ソースを参照

修复任务列表bug

“hujiajun” 9 ヶ月 前
コミット
a7d7e7768b

+ 8 - 8
Assets/FrameWork/ProjectManager/XunJian/进入任务/进入任务.prefab

@@ -7590,19 +7590,19 @@ PrefabInstance:
     m_Modifications:
     - target: {fileID: 1046681076883175317, guid: cb61b52cc83342e489699f3476640957, type: 3}
       propertyPath: m_AnchorMax.y
-      value: 1
+      value: 0
       objectReference: {fileID: 0}
     - target: {fileID: 1046681076883175317, guid: cb61b52cc83342e489699f3476640957, type: 3}
       propertyPath: m_AnchorMin.y
-      value: 1
+      value: 0
       objectReference: {fileID: 0}
     - target: {fileID: 1046681076883175317, guid: cb61b52cc83342e489699f3476640957, type: 3}
       propertyPath: m_AnchoredPosition.x
-      value: 135
+      value: 0
       objectReference: {fileID: 0}
     - target: {fileID: 1046681076883175317, guid: cb61b52cc83342e489699f3476640957, type: 3}
       propertyPath: m_AnchoredPosition.y
-      value: -50
+      value: 0
       objectReference: {fileID: 0}
     - target: {fileID: 2663175551128001469, guid: cb61b52cc83342e489699f3476640957, type: 3}
       propertyPath: m_Name
@@ -7618,19 +7618,19 @@ PrefabInstance:
       objectReference: {fileID: 0}
     - target: {fileID: 6534303979265014755, guid: cb61b52cc83342e489699f3476640957, type: 3}
       propertyPath: m_AnchorMax.y
-      value: 1
+      value: 0
       objectReference: {fileID: 0}
     - target: {fileID: 6534303979265014755, guid: cb61b52cc83342e489699f3476640957, type: 3}
       propertyPath: m_AnchorMin.y
-      value: 1
+      value: 0
       objectReference: {fileID: 0}
     - target: {fileID: 6534303979265014755, guid: cb61b52cc83342e489699f3476640957, type: 3}
       propertyPath: m_AnchoredPosition.x
-      value: 405
+      value: 0
       objectReference: {fileID: 0}
     - target: {fileID: 6534303979265014755, guid: cb61b52cc83342e489699f3476640957, type: 3}
       propertyPath: m_AnchoredPosition.y
-      value: -50
+      value: 0
       objectReference: {fileID: 0}
     - target: {fileID: 7708746070731989160, guid: cb61b52cc83342e489699f3476640957, type: 3}
       propertyPath: playImg

+ 1 - 1
Assets/FrameWork/ProjectManager/任务列表1.prefab

@@ -243,7 +243,7 @@ MonoBehaviour:
     m_SelectedTrigger: Selected
     m_DisabledTrigger: Disabled
   m_Interactable: 1
-  m_TargetGraphic: {fileID: 0}
+  m_TargetGraphic: {fileID: 9150861459478568683}
   m_OnClick:
     m_PersistentCalls:
       m_Calls:

+ 4 - 4
Assets/FrameWork/提示2.prefab

@@ -631,7 +631,7 @@ RectTransform:
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 0, y: 0}
-  m_AnchoredPosition: {x: 199.535, y: 0}
+  m_AnchoredPosition: {x: 201.755, y: 0}
   m_SizeDelta: {x: 0, y: 50}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!222 &5032449975854114669
@@ -916,9 +916,9 @@ RectTransform:
   m_Father: {fileID: 4599317630425308901}
   m_RootOrder: 1
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
-  m_AnchorMin: {x: 0, y: 0}
-  m_AnchorMax: {x: 0, y: 0}
-  m_AnchoredPosition: {x: 219.535, y: 0}
+  m_AnchorMin: {x: 0, y: 1}
+  m_AnchorMax: {x: 0, y: 1}
+  m_AnchoredPosition: {x: 20, y: -37}
   m_SizeDelta: {x: 0, y: 48}
   m_Pivot: {x: 0.5, y: 0.5}
 --- !u!114 &954069251048377466

+ 2 - 2
Assets/HotUpdate/Scripts/Scripts/JinRuRenwu.cs

@@ -645,12 +645,12 @@ public class JinRuRenwu : WindowSingleton<JinRuRenwu>
     public void successItem()
     {
         rwitem.state = RenWuState.Success;
-       // rwitem.status = 1;
+      rwitem.status = 1;
     }
     public void failItem()
     {
         rwitem.state = RenWuState.Fail;
-     //   rwitem.status = 2;
+       rwitem.status = 2;
     }
     public void gotoNextItem(bool report = true)
     {

+ 1 - 1
Assets/HotUpdate/Scripts/Scripts/Project/XunJian/进入任务/CaoZuoLanManager.cs

@@ -146,7 +146,7 @@ public class CaoZuoLanManager : MonoSingleton<CaoZuoLanManager>
     {
         Debug.Log("nextInteractable==>"+isActive);
         isChoose = isActive;
-        JinRuRenwu.Instance.rwitem.status = isActive ? 1 : 2;
+       // JinRuRenwu.Instance.rwitem.status = isActive ? 1 : 2;
         xiayibu.GetComponent<Button>().interactable = isActive;
         if(!isActive)
         {

+ 2 - 2
Assets/HotUpdate/Scripts/Scripts/Project/XunJian/进入任务/RenWuListItemWindow.cs

@@ -72,7 +72,7 @@ public class RenWuListItemWindow : WindowSingleton<RenWuListItemWindow>
                     SuccessGo.SetActive(true);
                     break;
                 case 2:
-                    info.color = Color.red;
+                    info.color = Color.green;
                     NoneGo.SetActive(false);
                     FailGo.SetActive(true);
                     SuccessGo.SetActive(false);
@@ -127,6 +127,6 @@ public class RenWuListItemWindow : WindowSingleton<RenWuListItemWindow>
 
     public void chooseItem()
     {
-        XunJianDataManager.Instance.chooseItem(data2.sort-1);
+       // XunJianDataManager.Instance.chooseItem(data2.sort-1);
     }
 }

+ 8 - 0
Assets/StreamingAssets/TrackingProfiles.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 7be808be18dcc417e9f753bcac11e115
+folderAsset: yes
+DefaultImporter:
+  externalObjects: {}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 10708 - 0
Assets/Unity.VisualScripting.Generated/VisualScripting.Core/AotStubs.cs

