using System; using System.Collections.Generic; using UnityEngine; using XRTool.Util; using static WindowConfig; [CreateAssetMenu(menuName = "WindowItemConfig")] public class WindowItemConfig : ScriptableObject { public List list; public List listJosn; [Serializable] public class windowItemGameObject { public List PrefabList; public windowType type; } [Serializable] public class item { public string name; public GameObject obj; } public List listTexture; [Serializable] public class windowItemTexture { public itemTexture PrefabList; } [Serializable] public class itemTexture { public string name; public Texture obj; } [Serializable] public class JsonAsset { public string name; public TextAsset obj; } }