using UnityEngine; using UnityEngine.UI; [ModifierID("Free")] public class FreeModifier : ProceduralImageModifier { [SerializeField]private Vector4 radius; public Vector4 Radius { get { return radius; } set { radius = value; } } #region implemented abstract members of ProceduralImageModifier public override Vector4 CalculateRadius (Rect imageRect){ return radius; } #endregion }