using UnityEngine; /* Uncomment this to work from it as a base for your own modifier * * [ModifierID("Your Modifier Identity here")] public class CustomPremadeModifier : ProceduralImageModifier { #region implemented abstract members of ProceduralImageModifier public override Vector4 CalculateRadius (Rect imageRect){ float r = Mathf.Min (imageRect.width,imageRect.height)*0.5f; return new Vector4(r,r,r,0); } #endregion } */