@@ -0,0 +1,10708 @@
+#pragma warning disable 219
+//------------------------------------------------------------------------------
+// <auto-generated>
+//     This code was generated by a tool.
+//     Runtime Version:4.0.30319.42000
+//
+//     Changes to this file may cause incorrect behavior and will be lost if
+//     the code is regenerated.
+// </auto-generated>
+//------------------------------------------------------------------------------
+
+namespace Unity.VisualScripting.Generated.Aot
+{
+	
+	
+	// --------------- Setting Stubs
+	// string.op_Equality
+	// string.op_Inequality
+	// float.op_Equality
+	// float.op_Inequality
+	// float.op_LessThan
+	// float.op_GreaterThan
+	// float.op_LessThanOrEqual
+	// float.op_GreaterThanOrEqual
+	// UnityEngine.AI.NavMeshData.op_Implicit
+	// UnityEngine.AI.NavMeshData.op_Equality
+	// UnityEngine.AI.NavMeshData.op_Inequality
+	// UnityEngine.AI.NavMeshAgent.op_Implicit
+	// UnityEngine.AI.NavMeshAgent.op_Equality
+	// UnityEngine.AI.NavMeshAgent.op_Inequality
+	// UnityEngine.AI.OffMeshLink.op_Implicit
+	// UnityEngine.AI.OffMeshLink.op_Equality
+	// UnityEngine.AI.OffMeshLink.op_Inequality
+	// UnityEngine.AI.NavMeshObstacle.op_Implicit
+	// UnityEngine.AI.NavMeshObstacle.op_Equality
+	// UnityEngine.AI.NavMeshObstacle.op_Inequality
+	// UnityEngine.Animator.op_Implicit
+	// UnityEngine.Animator.op_Equality
+	// UnityEngine.Animator.op_Inequality
+	// UnityEngine.AnimatorOverrideController.op_Implicit
+	// UnityEngine.AnimatorOverrideController.op_Equality
+	// UnityEngine.AnimatorOverrideController.op_Inequality
+	// UnityEngine.AvatarMask.op_Implicit
+	// UnityEngine.AvatarMask.op_Equality
+	// UnityEngine.AvatarMask.op_Inequality
+	// UnityEngine.Avatar.op_Implicit
+	// UnityEngine.Avatar.op_Equality
+	// UnityEngine.Avatar.op_Inequality
+	// UnityEngine.AnimationClip.op_Implicit
+	// UnityEngine.AnimationClip.op_Equality
+	// UnityEngine.AnimationClip.op_Inequality
+	// UnityEngine.RuntimeAnimatorController.op_Implicit
+	// UnityEngine.RuntimeAnimatorController.op_Equality
+	// UnityEngine.RuntimeAnimatorController.op_Inequality
+	// UnityEngine.Motion.op_Implicit
+	// UnityEngine.Motion.op_Equality
+	// UnityEngine.Motion.op_Inequality
+	// UnityEngine.Animation.op_Implicit
+	// UnityEngine.Animation.op_Equality
+	// UnityEngine.Animation.op_Inequality
+	// UnityEngine.Animations.PositionConstraint.op_Implicit
+	// UnityEngine.Animations.PositionConstraint.op_Equality
+	// UnityEngine.Animations.PositionConstraint.op_Inequality
+	// UnityEngine.Animations.RotationConstraint.op_Implicit
+	// UnityEngine.Animations.RotationConstraint.op_Equality
+	// UnityEngine.Animations.RotationConstraint.op_Inequality
+	// UnityEngine.Animations.ScaleConstraint.op_Implicit
+	// UnityEngine.Animations.ScaleConstraint.op_Equality
+	// UnityEngine.Animations.ScaleConstraint.op_Inequality
+	// UnityEngine.Animations.AimConstraint.op_Implicit
+	// UnityEngine.Animations.AimConstraint.op_Equality
+	// UnityEngine.Animations.AimConstraint.op_Inequality
+	// UnityEngine.Animations.ParentConstraint.op_Implicit
+	// UnityEngine.Animations.ParentConstraint.op_Equality
+	// UnityEngine.Animations.ParentConstraint.op_Inequality
+	// UnityEngine.Animations.LookAtConstraint.op_Implicit
+	// UnityEngine.Animations.LookAtConstraint.op_Equality
+	// UnityEngine.Animations.LookAtConstraint.op_Inequality
+	// UnityEngine.AssetBundle.op_Implicit
+	// UnityEngine.AssetBundle.op_Equality
+	// UnityEngine.AssetBundle.op_Inequality
+	// UnityEngine.AssetBundleManifest.op_Implicit
+	// UnityEngine.AssetBundleManifest.op_Equality
+	// UnityEngine.AssetBundleManifest.op_Inequality
+	// UnityEngine.AudioSource.op_Implicit
+	// UnityEngine.AudioSource.op_Equality
+	// UnityEngine.AudioSource.op_Inequality
+	// UnityEngine.AudioLowPassFilter.op_Implicit
+	// UnityEngine.AudioLowPassFilter.op_Equality
+	// UnityEngine.AudioLowPassFilter.op_Inequality
+	// UnityEngine.AudioHighPassFilter.op_Implicit
+	// UnityEngine.AudioHighPassFilter.op_Equality
+	// UnityEngine.AudioHighPassFilter.op_Inequality
+	// UnityEngine.AudioReverbFilter.op_Implicit
+	// UnityEngine.AudioReverbFilter.op_Equality
+	// UnityEngine.AudioReverbFilter.op_Inequality
+	// UnityEngine.AudioClip.op_Implicit
+	// UnityEngine.AudioClip.op_Equality
+	// UnityEngine.AudioClip.op_Inequality
+	// UnityEngine.AudioBehaviour.op_Implicit
+	// UnityEngine.AudioBehaviour.op_Equality
+	// UnityEngine.AudioBehaviour.op_Inequality
+	// UnityEngine.AudioListener.op_Implicit
+	// UnityEngine.AudioListener.op_Equality
+	// UnityEngine.AudioListener.op_Inequality
+	// UnityEngine.AudioReverbZone.op_Implicit
+	// UnityEngine.AudioReverbZone.op_Equality
+	// UnityEngine.AudioReverbZone.op_Inequality
+	// UnityEngine.AudioDistortionFilter.op_Implicit
+	// UnityEngine.AudioDistortionFilter.op_Equality
+	// UnityEngine.AudioDistortionFilter.op_Inequality
+	// UnityEngine.AudioEchoFilter.op_Implicit
+	// UnityEngine.AudioEchoFilter.op_Equality
+	// UnityEngine.AudioEchoFilter.op_Inequality
+	// UnityEngine.AudioChorusFilter.op_Implicit
+	// UnityEngine.AudioChorusFilter.op_Equality
+	// UnityEngine.AudioChorusFilter.op_Inequality
+	// UnityEngine.WebCamTexture.op_Implicit
+	// UnityEngine.WebCamTexture.op_Equality
+	// UnityEngine.WebCamTexture.op_Inequality
+	// UnityEngine.Audio.AudioMixerSnapshot.op_Implicit
+	// UnityEngine.Audio.AudioMixerSnapshot.op_Equality
+	// UnityEngine.Audio.AudioMixerSnapshot.op_Inequality
+	// UnityEngine.Audio.AudioMixer.op_Implicit
+	// UnityEngine.Audio.AudioMixer.op_Equality
+	// UnityEngine.Audio.AudioMixer.op_Inequality
+	// UnityEngine.Audio.AudioMixerGroup.op_Implicit
+	// UnityEngine.Audio.AudioMixerGroup.op_Equality
+	// UnityEngine.Audio.AudioMixerGroup.op_Inequality
+	// UnityEngine.Cloth.op_Implicit
+	// UnityEngine.Cloth.op_Equality
+	// UnityEngine.Cloth.op_Inequality
+	// UnityEngine.ScriptableObject.op_Implicit
+	// UnityEngine.ScriptableObject.op_Equality
+	// UnityEngine.ScriptableObject.op_Inequality
+	// UnityEngine.Behaviour.op_Implicit
+	// UnityEngine.Behaviour.op_Equality
+	// UnityEngine.Behaviour.op_Inequality
+	// UnityEngine.GameObject.op_Implicit
+	// UnityEngine.GameObject.op_Equality
+	// UnityEngine.GameObject.op_Inequality
+	// UnityEngine.TextAsset.op_Implicit
+	// UnityEngine.TextAsset.op_Equality
+	// UnityEngine.TextAsset.op_Inequality
+	// UnityEngine.Object.op_Implicit
+	// UnityEngine.Object.op_Equality
+	// UnityEngine.Object.op_Inequality
+	// UnityEngine.Component.op_Implicit
+	// UnityEngine.Component.op_Equality
+	// UnityEngine.Component.op_Inequality
+	// UnityEngine.LayerMask.op_Implicit
+	// UnityEngine.LayerMask.op_Implicit
+	// UnityEngine.MonoBehaviour.op_Implicit
+	// UnityEngine.MonoBehaviour.op_Equality
+	// UnityEngine.MonoBehaviour.op_Inequality
+	// UnityEngine.LightingSettings.op_Implicit
+	// UnityEngine.LightingSettings.op_Equality
+	// UnityEngine.LightingSettings.op_Inequality
+	// UnityEngine.Camera.op_Implicit
+	// UnityEngine.Camera.op_Equality
+	// UnityEngine.Camera.op_Inequality
+	// UnityEngine.ReflectionProbe.op_Implicit
+	// UnityEngine.ReflectionProbe.op_Equality
+	// UnityEngine.ReflectionProbe.op_Inequality
+	// UnityEngine.FlareLayer.op_Implicit
+	// UnityEngine.FlareLayer.op_Equality
+	// UnityEngine.FlareLayer.op_Inequality
+	// UnityEngine.Quaternion.op_Multiply
+	// UnityEngine.Quaternion.op_Multiply
+	// UnityEngine.Quaternion.op_Equality
+	// UnityEngine.Quaternion.op_Inequality
+	// UnityEngine.Vector2.op_Addition
+	// UnityEngine.Vector2.op_Subtraction
+	// UnityEngine.Vector2.op_Multiply
+	// UnityEngine.Vector2.op_Division
+	// UnityEngine.Vector2.op_UnaryNegation
+	// UnityEngine.Vector2.op_Multiply
+	// UnityEngine.Vector2.op_Multiply
+	// UnityEngine.Vector2.op_Division
+	// UnityEngine.Vector2.op_Equality
+	// UnityEngine.Vector2.op_Inequality
+	// UnityEngine.Vector2.op_Implicit
+	// UnityEngine.Vector2.op_Implicit
+	// UnityEngine.Vector3.op_Addition
+	// UnityEngine.Vector3.op_Subtraction
+	// UnityEngine.Vector3.op_UnaryNegation
+	// UnityEngine.Vector3.op_Multiply
+	// UnityEngine.Vector3.op_Multiply
+	// UnityEngine.Vector3.op_Division
+	// UnityEngine.Vector3.op_Equality
+	// UnityEngine.Vector3.op_Inequality
+	// UnityEngine.Matrix4x4.op_Multiply
+	// UnityEngine.Matrix4x4.op_Multiply
+	// UnityEngine.Matrix4x4.op_Equality
+	// UnityEngine.Matrix4x4.op_Inequality
+	// UnityEngine.Bounds.op_Equality
+	// UnityEngine.Bounds.op_Inequality
+	// UnityEngine.Color.op_Addition
+	// UnityEngine.Color.op_Subtraction
+	// UnityEngine.Color.op_Multiply
+	// UnityEngine.Color.op_Multiply
+	// UnityEngine.Color.op_Multiply
+	// UnityEngine.Color.op_Division
+	// UnityEngine.Color.op_Equality
+	// UnityEngine.Color.op_Inequality
+	// UnityEngine.Color.op_Implicit
+	// UnityEngine.Color.op_Implicit
+	// UnityEngine.Vector4.op_Addition
+	// UnityEngine.Vector4.op_Subtraction
+	// UnityEngine.Vector4.op_UnaryNegation
+	// UnityEngine.Vector4.op_Multiply
+	// UnityEngine.Vector4.op_Multiply
+	// UnityEngine.Vector4.op_Division
+	// UnityEngine.Vector4.op_Equality
+	// UnityEngine.Vector4.op_Inequality
+	// UnityEngine.Vector4.op_Implicit
+	// UnityEngine.Vector4.op_Implicit
+	// UnityEngine.Vector4.op_Implicit
+	// UnityEngine.Shader.op_Implicit
+	// UnityEngine.Shader.op_Equality
+	// UnityEngine.Shader.op_Inequality
+	// UnityEngine.Material.op_Implicit
+	// UnityEngine.Material.op_Equality
+	// UnityEngine.Material.op_Inequality
+	// UnityEngine.ComputeShader.op_Implicit
+	// UnityEngine.ComputeShader.op_Equality
+	// UnityEngine.ComputeShader.op_Inequality
+	// UnityEngine.ShaderVariantCollection.op_Implicit
+	// UnityEngine.ShaderVariantCollection.op_Equality
+	// UnityEngine.ShaderVariantCollection.op_Inequality
+	// UnityEngine.Rect.op_Inequality
+	// UnityEngine.Rect.op_Equality
+	// UnityEngine.Mesh.op_Implicit
+	// UnityEngine.Mesh.op_Equality
+	// UnityEngine.Mesh.op_Inequality
+	// UnityEngine.RenderSettings.op_Implicit
+	// UnityEngine.RenderSettings.op_Equality
+	// UnityEngine.RenderSettings.op_Inequality
+	// UnityEngine.QualitySettings.op_Implicit
+	// UnityEngine.QualitySettings.op_Equality
+	// UnityEngine.QualitySettings.op_Inequality
+	// UnityEngine.RenderTexture.op_Implicit
+	// UnityEngine.RenderTexture.op_Equality
+	// UnityEngine.RenderTexture.op_Inequality
+	// UnityEngine.LightProbeProxyVolume.op_Implicit
+	// UnityEngine.LightProbeProxyVolume.op_Equality
+	// UnityEngine.LightProbeProxyVolume.op_Inequality
+	// UnityEngine.OcclusionPortal.op_Implicit
+	// UnityEngine.OcclusionPortal.op_Equality
+	// UnityEngine.OcclusionPortal.op_Inequality
+	// UnityEngine.OcclusionArea.op_Implicit
+	// UnityEngine.OcclusionArea.op_Equality
+	// UnityEngine.OcclusionArea.op_Inequality
+	// UnityEngine.Flare.op_Implicit
+	// UnityEngine.Flare.op_Equality
+	// UnityEngine.Flare.op_Inequality
+	// UnityEngine.LensFlare.op_Implicit
+	// UnityEngine.LensFlare.op_Equality
+	// UnityEngine.LensFlare.op_Inequality
+	// UnityEngine.Projector.op_Implicit
+	// UnityEngine.Projector.op_Equality
+	// UnityEngine.Projector.op_Inequality
+	// UnityEngine.Light.op_Implicit
+	// UnityEngine.Light.op_Equality
+	// UnityEngine.Light.op_Inequality
+	// UnityEngine.Skybox.op_Implicit
+	// UnityEngine.Skybox.op_Equality
+	// UnityEngine.Skybox.op_Inequality
+	// UnityEngine.MeshFilter.op_Implicit
+	// UnityEngine.MeshFilter.op_Equality
+	// UnityEngine.MeshFilter.op_Inequality
+	// UnityEngine.Renderer.op_Implicit
+	// UnityEngine.Renderer.op_Equality
+	// UnityEngine.Renderer.op_Inequality
+	// UnityEngine.TrailRenderer.op_Implicit
+	// UnityEngine.TrailRenderer.op_Equality
+	// UnityEngine.TrailRenderer.op_Inequality
+	// UnityEngine.LineRenderer.op_Implicit
+	// UnityEngine.LineRenderer.op_Equality
+	// UnityEngine.LineRenderer.op_Inequality
+	// UnityEngine.SkinnedMeshRenderer.op_Implicit
+	// UnityEngine.SkinnedMeshRenderer.op_Equality
+	// UnityEngine.SkinnedMeshRenderer.op_Inequality
+	// UnityEngine.MeshRenderer.op_Implicit
+	// UnityEngine.MeshRenderer.op_Equality
+	// UnityEngine.MeshRenderer.op_Inequality
+	// UnityEngine.LightmapSettings.op_Implicit
+	// UnityEngine.LightmapSettings.op_Equality
+	// UnityEngine.LightmapSettings.op_Inequality
+	// UnityEngine.LightProbes.op_Implicit
+	// UnityEngine.LightProbes.op_Equality
+	// UnityEngine.LightProbes.op_Inequality
+	// UnityEngine.LightProbeGroup.op_Implicit
+	// UnityEngine.LightProbeGroup.op_Equality
+	// UnityEngine.LightProbeGroup.op_Inequality
+	// UnityEngine.BillboardAsset.op_Implicit
+	// UnityEngine.BillboardAsset.op_Equality
+	// UnityEngine.BillboardAsset.op_Inequality
+	// UnityEngine.BillboardRenderer.op_Implicit
+	// UnityEngine.BillboardRenderer.op_Equality
+	// UnityEngine.BillboardRenderer.op_Inequality
+	// UnityEngine.LODGroup.op_Implicit
+	// UnityEngine.LODGroup.op_Equality
+	// UnityEngine.LODGroup.op_Inequality
+	// UnityEngine.CustomRenderTexture.op_Implicit
+	// UnityEngine.CustomRenderTexture.op_Equality
+	// UnityEngine.CustomRenderTexture.op_Inequality
+	// UnityEngine.Texture.op_Implicit
+	// UnityEngine.Texture.op_Equality
+	// UnityEngine.Texture.op_Inequality
+	// UnityEngine.Texture2D.op_Implicit
+	// UnityEngine.Texture2D.op_Equality
+	// UnityEngine.Texture2D.op_Inequality
+	// UnityEngine.Cubemap.op_Implicit
+	// UnityEngine.Cubemap.op_Equality
+	// UnityEngine.Cubemap.op_Inequality
+	// UnityEngine.Texture3D.op_Implicit
