using UnityEngine;
using System.Collections;
public static class EmptySprite {
static Sprite instance;
///
/// Returns the instance of a (1 x 1) white Spprite
///
public static Sprite Get(){
if (instance == null) {
instance = OnePixelWhiteSprite();
}
return instance;
}
///
/// Generates a white sprite (1 x 1).
///
/// A white sprite (1 x 1).
static Sprite OnePixelWhiteSprite(){
Texture2D tex = new Texture2D (1,1);
tex.SetPixel (0,0,Color.white);
tex.Apply ();
return Sprite.Create(tex,new Rect(0,0,1,1),Vector2.zero);
}
}