using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEditor; using UnityEditor.SceneManagement; using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; using SC.XR.Unity.Module_Keyboard; using SC.XR.Unity; public class SCInputFieldTool : Editor { [MenuItem("Tools/SCInputField => SCInputField")] private static void ChangeSCInputFieldColor() { if (Selection.objects.Length > 0) { for (int i = 0; i < Selection.objects.Length; i++) { if ((Selection.objects[i] as GameObject).GetComponent()) { GameObject obj = Selection.objects[i] as GameObject; SC.XR.Unity.SCInputField o_SCInputField = obj.GetComponent(); GameObject o = new GameObject(); UGUI_SCInputField n_SCInputField = o.AddComponent(); n_SCInputField.text = o_SCInputField.text; n_SCInputField.placeholder = o_SCInputField.placeholder; n_SCInputField.targetGraphic = o_SCInputField.targetGraphic; n_SCInputField.colors = o_SCInputField.colors; n_SCInputField.navigation = o_SCInputField.navigation; n_SCInputField.textComponent = o_SCInputField.textComponent; n_SCInputField.characterLimit = o_SCInputField.characterLimit; n_SCInputField.contentType = (UGUI_SCInputField.ContentType)o_SCInputField.contentType; n_SCInputField.lineType = (UGUI_SCInputField.LineType)o_SCInputField.lineType; n_SCInputField.caretBlinkRate = o_SCInputField.caretBlinkRate; n_SCInputField.caretWidth = o_SCInputField.caretWidth; n_SCInputField.customCaretColor = o_SCInputField.customCaretColor; n_SCInputField.selectionColor = o_SCInputField.selectionColor; n_SCInputField.shouldHideMobileInput = o_SCInputField.shouldHideMobileInput; n_SCInputField.readOnly = o_SCInputField.readOnly; Undo.DestroyObjectImmediate(o_SCInputField); UGUI_SCInputField new_SCInputField = Undo.AddComponent(obj); new_SCInputField.text = n_SCInputField.text; new_SCInputField.placeholder = n_SCInputField.placeholder; new_SCInputField.targetGraphic = n_SCInputField.targetGraphic; new_SCInputField.colors = n_SCInputField.colors; new_SCInputField.navigation = n_SCInputField.navigation; new_SCInputField.textComponent = n_SCInputField.textComponent; new_SCInputField.characterLimit = n_SCInputField.characterLimit; new_SCInputField.contentType = (UGUI_SCInputField.ContentType)n_SCInputField.contentType; new_SCInputField.lineType = (UGUI_SCInputField.LineType)n_SCInputField.lineType; new_SCInputField.caretBlinkRate = n_SCInputField.caretBlinkRate; new_SCInputField.caretWidth = n_SCInputField.caretWidth; new_SCInputField.customCaretColor = n_SCInputField.customCaretColor; new_SCInputField.selectionColor = n_SCInputField.selectionColor; new_SCInputField.shouldHideMobileInput = n_SCInputField.shouldHideMobileInput; new_SCInputField.readOnly = n_SCInputField.readOnly; UnityEditorInternal.ComponentUtility.MoveComponentUp(new_SCInputField); UnityEditorInternal.ComponentUtility.MoveComponentUp(new_SCInputField); UnityEditorInternal.ComponentUtility.MoveComponentUp(new_SCInputField); UnityEditorInternal.ComponentUtility.MoveComponentUp(new_SCInputField); UnityEditorInternal.ComponentUtility.MoveComponentUp(new_SCInputField); UnityEditorInternal.ComponentUtility.MoveComponentUp(new_SCInputField); UnityEditorInternal.ComponentUtility.MoveComponentDown(new_SCInputField); UnityEditorInternal.ComponentUtility.MoveComponentDown(new_SCInputField); DestroyImmediate(o); } } } } }