+	// UnityEngine.Texture3D.op_Equality
+	// UnityEngine.Texture3D.op_Inequality
+	// UnityEngine.Texture2DArray.op_Implicit
+	// UnityEngine.Texture2DArray.op_Equality
+	// UnityEngine.Texture2DArray.op_Inequality
+	// UnityEngine.CubemapArray.op_Implicit
+	// UnityEngine.CubemapArray.op_Equality
+	// UnityEngine.CubemapArray.op_Inequality
+	// UnityEngine.SparseTexture.op_Implicit
+	// UnityEngine.SparseTexture.op_Equality
+	// UnityEngine.SparseTexture.op_Inequality
+	// UnityEngine.Transform.op_Implicit
+	// UnityEngine.Transform.op_Equality
+	// UnityEngine.Transform.op_Inequality
+	// UnityEngine.RectTransform.op_Implicit
+	// UnityEngine.RectTransform.op_Equality
+	// UnityEngine.RectTransform.op_Inequality
+	// UnityEngine.SpriteRenderer.op_Implicit
+	// UnityEngine.SpriteRenderer.op_Equality
+	// UnityEngine.SpriteRenderer.op_Inequality
+	// UnityEngine.Sprite.op_Implicit
+	// UnityEngine.Sprite.op_Equality
+	// UnityEngine.Sprite.op_Inequality
+	// UnityEngine.U2D.SpriteAtlas.op_Implicit
+	// UnityEngine.U2D.SpriteAtlas.op_Equality
+	// UnityEngine.U2D.SpriteAtlas.op_Inequality
+	// UnityEngine.Networking.PlayerConnection.PlayerConnection.op_Implicit
+	// UnityEngine.Networking.PlayerConnection.PlayerConnection.op_Equality
+	// UnityEngine.Networking.PlayerConnection.PlayerConnection.op_Inequality
+	// UnityEngine.SceneManagement.Scene.op_Equality
+	// UnityEngine.SceneManagement.Scene.op_Inequality
+	// UnityEngine.Rendering.GraphicsSettings.op_Implicit
+	// UnityEngine.Rendering.GraphicsSettings.op_Equality
+	// UnityEngine.Rendering.GraphicsSettings.op_Inequality
+	// UnityEngine.Rendering.SortingGroup.op_Implicit
+	// UnityEngine.Rendering.SortingGroup.op_Equality
+	// UnityEngine.Rendering.SortingGroup.op_Inequality
+	// UnityEngine.Experimental.Rendering.RayTracingShader.op_Implicit
+	// UnityEngine.Experimental.Rendering.RayTracingShader.op_Equality
+	// UnityEngine.Experimental.Rendering.RayTracingShader.op_Inequality
+	// UnityEngine.Playables.PlayableDirector.op_Implicit
+	// UnityEngine.Playables.PlayableDirector.op_Equality
+	// UnityEngine.Playables.PlayableDirector.op_Inequality
+	// UnityEngine.GUISkin.op_Implicit
+	// UnityEngine.GUISkin.op_Equality
+	// UnityEngine.GUISkin.op_Inequality
+	// UnityEngine.ParticleSystem.op_Implicit
+	// UnityEngine.ParticleSystem.op_Equality
+	// UnityEngine.ParticleSystem.op_Inequality
+	// UnityEngine.ParticleSystemRenderer.op_Implicit
+	// UnityEngine.ParticleSystemRenderer.op_Equality
+	// UnityEngine.ParticleSystemRenderer.op_Inequality
+	// UnityEngine.ParticleSystemForceField.op_Implicit
+	// UnityEngine.ParticleSystemForceField.op_Equality
+	// UnityEngine.ParticleSystemForceField.op_Inequality
+	// UnityEngine.ArticulationBody.op_Implicit
+	// UnityEngine.ArticulationBody.op_Equality
+	// UnityEngine.ArticulationBody.op_Inequality
+	// UnityEngine.PhysicMaterial.op_Implicit
+	// UnityEngine.PhysicMaterial.op_Equality
+	// UnityEngine.PhysicMaterial.op_Inequality
+	// UnityEngine.Rigidbody.op_Implicit
+	// UnityEngine.Rigidbody.op_Equality
+	// UnityEngine.Rigidbody.op_Inequality
+	// UnityEngine.MeshCollider.op_Implicit
+	// UnityEngine.MeshCollider.op_Equality
+	// UnityEngine.MeshCollider.op_Inequality
+	// UnityEngine.BoxCollider.op_Implicit
+	// UnityEngine.BoxCollider.op_Equality
+	// UnityEngine.BoxCollider.op_Inequality
+	// UnityEngine.CharacterJoint.op_Implicit
+	// UnityEngine.CharacterJoint.op_Equality
+	// UnityEngine.CharacterJoint.op_Inequality
+	// UnityEngine.Collider.op_Implicit
+	// UnityEngine.Collider.op_Equality
+	// UnityEngine.Collider.op_Inequality
+	// UnityEngine.CharacterController.op_Implicit
+	// UnityEngine.CharacterController.op_Equality
+	// UnityEngine.CharacterController.op_Inequality
+	// UnityEngine.CapsuleCollider.op_Implicit
+	// UnityEngine.CapsuleCollider.op_Equality
+	// UnityEngine.CapsuleCollider.op_Inequality
+	// UnityEngine.SphereCollider.op_Implicit
+	// UnityEngine.SphereCollider.op_Equality
+	// UnityEngine.SphereCollider.op_Inequality
+	// UnityEngine.ConstantForce.op_Implicit
+	// UnityEngine.ConstantForce.op_Equality
+	// UnityEngine.ConstantForce.op_Inequality
+	// UnityEngine.Joint.op_Implicit
+	// UnityEngine.Joint.op_Equality
+	// UnityEngine.Joint.op_Inequality
+	// UnityEngine.HingeJoint.op_Implicit
+	// UnityEngine.HingeJoint.op_Equality
+	// UnityEngine.HingeJoint.op_Inequality
+	// UnityEngine.SpringJoint.op_Implicit
+	// UnityEngine.SpringJoint.op_Equality
+	// UnityEngine.SpringJoint.op_Inequality
+	// UnityEngine.FixedJoint.op_Implicit
+	// UnityEngine.FixedJoint.op_Equality
+	// UnityEngine.FixedJoint.op_Inequality
+	// UnityEngine.ConfigurableJoint.op_Implicit
+	// UnityEngine.ConfigurableJoint.op_Equality
+	// UnityEngine.ConfigurableJoint.op_Inequality
+	// UnityEngine.RaycastHit2D.op_Implicit
+	// UnityEngine.Rigidbody2D.op_Implicit
+	// UnityEngine.Rigidbody2D.op_Equality
+	// UnityEngine.Rigidbody2D.op_Inequality
+	// UnityEngine.Collider2D.op_Implicit
+	// UnityEngine.Collider2D.op_Equality
+	// UnityEngine.Collider2D.op_Inequality
+	// UnityEngine.CustomCollider2D.op_Implicit
+	// UnityEngine.CustomCollider2D.op_Equality
+	// UnityEngine.CustomCollider2D.op_Inequality
+	// UnityEngine.CircleCollider2D.op_Implicit
+	// UnityEngine.CircleCollider2D.op_Equality
+	// UnityEngine.CircleCollider2D.op_Inequality
+	// UnityEngine.CapsuleCollider2D.op_Implicit
+	// UnityEngine.CapsuleCollider2D.op_Equality
+	// UnityEngine.CapsuleCollider2D.op_Inequality
+	// UnityEngine.EdgeCollider2D.op_Implicit
+	// UnityEngine.EdgeCollider2D.op_Equality
+	// UnityEngine.EdgeCollider2D.op_Inequality
+	// UnityEngine.BoxCollider2D.op_Implicit
+	// UnityEngine.BoxCollider2D.op_Equality
+	// UnityEngine.BoxCollider2D.op_Inequality
+	// UnityEngine.PolygonCollider2D.op_Implicit
+	// UnityEngine.PolygonCollider2D.op_Equality
+	// UnityEngine.PolygonCollider2D.op_Inequality
+	// UnityEngine.CompositeCollider2D.op_Implicit
+	// UnityEngine.CompositeCollider2D.op_Equality
+	// UnityEngine.CompositeCollider2D.op_Inequality
+	// UnityEngine.Joint2D.op_Implicit
+	// UnityEngine.Joint2D.op_Equality
+	// UnityEngine.Joint2D.op_Inequality
+	// UnityEngine.AnchoredJoint2D.op_Implicit
+	// UnityEngine.AnchoredJoint2D.op_Equality
+	// UnityEngine.AnchoredJoint2D.op_Inequality
+	// UnityEngine.SpringJoint2D.op_Implicit
+	// UnityEngine.SpringJoint2D.op_Equality
+	// UnityEngine.SpringJoint2D.op_Inequality
+	// UnityEngine.DistanceJoint2D.op_Implicit
+	// UnityEngine.DistanceJoint2D.op_Equality
+	// UnityEngine.DistanceJoint2D.op_Inequality
+	// UnityEngine.FrictionJoint2D.op_Implicit
+	// UnityEngine.FrictionJoint2D.op_Equality
+	// UnityEngine.FrictionJoint2D.op_Inequality
+	// UnityEngine.HingeJoint2D.op_Implicit
+	// UnityEngine.HingeJoint2D.op_Equality
+	// UnityEngine.HingeJoint2D.op_Inequality
+	// UnityEngine.RelativeJoint2D.op_Implicit
+	// UnityEngine.RelativeJoint2D.op_Equality
+	// UnityEngine.RelativeJoint2D.op_Inequality
+	// UnityEngine.SliderJoint2D.op_Implicit
+	// UnityEngine.SliderJoint2D.op_Equality
+	// UnityEngine.SliderJoint2D.op_Inequality
+	// UnityEngine.TargetJoint2D.op_Implicit
+	// UnityEngine.TargetJoint2D.op_Equality
+	// UnityEngine.TargetJoint2D.op_Inequality
+	// UnityEngine.FixedJoint2D.op_Implicit
+	// UnityEngine.FixedJoint2D.op_Equality
+	// UnityEngine.FixedJoint2D.op_Inequality
+	// UnityEngine.WheelJoint2D.op_Implicit
+	// UnityEngine.WheelJoint2D.op_Equality
+	// UnityEngine.WheelJoint2D.op_Inequality
+	// UnityEngine.Effector2D.op_Implicit
+	// UnityEngine.Effector2D.op_Equality
+	// UnityEngine.Effector2D.op_Inequality
+	// UnityEngine.AreaEffector2D.op_Implicit
+	// UnityEngine.AreaEffector2D.op_Equality
+	// UnityEngine.AreaEffector2D.op_Inequality
+	// UnityEngine.BuoyancyEffector2D.op_Implicit
+	// UnityEngine.BuoyancyEffector2D.op_Equality
+	// UnityEngine.BuoyancyEffector2D.op_Inequality
+	// UnityEngine.PointEffector2D.op_Implicit
+	// UnityEngine.PointEffector2D.op_Equality
+	// UnityEngine.PointEffector2D.op_Inequality
+	// UnityEngine.PlatformEffector2D.op_Implicit
+	// UnityEngine.PlatformEffector2D.op_Equality
+	// UnityEngine.PlatformEffector2D.op_Inequality
+	// UnityEngine.SurfaceEffector2D.op_Implicit
+	// UnityEngine.SurfaceEffector2D.op_Equality
+	// UnityEngine.SurfaceEffector2D.op_Inequality
+	// UnityEngine.PhysicsUpdateBehaviour2D.op_Implicit
+	// UnityEngine.PhysicsUpdateBehaviour2D.op_Equality
+	// UnityEngine.PhysicsUpdateBehaviour2D.op_Inequality
+	// UnityEngine.ConstantForce2D.op_Implicit
+	// UnityEngine.ConstantForce2D.op_Equality
+	// UnityEngine.ConstantForce2D.op_Inequality
+	// UnityEngine.PhysicsMaterial2D.op_Implicit
+	// UnityEngine.PhysicsMaterial2D.op_Equality
+	// UnityEngine.PhysicsMaterial2D.op_Inequality
+	// UnityEngine.SpriteMask.op_Implicit
+	// UnityEngine.SpriteMask.op_Equality
+	// UnityEngine.SpriteMask.op_Inequality
+	// UnityEngine.TerrainLayer.op_Implicit
+	// UnityEngine.TerrainLayer.op_Equality
+	// UnityEngine.TerrainLayer.op_Inequality
+	// UnityEngine.TerrainData.op_Implicit
+	// UnityEngine.TerrainData.op_Equality
+	// UnityEngine.TerrainData.op_Inequality
+	// UnityEngine.Terrain.op_Implicit
+	// UnityEngine.Terrain.op_Equality
+	// UnityEngine.Terrain.op_Inequality
+	// UnityEngine.Tree.op_Implicit
+	// UnityEngine.Tree.op_Equality
+	// UnityEngine.Tree.op_Inequality
+	// UnityEngine.TerrainCollider.op_Implicit
+	// UnityEngine.TerrainCollider.op_Equality
+	// UnityEngine.TerrainCollider.op_Inequality
+	// UnityEngine.TextMesh.op_Implicit
+	// UnityEngine.TextMesh.op_Equality
+	// UnityEngine.TextMesh.op_Inequality
+	// UnityEngine.Font.op_Implicit
+	// UnityEngine.Font.op_Equality
+	// UnityEngine.Font.op_Inequality
+	// UnityEngine.Tilemaps.Tile.op_Implicit
+	// UnityEngine.Tilemaps.Tile.op_Equality
+	// UnityEngine.Tilemaps.Tile.op_Inequality
+	// UnityEngine.Tilemaps.Tilemap.op_Implicit
+	// UnityEngine.Tilemaps.Tilemap.op_Equality
+	// UnityEngine.Tilemaps.Tilemap.op_Inequality
+	// UnityEngine.Tilemaps.TilemapRenderer.op_Implicit
+	// UnityEngine.Tilemaps.TilemapRenderer.op_Equality
+	// UnityEngine.Tilemaps.TilemapRenderer.op_Inequality
+	// UnityEngine.Tilemaps.TilemapCollider2D.op_Implicit
+	// UnityEngine.Tilemaps.TilemapCollider2D.op_Equality
+	// UnityEngine.Tilemaps.TilemapCollider2D.op_Inequality
+	// UnityEngine.Canvas.op_Implicit
+	// UnityEngine.Canvas.op_Equality
+	// UnityEngine.Canvas.op_Inequality
+	// UnityEngine.CanvasRenderer.op_Implicit
+	// UnityEngine.CanvasRenderer.op_Equality
+	// UnityEngine.CanvasRenderer.op_Inequality
+	// UnityEngine.CanvasGroup.op_Implicit
+	// UnityEngine.CanvasGroup.op_Equality
+	// UnityEngine.CanvasGroup.op_Inequality
+	// UnityEngine.UIElements.VectorImage.op_Implicit
+	// UnityEngine.UIElements.VectorImage.op_Equality
+	// UnityEngine.UIElements.VectorImage.op_Inequality
+	// UnityEngine.UIElements.UIDocument.op_Implicit
+	// UnityEngine.UIElements.UIDocument.op_Equality
+	// UnityEngine.UIElements.UIDocument.op_Inequality
+	// UnityEngine.UIElements.PanelSettings.op_Implicit
+	// UnityEngine.UIElements.PanelSettings.op_Equality
+	// UnityEngine.UIElements.PanelSettings.op_Inequality
+	// UnityEngine.UIElements.PanelTextSettings.op_Implicit
+	// UnityEngine.UIElements.PanelTextSettings.op_Equality
+	// UnityEngine.UIElements.PanelTextSettings.op_Inequality
+	// UnityEngine.UIElements.VisualTreeAsset.op_Implicit
+	// UnityEngine.UIElements.VisualTreeAsset.op_Equality
+	// UnityEngine.UIElements.VisualTreeAsset.op_Inequality
+	// UnityEngine.UIElements.StyleSheet.op_Implicit
+	// UnityEngine.UIElements.StyleSheet.op_Equality
+	// UnityEngine.UIElements.StyleSheet.op_Inequality
+	// UnityEngine.UIElements.ThemeStyleSheet.op_Implicit
+	// UnityEngine.UIElements.ThemeStyleSheet.op_Equality
+	// UnityEngine.UIElements.ThemeStyleSheet.op_Inequality
+	// UnityEngine.WheelCollider.op_Implicit
+	// UnityEngine.WheelCollider.op_Equality
+	// UnityEngine.WheelCollider.op_Inequality
+	// UnityEngine.Video.VideoPlayer.op_Implicit
+	// UnityEngine.Video.VideoPlayer.op_Equality
+	// UnityEngine.Video.VideoPlayer.op_Inequality
+	// UnityEngine.Video.VideoClip.op_Implicit
+	// UnityEngine.Video.VideoClip.op_Equality
+	// UnityEngine.Video.VideoClip.op_Inequality
+	// UnityEngine.WindZone.op_Implicit
+	// UnityEngine.WindZone.op_Equality
+	// UnityEngine.WindZone.op_Inequality
+	// JsonNetSample.op_Implicit
+	// JsonNetSample.op_Equality
+	// JsonNetSample.op_Inequality
+	// CommandBufferBlurRefraction.op_Implicit
+	// CommandBufferBlurRefraction.op_Equality
+	// CommandBufferBlurRefraction.op_Inequality
+	// RotationController.op_Implicit
+	// RotationController.op_Equality
+	// RotationController.op_Inequality
+	// UIWindowBase.op_Implicit
+	// UIWindowBase.op_Equality
+	// UIWindowBase.op_Inequality
+	// AOTGenericReferences.op_Implicit
+	// AOTGenericReferences.op_Equality
+	// AOTGenericReferences.op_Inequality
+	// ConsoleToScreen.op_Implicit
+	// ConsoleToScreen.op_Equality
+	// ConsoleToScreen.op_Inequality
+	// LoadDll.op_Implicit
+	// LoadDll.op_Equality
+	// LoadDll.op_Inequality
+	// ChatController.op_Implicit
+	// ChatController.op_Equality
+	// ChatController.op_Inequality
+	// DropdownSample.op_Implicit
+	// DropdownSample.op_Equality
+	// DropdownSample.op_Inequality
+	// EnvMapAnimator.op_Implicit
+	// EnvMapAnimator.op_Equality
+	// EnvMapAnimator.op_Inequality
+	// TMPro.TMP_DigitValidator.op_Implicit
+	// TMPro.TMP_DigitValidator.op_Equality
