using UnityEngine; using UnityEditor; using System.IO; using System.Text; public class change { // 添加一个右键菜单。 // % 按下ctrl时显示菜单。(Windows: control, macOS: command) // & 按下alt时显示菜单。(Windows/Linux: alt, macOS: option) // _ 按下shift时显示菜单。(Windows/Linux/macOS: shift) [MenuItem("Assets/脚本改格式:GB2312->UTF8无BOM %g", false, 100)] private static void CustomMenu() { Object[] selectedObjects = Selection.objects; for(int i=0;i<selectedObjects.Length;i++) { // 例如: 获取Project视图中选定的对象 Object selectedObject = selectedObjects[i]; if (selectedObject != null) { // 获取选定对象的相对路径 string relativeAssetPath = AssetDatabase.GetAssetPath(selectedObject); // 获取项目根目录路径 string projectPath = Path.GetDirectoryName(Application.dataPath); // 获取选定对象的绝对路径 string absoluteAssetPath = Path.Combine(projectPath, relativeAssetPath); // 获取选定对象的文件名(包括后缀) string fileName = Path.GetFileName(relativeAssetPath); Debug.Log("执行自定义操作: " + selectedObject.name + ", 相对路径: " + relativeAssetPath + ", 绝对路径: " + absoluteAssetPath + ", 文件名: " + fileName); //判断是否是CSharp文件 if (IsCSharpFile(fileName)) { Debug.Log("这是一个csharp文件"); ChangeFormat(absoluteAssetPath); } else { Debug.Log("兄弟,这不是一个csharp文件啊~~~~~~~~~~~"); } } } } // 如果项目视图中有选中的对象,则启用右键菜单项 [MenuItem("Assets/脚本改格式:GB2312->UTF8无BOM %g", true)] private static bool ValidateCustomMenu() { return Selection.activeObject != null; } /// <summary> /// 判断该文件是否是CSharp文件 /// </summary> /// <param name="fileName"></param> /// <returns></returns> private static bool IsCSharpFile(string fileName) { // 获取文件扩展名(包括点) string fileExtension = Path.GetExtension(fileName); // 将扩展名转换为小写并与 ".cs" 进行比较 if (fileExtension.ToLower() == ".cs") { return true; } return false; } /// <summary> /// 文件格式转码:GB2312转成UTF8 /// 读取指定的文件,转换成UTF8(无BOM标记)格式后,回写覆盖原文件 /// </summary> /// <param name="sourceFilePath">文件路径</param> public static void ChangeFormat(string sourceFilePath) { Encoding ed =GetType(sourceFilePath); if( ed is System.Text.ASCIIEncoding ) { ed =Encoding.GetEncoding("GB2312"); string fileContent = File.ReadAllText(sourceFilePath, ed); File.WriteAllText(sourceFilePath, fileContent, Encoding.UTF8); } Debug.Log("处理结束!"); } public static System.Text.Encoding GetType(string FILE_NAME) { FileStream fs = new FileStream(FILE_NAME, FileMode.Open, FileAccess.Read); Encoding r = GetType(fs); fs.Close(); return r; } /// <summary> /// 通过给定的文件流,判断文件的编码类型 /// </summary> /// <param name="fs">文件流</param> /// <returns>文件的编码类型</returns> public static System.Text.Encoding GetType(FileStream fs) { byte[] Unicode = new byte[] { 0xFF, 0xFE, 0x41 }; byte[] UnicodeBIG = new byte[] { 0xFE, 0xFF, 0x00 }; byte[] UTF8 = new byte[] { 0xEF, 0xBB, 0xBF }; //带BOM Encoding reVal = Encoding.Default; BinaryReader r = new BinaryReader(fs, System.Text.Encoding.Default); int i; int.TryParse(fs.Length.ToString(), out i); byte[] ss = r.ReadBytes(i); if (IsUTF8Bytes(ss) || (ss[0] == 0xEF && ss[1] == 0xBB && ss[2] == 0xBF)) { reVal = Encoding.UTF8; } else if (ss[0] == 0xFE && ss[1] == 0xFF && ss[2] == 0x00) { reVal = Encoding.BigEndianUnicode; } else if (ss[0] == 0xFF && ss[1] == 0xFE && ss[2] == 0x41) { reVal = Encoding.Unicode; } r.Close(); return reVal; } /// <summary> /// 判断是否是不带 BOM 的 UTF8 格式 /// </summary> /// <param name="data"></param> /// <returns></returns> private static bool IsUTF8Bytes(byte[] data) { int charByteCounter = 1; //计算当前正分析的字符应还有的字节数 byte curByte; //当前分析的字节. for (int i = 0; i < data.Length; i++) { curByte = data[i]; if (charByteCounter == 1) { if (curByte >= 0x80) { //判断当前 while (((curByte <<= 1) & 0x80) != 0) { charByteCounter++; } //标记位首位若为非0 则至少以2个1开始 如:110XXXXX...........1111110X if (charByteCounter == 1 || charByteCounter > 6) { return false; } } } else { //若是UTF-8 此时第一位必须为1 if ((curByte & 0xC0) != 0x80) { return false; } charByteCounter--; } } if (charByteCounter > 1) { // throw new Exception("非预期的byte格式"); } return true; } }