using LitJson; using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Threading.Tasks; using UnityEngine; using UnityEngine.Networking; using UnityEngine.UI; public class GameInit : MonoBehaviour { public Text text; public Text text2; public Slider slider; string HotUpdateAllAssets = "HotUpdateAllAssets"; void Start() { text.text = "正在下载主要资源"; this.transform.SetParent(OpenXRCamera.Instance.head.transform); this.transform.localPosition = Vector3.zero; this.transform.localEulerAngles = Vector3.zero; JsonData data = new JsonData(); string scUrl = ""; try { data = JsonMapper.ToObject(HttpSDKAction.Instance.jsonData); scUrl = data[HotUpdateAllAssets].ToString(); } catch { } if(scUrl!="") { if (!bool.Parse(data["isHotUpdate"].ToString())) { StartCoroutine(DownLoadAssets(false)); } else if (PlayerPrefs.GetString("HotUpdateVersion") == data["HotUpdateVersion"].ToString()) { StartCoroutine(DownLocalLoadAssets()); } else { StartCoroutine(DownLoadAssets()); } }else { StartCoroutine(DownLoadAssets(false)); } } public static AssetBundle ablist; IEnumerator DownLocalLoadAssets() { string filePath = PlayerPrefs.GetString(HotUpdateAllAssets); Task Tb2 = File.ReadAllBytesAsync(filePath); yield return Tb2; text.text = "正在解析配置"; slider.gameObject.SetActive(false); AssetBundleCreateRequest acr = AssetBundle.LoadFromMemoryAsync(Tb2.Result); while (!acr.isDone) { text2.text = (acr.progress * 100).ToString("F2") + "%"; slider.value = float.Parse((acr.progress ).ToString("F2")); yield return null; } slider.gameObject.SetActive(true); ablist = acr.assetBundle; AssetBundleRequest abr = acr.assetBundle.LoadAssetAsync("MREduastryStart"); text.text = "正在加载配置"; while (!abr.isDone) { text2.text = (abr.progress * 100).ToString("F2") + "%"; slider.value = float.Parse((abr.progress ).ToString("F2")); yield return null; } Instantiate(abr.asset); this.gameObject.SetActive(false); } IEnumerator DownLoadAssets(bool isRemote=true) { slider.gameObject.SetActive(true); string dllPath = GetWebRequestPath(HotUpdateAllAssets); if(isRemote) dllPath = GetWebRequestPath(); Debug.Log($"start download asset:{dllPath}"); UnityWebRequest www = UnityWebRequest.Get(dllPath); www.SendWebRequest(); while (!www.isDone) { text2.text = (www.downloadProgress*100).ToString("F2") + "%"; slider.value = float.Parse((www.downloadProgress ).ToString("F2")); yield return null; } #if UNITY_2020_1_OR_NEWER if (www.result != UnityWebRequest.Result.Success) { Debug.Log(www.error); } #else if (www.isHttpError || www.isNetworkError) { Debug.Log(www.error); } #endif else { text.text = "正在加载主要资源"; byte[] assetData = www.downloadHandler.data; string fileName = HotUpdateAllAssets; if (!Directory.Exists(Application.persistentDataPath + "/HotUpdate")) Directory.CreateDirectory(Application.persistentDataPath + "/HotUpdate"); string filePathname = Application.persistentDataPath + "/HotUpdate/" + fileName; // if (File.Exists(filePathname)) // File.Delete(filePathname); File.WriteAllBytes(filePathname, www.downloadHandler.data); PlayerPrefs.SetString("HotUpdateAllAssets", filePathname); AssetBundleCreateRequest acr = AssetBundle.LoadFromMemoryAsync(assetData); while (!acr.isDone) { text2.text = (acr.progress * 100).ToString("F2") + "%"; slider.value = float.Parse((acr.progress ).ToString("F2")); yield return null; } slider.gameObject.SetActive(true); ablist = acr.assetBundle; AssetBundleRequest abr = acr.assetBundle.LoadAssetAsync("MREduastryStart"); text.text = "正在生成资源"; while (!abr.isDone) { text2.text = (abr.progress * 100).ToString("F2") + "%"; slider.value = float.Parse((abr.progress ).ToString("F2")); yield return null; } Instantiate(abr.asset); if (isRemote) { JsonData data = JsonMapper.ToObject(HttpSDKAction.Instance.jsonData); PlayerPrefs.SetString("HotUpdateVersion", data["HotUpdateVersion"].ToString()); } this.gameObject.SetActive(false); } } private static string GetWebRequestPath() { JsonData data = JsonMapper.ToObject(HttpSDKAction.Instance.jsonData); string artUrl = data["HotUpdateAllAssets"].ToString(); return artUrl; } private string GetWebRequestPath(string asset) { var path = $"{Application.streamingAssetsPath}/{asset}"; if (!path.Contains("://")) { path = "file://" + path; } return path; } }