+	// TMPro.TMP_DigitValidator.op_Inequality
+	// TMPro.TMP_PhoneNumberValidator.op_Implicit
+	// TMPro.TMP_PhoneNumberValidator.op_Equality
+	// TMPro.TMP_PhoneNumberValidator.op_Inequality
+	// TMPro.TMP_TextEventHandler.op_Implicit
+	// TMPro.TMP_TextEventHandler.op_Equality
+	// TMPro.TMP_TextEventHandler.op_Inequality
+	// TMPro.Examples.Benchmark01.op_Implicit
+	// TMPro.Examples.Benchmark01.op_Equality
+	// TMPro.Examples.Benchmark01.op_Inequality
+	// TMPro.Examples.Benchmark01_UGUI.op_Implicit
+	// TMPro.Examples.Benchmark01_UGUI.op_Equality
+	// TMPro.Examples.Benchmark01_UGUI.op_Inequality
+	// TMPro.Examples.Benchmark02.op_Implicit
+	// TMPro.Examples.Benchmark02.op_Equality
+	// TMPro.Examples.Benchmark02.op_Inequality
+	// TMPro.Examples.Benchmark03.op_Implicit
+	// TMPro.Examples.Benchmark03.op_Equality
+	// TMPro.Examples.Benchmark03.op_Inequality
+	// TMPro.Examples.Benchmark04.op_Implicit
+	// TMPro.Examples.Benchmark04.op_Equality
+	// TMPro.Examples.Benchmark04.op_Inequality
+	// TMPro.Examples.CameraController.op_Implicit
+	// TMPro.Examples.CameraController.op_Equality
+	// TMPro.Examples.CameraController.op_Inequality
+	// TMPro.Examples.ObjectSpin.op_Implicit
+	// TMPro.Examples.ObjectSpin.op_Equality
+	// TMPro.Examples.ObjectSpin.op_Inequality
+	// TMPro.Examples.ShaderPropAnimator.op_Implicit
+	// TMPro.Examples.ShaderPropAnimator.op_Equality
+	// TMPro.Examples.ShaderPropAnimator.op_Inequality
+	// TMPro.Examples.SimpleScript.op_Implicit
+	// TMPro.Examples.SimpleScript.op_Equality
+	// TMPro.Examples.SimpleScript.op_Inequality
+	// TMPro.Examples.SkewTextExample.op_Implicit
+	// TMPro.Examples.SkewTextExample.op_Equality
+	// TMPro.Examples.SkewTextExample.op_Inequality
+	// TMPro.Examples.TeleType.op_Implicit
+	// TMPro.Examples.TeleType.op_Equality
+	// TMPro.Examples.TeleType.op_Inequality
+	// TMPro.Examples.TextConsoleSimulator.op_Implicit
+	// TMPro.Examples.TextConsoleSimulator.op_Equality
+	// TMPro.Examples.TextConsoleSimulator.op_Inequality
+	// TMPro.Examples.TextMeshProFloatingText.op_Implicit
+	// TMPro.Examples.TextMeshProFloatingText.op_Equality
+	// TMPro.Examples.TextMeshProFloatingText.op_Inequality
+	// TMPro.Examples.TextMeshSpawner.op_Implicit
+	// TMPro.Examples.TextMeshSpawner.op_Equality
+	// TMPro.Examples.TextMeshSpawner.op_Inequality
+	// TMPro.Examples.TMPro_InstructionOverlay.op_Implicit
+	// TMPro.Examples.TMPro_InstructionOverlay.op_Equality
+	// TMPro.Examples.TMPro_InstructionOverlay.op_Inequality
+	// TMPro.Examples.TMP_ExampleScript_01.op_Implicit
+	// TMPro.Examples.TMP_ExampleScript_01.op_Equality
+	// TMPro.Examples.TMP_ExampleScript_01.op_Inequality
+	// TMPro.Examples.TMP_FrameRateCounter.op_Implicit
+	// TMPro.Examples.TMP_FrameRateCounter.op_Equality
+	// TMPro.Examples.TMP_FrameRateCounter.op_Inequality
+	// TMPro.Examples.TMP_TextEventCheck.op_Implicit
+	// TMPro.Examples.TMP_TextEventCheck.op_Equality
+	// TMPro.Examples.TMP_TextEventCheck.op_Inequality
+	// TMPro.Examples.TMP_TextInfoDebugTool.op_Implicit
+	// TMPro.Examples.TMP_TextInfoDebugTool.op_Equality
+	// TMPro.Examples.TMP_TextInfoDebugTool.op_Inequality
+	// TMPro.Examples.TMP_TextSelector_A.op_Implicit
+	// TMPro.Examples.TMP_TextSelector_A.op_Equality
+	// TMPro.Examples.TMP_TextSelector_A.op_Inequality
+	// TMPro.Examples.TMP_TextSelector_B.op_Implicit
+	// TMPro.Examples.TMP_TextSelector_B.op_Equality
+	// TMPro.Examples.TMP_TextSelector_B.op_Inequality
+	// TMPro.Examples.TMP_UiFrameRateCounter.op_Implicit
+	// TMPro.Examples.TMP_UiFrameRateCounter.op_Equality
+	// TMPro.Examples.TMP_UiFrameRateCounter.op_Inequality
+	// TMPro.Examples.VertexColorCycler.op_Implicit
+	// TMPro.Examples.VertexColorCycler.op_Equality
+	// TMPro.Examples.VertexColorCycler.op_Inequality
+	// TMPro.Examples.VertexJitter.op_Implicit
+	// TMPro.Examples.VertexJitter.op_Equality
+	// TMPro.Examples.VertexJitter.op_Inequality
+	// TMPro.Examples.VertexShakeA.op_Implicit
+	// TMPro.Examples.VertexShakeA.op_Equality
+	// TMPro.Examples.VertexShakeA.op_Inequality
+	// TMPro.Examples.VertexShakeB.op_Implicit
+	// TMPro.Examples.VertexShakeB.op_Equality
+	// TMPro.Examples.VertexShakeB.op_Inequality
+	// TMPro.Examples.VertexZoom.op_Implicit
+	// TMPro.Examples.VertexZoom.op_Equality
+	// TMPro.Examples.VertexZoom.op_Inequality
+	// TMPro.Examples.WarpTextExample.op_Implicit
+	// TMPro.Examples.WarpTextExample.op_Equality
+	// TMPro.Examples.WarpTextExample.op_Inequality
+	// UnityEngine.SpatialTracking.TrackedPoseDriver.op_Implicit
+	// UnityEngine.SpatialTracking.TrackedPoseDriver.op_Equality
+	// UnityEngine.SpatialTracking.TrackedPoseDriver.op_Inequality
+	// UnityEngine.UI.Button.op_Implicit
+	// UnityEngine.UI.Button.op_Equality
+	// UnityEngine.UI.Button.op_Inequality
+	// UnityEngine.UI.Dropdown.op_Implicit
+	// UnityEngine.UI.Dropdown.op_Equality
+	// UnityEngine.UI.Dropdown.op_Inequality
+	// UnityEngine.UI.GraphicRaycaster.op_Implicit
+	// UnityEngine.UI.GraphicRaycaster.op_Equality
+	// UnityEngine.UI.GraphicRaycaster.op_Inequality
+	// UnityEngine.UI.Image.op_Implicit
+	// UnityEngine.UI.Image.op_Equality
+	// UnityEngine.UI.Image.op_Inequality
+	// UnityEngine.UI.InputField.op_Implicit
+	// UnityEngine.UI.InputField.op_Equality
+	// UnityEngine.UI.InputField.op_Inequality
+	// UnityEngine.UI.AspectRatioFitter.op_Implicit
+	// UnityEngine.UI.AspectRatioFitter.op_Equality
+	// UnityEngine.UI.AspectRatioFitter.op_Inequality
+	// UnityEngine.UI.CanvasScaler.op_Implicit
+	// UnityEngine.UI.CanvasScaler.op_Equality
+	// UnityEngine.UI.CanvasScaler.op_Inequality
+	// UnityEngine.UI.ContentSizeFitter.op_Implicit
+	// UnityEngine.UI.ContentSizeFitter.op_Equality
+	// UnityEngine.UI.ContentSizeFitter.op_Inequality
+	// UnityEngine.UI.GridLayoutGroup.op_Implicit
+	// UnityEngine.UI.GridLayoutGroup.op_Equality
+	// UnityEngine.UI.GridLayoutGroup.op_Inequality
+	// UnityEngine.UI.HorizontalLayoutGroup.op_Implicit
+	// UnityEngine.UI.HorizontalLayoutGroup.op_Equality
+	// UnityEngine.UI.HorizontalLayoutGroup.op_Inequality
+	// UnityEngine.UI.LayoutElement.op_Implicit
+	// UnityEngine.UI.LayoutElement.op_Equality
+	// UnityEngine.UI.LayoutElement.op_Inequality
+	// UnityEngine.UI.VerticalLayoutGroup.op_Implicit
+	// UnityEngine.UI.VerticalLayoutGroup.op_Equality
+	// UnityEngine.UI.VerticalLayoutGroup.op_Inequality
+	// UnityEngine.UI.Mask.op_Implicit
+	// UnityEngine.UI.Mask.op_Equality
+	// UnityEngine.UI.Mask.op_Inequality
+	// UnityEngine.UI.RawImage.op_Implicit
+	// UnityEngine.UI.RawImage.op_Equality
+	// UnityEngine.UI.RawImage.op_Inequality
+	// UnityEngine.UI.RectMask2D.op_Implicit
+	// UnityEngine.UI.RectMask2D.op_Equality
+	// UnityEngine.UI.RectMask2D.op_Inequality
+	// UnityEngine.UI.Scrollbar.op_Implicit
+	// UnityEngine.UI.Scrollbar.op_Equality
+	// UnityEngine.UI.Scrollbar.op_Inequality
+	// UnityEngine.UI.ScrollRect.op_Implicit
+	// UnityEngine.UI.ScrollRect.op_Equality
+	// UnityEngine.UI.ScrollRect.op_Inequality
+	// UnityEngine.UI.Selectable.op_Implicit
+	// UnityEngine.UI.Selectable.op_Equality
+	// UnityEngine.UI.Selectable.op_Inequality
+	// UnityEngine.UI.Slider.op_Implicit
+	// UnityEngine.UI.Slider.op_Equality
+	// UnityEngine.UI.Slider.op_Inequality
+	// UnityEngine.UI.Text.op_Implicit
+	// UnityEngine.UI.Text.op_Equality
+	// UnityEngine.UI.Text.op_Inequality
+	// UnityEngine.UI.Toggle.op_Implicit
+	// UnityEngine.UI.Toggle.op_Equality
+	// UnityEngine.UI.Toggle.op_Inequality
+	// UnityEngine.UI.ToggleGroup.op_Implicit
+	// UnityEngine.UI.ToggleGroup.op_Equality
+	// UnityEngine.UI.ToggleGroup.op_Inequality
+	// UnityEngine.UI.Outline.op_Implicit
+	// UnityEngine.UI.Outline.op_Equality
+	// UnityEngine.UI.Outline.op_Inequality
+	// UnityEngine.UI.PositionAsUV1.op_Implicit
+	// UnityEngine.UI.PositionAsUV1.op_Equality
+	// UnityEngine.UI.PositionAsUV1.op_Inequality
+	// UnityEngine.UI.Shadow.op_Implicit
+	// UnityEngine.UI.Shadow.op_Equality
+	// UnityEngine.UI.Shadow.op_Inequality
+	// UnityEngine.UIElements.PanelEventHandler.op_Implicit
+	// UnityEngine.UIElements.PanelEventHandler.op_Equality
+	// UnityEngine.UIElements.PanelEventHandler.op_Inequality
+	// UnityEngine.UIElements.PanelRaycaster.op_Implicit
+	// UnityEngine.UIElements.PanelRaycaster.op_Equality
+	// UnityEngine.UIElements.PanelRaycaster.op_Inequality
+	// UnityEngine.EventSystems.EventSystem.op_Implicit
+	// UnityEngine.EventSystems.EventSystem.op_Equality
+	// UnityEngine.EventSystems.EventSystem.op_Inequality
+	// UnityEngine.EventSystems.EventTrigger.op_Implicit
+	// UnityEngine.EventSystems.EventTrigger.op_Equality
+	// UnityEngine.EventSystems.EventTrigger.op_Inequality
+	// UnityEngine.EventSystems.BaseInput.op_Implicit
+	// UnityEngine.EventSystems.BaseInput.op_Equality
+	// UnityEngine.EventSystems.BaseInput.op_Inequality
+	// UnityEngine.EventSystems.StandaloneInputModule.op_Implicit
+	// UnityEngine.EventSystems.StandaloneInputModule.op_Equality
+	// UnityEngine.EventSystems.StandaloneInputModule.op_Inequality
+	// UnityEngine.EventSystems.Physics2DRaycaster.op_Implicit
+	// UnityEngine.EventSystems.Physics2DRaycaster.op_Equality
+	// UnityEngine.EventSystems.Physics2DRaycaster.op_Inequality
+	// UnityEngine.EventSystems.PhysicsRaycaster.op_Implicit
+	// UnityEngine.EventSystems.PhysicsRaycaster.op_Equality
+	// UnityEngine.EventSystems.PhysicsRaycaster.op_Inequality
+	// TMPro.TextContainer.op_Implicit
+	// TMPro.TextContainer.op_Equality
+	// TMPro.TextContainer.op_Inequality
+	// TMPro.TextMeshPro.op_Implicit
+	// TMPro.TextMeshPro.op_Equality
+	// TMPro.TextMeshPro.op_Inequality
+	// TMPro.TextMeshProUGUI.op_Implicit
+	// TMPro.TextMeshProUGUI.op_Equality
+	// TMPro.TextMeshProUGUI.op_Inequality
+	// TMPro.TMP_ColorGradient.op_Implicit
+	// TMPro.TMP_ColorGradient.op_Equality
+	// TMPro.TMP_ColorGradient.op_Inequality
+	// TMPro.TMP_Dropdown.op_Implicit
+	// TMPro.TMP_Dropdown.op_Equality
+	// TMPro.TMP_Dropdown.op_Inequality
+	// TMPro.TMP_FontAsset.op_Implicit
+	// TMPro.TMP_FontAsset.op_Equality
+	// TMPro.TMP_FontAsset.op_Inequality
+	// TMPro.TMP_InputField.op_Implicit
+	// TMPro.TMP_InputField.op_Equality
+	// TMPro.TMP_InputField.op_Inequality
+	// TMPro.TMP_PackageResourceImporterWindow.op_Implicit
+	// TMPro.TMP_PackageResourceImporterWindow.op_Equality
+	// TMPro.TMP_PackageResourceImporterWindow.op_Inequality
+	// TMPro.TMP_ScrollbarEventHandler.op_Implicit
+	// TMPro.TMP_ScrollbarEventHandler.op_Equality
+	// TMPro.TMP_ScrollbarEventHandler.op_Inequality
+	// TMPro.TMP_SelectionCaret.op_Implicit
+	// TMPro.TMP_SelectionCaret.op_Equality
+	// TMPro.TMP_SelectionCaret.op_Inequality
+	// TMPro.TMP_Settings.op_Implicit
+	// TMPro.TMP_Settings.op_Equality
+	// TMPro.TMP_Settings.op_Inequality
+	// TMPro.TMP_SpriteAnimator.op_Implicit
+	// TMPro.TMP_SpriteAnimator.op_Equality
+	// TMPro.TMP_SpriteAnimator.op_Inequality
+	// TMPro.TMP_SpriteAsset.op_Implicit
+	// TMPro.TMP_SpriteAsset.op_Equality
+	// TMPro.TMP_SpriteAsset.op_Inequality
+	// TMPro.TMP_StyleSheet.op_Implicit
+	// TMPro.TMP_StyleSheet.op_Equality
+	// TMPro.TMP_StyleSheet.op_Inequality
+	// TMPro.TMP_SubMesh.op_Implicit
+	// TMPro.TMP_SubMesh.op_Equality
+	// TMPro.TMP_SubMesh.op_Inequality
+	// TMPro.TMP_SubMeshUI.op_Implicit
+	// TMPro.TMP_SubMeshUI.op_Equality
+	// TMPro.TMP_SubMeshUI.op_Inequality
+	// --------------- Plugin Stubs
+	// --------------- Asset Stubs
+	// --------------- Scene Stubs
+	[UnityEngine.Scripting.PreserveAttribute()]
+	public class AotStubs
+	{
+		
+		// string.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void string_op_Equality()
+		{
+			string arg0 = default(string);
+			string arg1 = default(string);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<string, string, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<string, string, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// string.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void string_op_Inequality()
+		{
+			string arg0 = default(string);
+			string arg1 = default(string);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<string, string, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<string, string, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// float.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void float_op_Equality()
+		{
+			float arg0 = default(float);
+			float arg1 = default(float);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<float, float, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<float, float, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// float.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void float_op_Inequality()
+		{
+			float arg0 = default(float);
+			float arg1 = default(float);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<float, float, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<float, float, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// float.op_LessThan
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void float_op_LessThan()
+		{
+			float arg0 = default(float);
+			float arg1 = default(float);
+			bool @operator = (arg0 < arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<float, float, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<float, float, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// float.op_GreaterThan
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void float_op_GreaterThan()
+		{
+			float arg0 = default(float);
+			float arg1 = default(float);
