using UnityEngine; using System.Collections; using UnityEngine.UI; [ModifierID("Round")] public class RoundModifier : ProceduralImageModifier { #region implemented abstract members of ProceduralImageModifier public override Vector4 CalculateRadius (Rect imageRect){ float r = Mathf.Min (imageRect.width,imageRect.height)*0.5f; return new Vector4 (r,r,r,r); } #endregion }