#if !BESTHTTP_DISABLE_ALTERNATE_SSL && (!UNITY_WEBGL || UNITY_EDITOR) using System; namespace Org.BouncyCastle.Crypto { /// <remarks>Base interface for a symmetric key block cipher.</remarks> public interface IBlockCipher { /// <summary>The name of the algorithm this cipher implements.</summary> string AlgorithmName { get; } /// <summary>Initialise the cipher.</summary> /// <param name="forEncryption">Initialise for encryption if true, for decryption if false.</param> /// <param name="parameters">The key or other data required by the cipher.</param> void Init(bool forEncryption, ICipherParameters parameters); /// <returns>The block size for this cipher, in bytes.</returns> int GetBlockSize(); /// <summary>Indicates whether this cipher can handle partial blocks.</summary> bool IsPartialBlockOkay { get; } /// <summary>Process a block.</summary> /// <param name="inBuf">The input buffer.</param> /// <param name="inOff">The offset into <paramref>inBuf</paramref> that the input block begins.</param> /// <param name="outBuf">The output buffer.</param> /// <param name="outOff">The offset into <paramref>outBuf</paramref> to write the output block.</param> /// <exception cref="DataLengthException">If input block is wrong size, or outBuf too small.</exception> /// <returns>The number of bytes processed and produced.</returns> int ProcessBlock(byte[] inBuf, int inOff, byte[] outBuf, int outOff); /// <summary> /// Reset the cipher to the same state as it was after the last init (if there was one). /// </summary> void Reset(); } } #endif