+			bool @operator = (arg0 > arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<float, float, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<float, float, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// float.op_LessThanOrEqual
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void float_op_LessThanOrEqual()
+		{
+			float arg0 = default(float);
+			float arg1 = default(float);
+			bool @operator = (arg0 <= arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<float, float, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<float, float, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// float.op_GreaterThanOrEqual
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void float_op_GreaterThanOrEqual()
+		{
+			float arg0 = default(float);
+			float arg1 = default(float);
+			bool @operator = (arg0 >= arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<float, float, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<float, float, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AI.NavMeshData.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AI_NavMeshData_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AI.NavMeshData.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AI_NavMeshData_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AI.NavMeshData.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AI_NavMeshData_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AI.NavMeshAgent.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AI_NavMeshAgent_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AI.NavMeshAgent.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AI_NavMeshAgent_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AI.NavMeshAgent.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AI_NavMeshAgent_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AI.OffMeshLink.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AI_OffMeshLink_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AI.OffMeshLink.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AI_OffMeshLink_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AI.OffMeshLink.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AI_OffMeshLink_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AI.NavMeshObstacle.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AI_NavMeshObstacle_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AI.NavMeshObstacle.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AI_NavMeshObstacle_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AI.NavMeshObstacle.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AI_NavMeshObstacle_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Animator.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Animator_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Animator.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Animator_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Animator.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Animator_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AnimatorOverrideController.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AnimatorOverrideController_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AnimatorOverrideController.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AnimatorOverrideController_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AnimatorOverrideController.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AnimatorOverrideController_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AvatarMask.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AvatarMask_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AvatarMask.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AvatarMask_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AvatarMask.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AvatarMask_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Avatar.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Avatar_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Avatar.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Avatar_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Avatar.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Avatar_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AnimationClip.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AnimationClip_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AnimationClip.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AnimationClip_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AnimationClip.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AnimationClip_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.RuntimeAnimatorController.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_RuntimeAnimatorController_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.RuntimeAnimatorController.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_RuntimeAnimatorController_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.RuntimeAnimatorController.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_RuntimeAnimatorController_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Motion.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Motion_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Motion.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Motion_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Motion.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Motion_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Animation.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Animation_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Animation.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Animation_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Animation.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Animation_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Animations.PositionConstraint.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Animations_PositionConstraint_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Animations.PositionConstraint.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Animations_PositionConstraint_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Animations.PositionConstraint.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Animations_PositionConstraint_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Animations.RotationConstraint.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Animations_RotationConstraint_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Animations.RotationConstraint.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Animations_RotationConstraint_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Animations.RotationConstraint.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Animations_RotationConstraint_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Animations.ScaleConstraint.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Animations_ScaleConstraint_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Animations.ScaleConstraint.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Animations_ScaleConstraint_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Animations.ScaleConstraint.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Animations_ScaleConstraint_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Animations.AimConstraint.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Animations_AimConstraint_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Animations.AimConstraint.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Animations_AimConstraint_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Animations.AimConstraint.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Animations_AimConstraint_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Animations.ParentConstraint.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Animations_ParentConstraint_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Animations.ParentConstraint.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Animations_ParentConstraint_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Animations.ParentConstraint.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Animations_ParentConstraint_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Animations.LookAtConstraint.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Animations_LookAtConstraint_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Animations.LookAtConstraint.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Animations_LookAtConstraint_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Animations.LookAtConstraint.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Animations_LookAtConstraint_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AssetBundle.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AssetBundle_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AssetBundle.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AssetBundle_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AssetBundle.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AssetBundle_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AssetBundleManifest.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AssetBundleManifest_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AssetBundleManifest.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AssetBundleManifest_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AssetBundleManifest.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AssetBundleManifest_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AudioSource.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AudioSource_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AudioSource.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AudioSource_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AudioSource.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AudioSource_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AudioLowPassFilter.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AudioLowPassFilter_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AudioLowPassFilter.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AudioLowPassFilter_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AudioLowPassFilter.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AudioLowPassFilter_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AudioHighPassFilter.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AudioHighPassFilter_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AudioHighPassFilter.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AudioHighPassFilter_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AudioHighPassFilter.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AudioHighPassFilter_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AudioReverbFilter.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AudioReverbFilter_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AudioReverbFilter.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AudioReverbFilter_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AudioReverbFilter.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AudioReverbFilter_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AudioClip.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AudioClip_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AudioClip.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AudioClip_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AudioClip.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AudioClip_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AudioBehaviour.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AudioBehaviour_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AudioBehaviour.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AudioBehaviour_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AudioBehaviour.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AudioBehaviour_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AudioListener.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AudioListener_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AudioListener.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AudioListener_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AudioListener.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AudioListener_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AudioReverbZone.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AudioReverbZone_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AudioReverbZone.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AudioReverbZone_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AudioReverbZone.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AudioReverbZone_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AudioDistortionFilter.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AudioDistortionFilter_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AudioDistortionFilter.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AudioDistortionFilter_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AudioDistortionFilter.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AudioDistortionFilter_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AudioEchoFilter.