using UnityEngine; using UnityEngine.UI; [ModifierID("Uniform")] public class UniformModifier : ProceduralImageModifier { [SerializeField]private float radius; public float Radius { get { return radius; } set { radius = value; } } #region implemented abstract members of ProceduralImageModifier public override Vector4 CalculateRadius (Rect imageRect){ float r = this.radius; return new Vector4(r,r,r,r); } #endregion }