using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GHZRTCCamera : MonoSingleton { public Camera cam; public RawImage rawImage; private void Update() { if(cam.fieldOfView>34) { // UILogManager.Instance.text3.text = cam.fieldOfView.ToString(); cam.fieldOfView = 34; } } }