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AudioEchoFilter_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AudioEchoFilter.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AudioEchoFilter_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AudioEchoFilter.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AudioEchoFilter_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AudioChorusFilter.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AudioChorusFilter_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AudioChorusFilter.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AudioChorusFilter_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AudioChorusFilter.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AudioChorusFilter_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.WebCamTexture.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_WebCamTexture_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.WebCamTexture.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_WebCamTexture_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.WebCamTexture.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_WebCamTexture_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Audio.AudioMixerSnapshot.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Audio_AudioMixerSnapshot_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Audio.AudioMixerSnapshot.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Audio_AudioMixerSnapshot_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Audio.AudioMixerSnapshot.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Audio_AudioMixerSnapshot_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Audio.AudioMixer.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Audio_AudioMixer_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Audio.AudioMixer.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Audio_AudioMixer_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Audio.AudioMixer.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Audio_AudioMixer_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Audio.AudioMixerGroup.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Audio_AudioMixerGroup_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Audio.AudioMixerGroup.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Audio_AudioMixerGroup_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Audio.AudioMixerGroup.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Audio_AudioMixerGroup_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Cloth.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Cloth_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Cloth.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Cloth_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Cloth.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Cloth_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.ScriptableObject.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_ScriptableObject_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.ScriptableObject.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_ScriptableObject_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.ScriptableObject.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_ScriptableObject_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Behaviour.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Behaviour_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Behaviour.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Behaviour_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Behaviour.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Behaviour_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.GameObject.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_GameObject_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.GameObject.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_GameObject_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.GameObject.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_GameObject_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.TextAsset.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_TextAsset_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.TextAsset.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_TextAsset_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.TextAsset.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_TextAsset_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Object.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Object_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Object.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Object_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Object.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Object_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Component.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Component_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Component.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Component_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Component.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Component_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.LayerMask.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_LayerMask_op_Implicit()
+		{
+			global::UnityEngine.LayerMask arg0 = default(global::UnityEngine.LayerMask);
+			int conversion = ((int)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.LayerMask, int> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.LayerMask, int>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.LayerMask.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_LayerMask_op_Implicit_0()
+		{
+			int arg0 = default(int);
+			UnityEngine.LayerMask conversion = ((UnityEngine.LayerMask)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<int, UnityEngine.LayerMask> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<int, UnityEngine.LayerMask>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.MonoBehaviour.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_MonoBehaviour_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.MonoBehaviour.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_MonoBehaviour_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.MonoBehaviour.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_MonoBehaviour_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.LightingSettings.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_LightingSettings_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.LightingSettings.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_LightingSettings_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.LightingSettings.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_LightingSettings_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Camera.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Camera_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Camera.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Camera_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Camera.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Camera_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.ReflectionProbe.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_ReflectionProbe_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.ReflectionProbe.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_ReflectionProbe_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.ReflectionProbe.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_ReflectionProbe_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.FlareLayer.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_FlareLayer_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.FlareLayer.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_FlareLayer_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.FlareLayer.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_FlareLayer_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Quaternion.op_Multiply
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Quaternion_op_Multiply()
+		{
+			global::UnityEngine.Quaternion arg0 = default(global::UnityEngine.Quaternion);
+			global::UnityEngine.Quaternion arg1 = default(global::UnityEngine.Quaternion);
+			UnityEngine.Quaternion @operator = (arg0 * arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Quaternion, UnityEngine.Quaternion, UnityEngine.Quaternion> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Quaternion, UnityEngine.Quaternion, UnityEngine.Quaternion>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Quaternion.op_Multiply
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Quaternion_op_Multiply_0()
+		{
+			global::UnityEngine.Quaternion arg0 = default(global::UnityEngine.Quaternion);
+			global::UnityEngine.Vector3 arg1 = default(global::UnityEngine.Vector3);
+			UnityEngine.Vector3 @operator = (arg0 * arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Quaternion, UnityEngine.Vector3, UnityEngine.Vector3> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Quaternion, UnityEngine.Vector3, UnityEngine.Vector3>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Quaternion.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Quaternion_op_Equality()
+		{
+			global::UnityEngine.Quaternion arg0 = default(global::UnityEngine.Quaternion);
+			global::UnityEngine.Quaternion arg1 = default(global::UnityEngine.Quaternion);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Quaternion, UnityEngine.Quaternion, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Quaternion, UnityEngine.Quaternion, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Quaternion.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Quaternion_op_Inequality()
+		{
+			global::UnityEngine.Quaternion arg0 = default(global::UnityEngine.Quaternion);
+			global::UnityEngine.Quaternion arg1 = default(global::UnityEngine.Quaternion);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Quaternion, UnityEngine.Quaternion, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Quaternion, UnityEngine.Quaternion, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Vector2.op_Addition
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Vector2_op_Addition()
+		{
+			global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2);
+			global::UnityEngine.Vector2 arg1 = default(global::UnityEngine.Vector2);
+			UnityEngine.Vector2 @operator = (arg0 + arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Vector2.op_Subtraction
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Vector2_op_Subtraction()
+		{
+			global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2);
+			global::UnityEngine.Vector2 arg1 = default(global::UnityEngine.Vector2);
+			UnityEngine.Vector2 @operator = (arg0 - arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Vector2.op_Multiply
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Vector2_op_Multiply()
+		{
+			global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2);
+			global::UnityEngine.Vector2 arg1 = default(global::UnityEngine.Vector2);
+			UnityEngine.Vector2 @operator = (arg0 * arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Vector2.op_Division
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Vector2_op_Division()
+		{
+			global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2);
+			global::UnityEngine.Vector2 arg1 = default(global::UnityEngine.Vector2);
+			UnityEngine.Vector2 @operator = (arg0 / arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Vector2.op_UnaryNegation
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Vector2_op_UnaryNegation()
+		{
+			global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector2> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector2>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Vector2.op_Multiply
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Vector2_op_Multiply_0()
+		{
+			global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2);
+			float arg1 = default(float);
+			UnityEngine.Vector2 @operator = (arg0 * arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, float, UnityEngine.Vector2> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, float, UnityEngine.Vector2>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Vector2.op_Multiply
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Vector2_op_Multiply_1()
+		{
+			float arg0 = default(float);
+			global::UnityEngine.Vector2 arg1 = default(global::UnityEngine.Vector2);
+			UnityEngine.Vector2 @operator = (arg0 * arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<float, UnityEngine.Vector2, UnityEngine.Vector2> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<float, UnityEngine.Vector2, UnityEngine.Vector2>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Vector2.op_Division
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Vector2_op_Division_0()
+		{
+			global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2);
+			float arg1 = default(float);
+			UnityEngine.Vector2 @operator = (arg0 / arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, float, UnityEngine.Vector2> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, float, UnityEngine.Vector2>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Vector2.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Vector2_op_Equality()
+		{
+			global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2);
