using Newtonsoft.Json.Linq; using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class TestCreateRoom : MonoBehaviour { // Start is called before the first frame update void Start() { // Debug.Log("AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"); StartCoroutine(HttpTool.Instance.SendHttp("/cmcc-endustry/v1/rtc/createRoom", "", message => { JObject jobject = JObject.Parse(message); Debug.Log("DGJ ===> CreateRoom " + message); // "Request Timeout" if (jobject["code"].ToString() == "200" && !string.IsNullOrWhiteSpace(jobject["data"].ToString())) { Debug.LogError("DGJ === RoomID " + jobject["data"]["roomId"]); UILogManager.Instance.logText.text = jobject["data"]["roomId"].ToString(); GHZRTCFusionManager.Instance.CreateRoom(jobject["data"]["host"].ToString(), jobject["data"]["token"].ToString()); } else if (jobject["code"].ToString() == "503") { } }, "application/x-www-form-urlencoded")); } }