("F2"));
- yield return null;
- }
- Instantiate(abr.asset);
- if (isRemote)
- {
- JsonData data = JsonMapper.ToObject(HttpSDKAction.Instance.jsonData);
- PlayerPrefs.SetString("HotUpdateVersion", data["HotUpdateVersion"].ToString());
- }
- this.gameObject.SetActive(false);
- }
- }
- private static string GetWebRequestPath()
- {
- JsonData data = JsonMapper.ToObject(HttpSDKAction.Instance.jsonData);
- string artUrl = data["HotUpdateAllAssets"].ToString();
- return artUrl;
- }
- private string GetWebRequestPath(string asset)
- {
- var path = $"{Application.streamingAssetsPath}/{asset}";
- if (!path.Contains("://"))
- {
- path = "file://" + path;
- }
- return path;
- }
- }
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