+			global::UnityEngine.Vector2 arg1 = default(global::UnityEngine.Vector2);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector2, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector2, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Vector2.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Vector2_op_Inequality()
+		{
+			global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2);
+			global::UnityEngine.Vector2 arg1 = default(global::UnityEngine.Vector2);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector2, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector2, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Vector2.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Vector2_op_Implicit()
+		{
+			global::UnityEngine.Vector3 arg0 = default(global::UnityEngine.Vector3);
+			UnityEngine.Vector2 conversion = ((UnityEngine.Vector2)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, UnityEngine.Vector2> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, UnityEngine.Vector2>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Vector2.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Vector2_op_Implicit_0()
+		{
+			global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2);
+			UnityEngine.Vector3 conversion = ((UnityEngine.Vector3)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector3> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector3>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Vector3.op_Addition
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Vector3_op_Addition()
+		{
+			global::UnityEngine.Vector3 arg0 = default(global::UnityEngine.Vector3);
+			global::UnityEngine.Vector3 arg1 = default(global::UnityEngine.Vector3);
+			UnityEngine.Vector3 @operator = (arg0 + arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Vector3.op_Subtraction
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Vector3_op_Subtraction()
+		{
+			global::UnityEngine.Vector3 arg0 = default(global::UnityEngine.Vector3);
+			global::UnityEngine.Vector3 arg1 = default(global::UnityEngine.Vector3);
+			UnityEngine.Vector3 @operator = (arg0 - arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Vector3.op_UnaryNegation
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Vector3_op_UnaryNegation()
+		{
+			global::UnityEngine.Vector3 arg0 = default(global::UnityEngine.Vector3);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, UnityEngine.Vector3> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, UnityEngine.Vector3>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Vector3.op_Multiply
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Vector3_op_Multiply()
+		{
+			global::UnityEngine.Vector3 arg0 = default(global::UnityEngine.Vector3);
+			float arg1 = default(float);
+			UnityEngine.Vector3 @operator = (arg0 * arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, float, UnityEngine.Vector3> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, float, UnityEngine.Vector3>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Vector3.op_Multiply
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Vector3_op_Multiply_0()
+		{
+			float arg0 = default(float);
+			global::UnityEngine.Vector3 arg1 = default(global::UnityEngine.Vector3);
+			UnityEngine.Vector3 @operator = (arg0 * arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<float, UnityEngine.Vector3, UnityEngine.Vector3> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<float, UnityEngine.Vector3, UnityEngine.Vector3>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Vector3.op_Division
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Vector3_op_Division()
+		{
+			global::UnityEngine.Vector3 arg0 = default(global::UnityEngine.Vector3);
+			float arg1 = default(float);
+			UnityEngine.Vector3 @operator = (arg0 / arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, float, UnityEngine.Vector3> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, float, UnityEngine.Vector3>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Vector3.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Vector3_op_Equality()
+		{
+			global::UnityEngine.Vector3 arg0 = default(global::UnityEngine.Vector3);
+			global::UnityEngine.Vector3 arg1 = default(global::UnityEngine.Vector3);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, UnityEngine.Vector3, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, UnityEngine.Vector3, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Vector3.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Vector3_op_Inequality()
+		{
+			global::UnityEngine.Vector3 arg0 = default(global::UnityEngine.Vector3);
+			global::UnityEngine.Vector3 arg1 = default(global::UnityEngine.Vector3);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, UnityEngine.Vector3, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, UnityEngine.Vector3, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Matrix4x4.op_Multiply
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Matrix4x4_op_Multiply()
+		{
+			global::UnityEngine.Matrix4x4 arg0 = default(global::UnityEngine.Matrix4x4);
+			global::UnityEngine.Matrix4x4 arg1 = default(global::UnityEngine.Matrix4x4);
+			UnityEngine.Matrix4x4 @operator = (arg0 * arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Matrix4x4, UnityEngine.Matrix4x4, UnityEngine.Matrix4x4> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Matrix4x4, UnityEngine.Matrix4x4, UnityEngine.Matrix4x4>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Matrix4x4.op_Multiply
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Matrix4x4_op_Multiply_0()
+		{
+			global::UnityEngine.Matrix4x4 arg0 = default(global::UnityEngine.Matrix4x4);
+			global::UnityEngine.Vector4 arg1 = default(global::UnityEngine.Vector4);
+			UnityEngine.Vector4 @operator = (arg0 * arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Matrix4x4, UnityEngine.Vector4, UnityEngine.Vector4> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Matrix4x4, UnityEngine.Vector4, UnityEngine.Vector4>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Matrix4x4.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Matrix4x4_op_Equality()
+		{
+			global::UnityEngine.Matrix4x4 arg0 = default(global::UnityEngine.Matrix4x4);
+			global::UnityEngine.Matrix4x4 arg1 = default(global::UnityEngine.Matrix4x4);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Matrix4x4, UnityEngine.Matrix4x4, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Matrix4x4, UnityEngine.Matrix4x4, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Matrix4x4.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Matrix4x4_op_Inequality()
+		{
+			global::UnityEngine.Matrix4x4 arg0 = default(global::UnityEngine.Matrix4x4);
+			global::UnityEngine.Matrix4x4 arg1 = default(global::UnityEngine.Matrix4x4);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Matrix4x4, UnityEngine.Matrix4x4, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Matrix4x4, UnityEngine.Matrix4x4, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Bounds.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Bounds_op_Equality()
+		{
+			global::UnityEngine.Bounds arg0 = default(global::UnityEngine.Bounds);
+			global::UnityEngine.Bounds arg1 = default(global::UnityEngine.Bounds);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Bounds, UnityEngine.Bounds, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Bounds, UnityEngine.Bounds, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Bounds.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Bounds_op_Inequality()
+		{
+			global::UnityEngine.Bounds arg0 = default(global::UnityEngine.Bounds);
+			global::UnityEngine.Bounds arg1 = default(global::UnityEngine.Bounds);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Bounds, UnityEngine.Bounds, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Bounds, UnityEngine.Bounds, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Color.op_Addition
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Color_op_Addition()
+		{
+			global::UnityEngine.Color arg0 = default(global::UnityEngine.Color);
+			global::UnityEngine.Color arg1 = default(global::UnityEngine.Color);
+			UnityEngine.Color @operator = (arg0 + arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, UnityEngine.Color, UnityEngine.Color> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, UnityEngine.Color, UnityEngine.Color>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Color.op_Subtraction
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Color_op_Subtraction()
+		{
+			global::UnityEngine.Color arg0 = default(global::UnityEngine.Color);
+			global::UnityEngine.Color arg1 = default(global::UnityEngine.Color);
+			UnityEngine.Color @operator = (arg0 - arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, UnityEngine.Color, UnityEngine.Color> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, UnityEngine.Color, UnityEngine.Color>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Color.op_Multiply
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Color_op_Multiply()
+		{
+			global::UnityEngine.Color arg0 = default(global::UnityEngine.Color);
+			global::UnityEngine.Color arg1 = default(global::UnityEngine.Color);
+			UnityEngine.Color @operator = (arg0 * arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, UnityEngine.Color, UnityEngine.Color> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, UnityEngine.Color, UnityEngine.Color>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Color.op_Multiply
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Color_op_Multiply_0()
+		{
+			global::UnityEngine.Color arg0 = default(global::UnityEngine.Color);
+			float arg1 = default(float);
+			UnityEngine.Color @operator = (arg0 * arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, float, UnityEngine.Color> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, float, UnityEngine.Color>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Color.op_Multiply
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Color_op_Multiply_1()
+		{
+			float arg0 = default(float);
+			global::UnityEngine.Color arg1 = default(global::UnityEngine.Color);
+			UnityEngine.Color @operator = (arg0 * arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<float, UnityEngine.Color, UnityEngine.Color> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<float, UnityEngine.Color, UnityEngine.Color>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Color.op_Division
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Color_op_Division()
+		{
+			global::UnityEngine.Color arg0 = default(global::UnityEngine.Color);
+			float arg1 = default(float);
+			UnityEngine.Color @operator = (arg0 / arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, float, UnityEngine.Color> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, float, UnityEngine.Color>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Color.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Color_op_Equality()
+		{
+			global::UnityEngine.Color arg0 = default(global::UnityEngine.Color);
+			global::UnityEngine.Color arg1 = default(global::UnityEngine.Color);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, UnityEngine.Color, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, UnityEngine.Color, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Color.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Color_op_Inequality()
+		{
+			global::UnityEngine.Color arg0 = default(global::UnityEngine.Color);
+			global::UnityEngine.Color arg1 = default(global::UnityEngine.Color);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, UnityEngine.Color, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, UnityEngine.Color, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Color.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Color_op_Implicit()
+		{
+			global::UnityEngine.Color arg0 = default(global::UnityEngine.Color);
+			UnityEngine.Vector4 conversion = ((UnityEngine.Vector4)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, UnityEngine.Vector4> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, UnityEngine.Vector4>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Color.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Color_op_Implicit_0()
+		{
+			global::UnityEngine.Vector4 arg0 = default(global::UnityEngine.Vector4);
+			UnityEngine.Color conversion = ((UnityEngine.Color)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, UnityEngine.Color> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, UnityEngine.Color>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Vector4.op_Addition
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Vector4_op_Addition()
+		{
+			global::UnityEngine.Vector4 arg0 = default(global::UnityEngine.Vector4);
+			global::UnityEngine.Vector4 arg1 = default(global::UnityEngine.Vector4);
+			UnityEngine.Vector4 @operator = (arg0 + arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, UnityEngine.Vector4, UnityEngine.Vector4> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, UnityEngine.Vector4, UnityEngine.Vector4>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Vector4.op_Subtraction
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Vector4_op_Subtraction()
+		{
+			global::UnityEngine.Vector4 arg0 = default(global::UnityEngine.Vector4);
+			global::UnityEngine.Vector4 arg1 = default(global::UnityEngine.Vector4);
+			UnityEngine.Vector4 @operator = (arg0 - arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, UnityEngine.Vector4, UnityEngine.Vector4> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, UnityEngine.Vector4, UnityEngine.Vector4>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Vector4.op_UnaryNegation
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Vector4_op_UnaryNegation()
+		{
+			global::UnityEngine.Vector4 arg0 = default(global::UnityEngine.Vector4);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, UnityEngine.Vector4> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, UnityEngine.Vector4>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Vector4.op_Multiply
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Vector4_op_Multiply()
+		{
+			global::UnityEngine.Vector4 arg0 = default(global::UnityEngine.Vector4);
+			float arg1 = default(float);
+			UnityEngine.Vector4 @operator = (arg0 * arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, float, UnityEngine.Vector4> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, float, UnityEngine.Vector4>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Vector4.op_Multiply
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Vector4_op_Multiply_0()
+		{
+			float arg0 = default(float);
+			global::UnityEngine.Vector4 arg1 = default(global::UnityEngine.Vector4);
+			UnityEngine.Vector4 @operator = (arg0 * arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<float, UnityEngine.Vector4, UnityEngine.Vector4> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<float, UnityEngine.Vector4, UnityEngine.Vector4>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Vector4.op_Division
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Vector4_op_Division()
+		{
+			global::UnityEngine.Vector4 arg0 = default(global::UnityEngine.Vector4);
+			float arg1 = default(float);
+			UnityEngine.Vector4 @operator = (arg0 / arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, float, UnityEngine.Vector4> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, float, UnityEngine.Vector4>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Vector4.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Vector4_op_Equality()
+		{
+			global::UnityEngine.Vector4 arg0 = default(global::UnityEngine.Vector4);
+			global::UnityEngine.Vector4 arg1 = default(global::UnityEngine.Vector4);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, UnityEngine.Vector4, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, UnityEngine.Vector4, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Vector4.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Vector4_op_Inequality()
+		{
+			global::UnityEngine.Vector4 arg0 = default(global::UnityEngine.Vector4);
+			global::UnityEngine.Vector4 arg1 = default(global::UnityEngine.Vector4);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, UnityEngine.Vector4, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, UnityEngine.Vector4, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Vector4.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Vector4_op_Implicit()
+		{
+			global::UnityEngine.Vector3 arg0 = default(global::UnityEngine.Vector3);
+			UnityEngine.Vector4 conversion = ((UnityEngine.Vector4)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, UnityEngine.Vector4> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, UnityEngine.Vector4>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Vector4.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Vector4_op_Implicit_0()
+		{
+			global::UnityEngine.Vector4 arg0 = default(global::UnityEngine.Vector4);
+			UnityEngine.Vector3 conversion = ((UnityEngine.Vector3)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, UnityEngine.Vector3> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, UnityEngine.Vector3>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Vector4.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Vector4_op_Implicit_1()
+		{
+			global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2);
+			UnityEngine.Vector4 conversion = ((UnityEngine.Vector4)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector4> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector4>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Shader.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Shader_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Shader.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Shader_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Shader.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Shader_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Material.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Material_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Material.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Material_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Material.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Material_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.ComputeShader.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_ComputeShader_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.ComputeShader.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_ComputeShader_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.ComputeShader.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_ComputeShader_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.ShaderVariantCollection.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_ShaderVariantCollection_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.ShaderVariantCollection.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_ShaderVariantCollection_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.ShaderVariantCollection.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_ShaderVariantCollection_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Rect.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Rect_op_Inequality()
+		{
+			global::UnityEngine.Rect arg0 = default(global::UnityEngine.Rect);
+			global::UnityEngine.Rect arg1 = default(global::UnityEngine.Rect);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Rect, UnityEngine.Rect, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Rect, UnityEngine.Rect, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Rect.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Rect_op_Equality()
+		{
+			global::UnityEngine.Rect arg0 = default(global::UnityEngine.Rect);
+			global::UnityEngine.Rect arg1 = default(global::UnityEngine.Rect);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Rect, UnityEngine.Rect, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Rect, UnityEngine.Rect, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Mesh.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Mesh_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Mesh.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Mesh_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Mesh.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Mesh_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.RenderSettings.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_RenderSettings_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.RenderSettings.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_RenderSettings_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.RenderSettings.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_RenderSettings_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.QualitySettings.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_QualitySettings_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.QualitySettings.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_QualitySettings_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.QualitySettings.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_QualitySettings_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.RenderTexture.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_RenderTexture_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.RenderTexture.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_RenderTexture_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.RenderTexture.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_RenderTexture_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.LightProbeProxyVolume.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_LightProbeProxyVolume_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.LightProbeProxyVolume.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_LightProbeProxyVolume_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.LightProbeProxyVolume.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_LightProbeProxyVolume_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.OcclusionPortal.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_OcclusionPortal_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.OcclusionPortal.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_OcclusionPortal_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.OcclusionPortal.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_OcclusionPortal_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.OcclusionArea.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_OcclusionArea_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.OcclusionArea.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_OcclusionArea_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.OcclusionArea.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_OcclusionArea_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Flare.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Flare_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Flare.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Flare_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Flare.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Flare_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.LensFlare.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_LensFlare_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.LensFlare.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_LensFlare_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.LensFlare.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_LensFlare_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Projector.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Projector_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Projector.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Projector_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Projector.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Projector_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Light.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Light_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Light.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Light_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Light.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Light_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Skybox.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Skybox_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Skybox.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Skybox_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Skybox.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Skybox_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.MeshFilter.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_MeshFilter_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.MeshFilter.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_MeshFilter_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.MeshFilter.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_MeshFilter_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Renderer.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Renderer_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Renderer.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Renderer_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Renderer.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Renderer_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.TrailRenderer.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_TrailRenderer_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.TrailRenderer.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_TrailRenderer_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.TrailRenderer.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_TrailRenderer_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.LineRenderer.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_LineRenderer_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.LineRenderer.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_LineRenderer_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.LineRenderer.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_LineRenderer_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.SkinnedMeshRenderer.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_SkinnedMeshRenderer_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.SkinnedMeshRenderer.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_SkinnedMeshRenderer_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.SkinnedMeshRenderer.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_SkinnedMeshRenderer_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.MeshRenderer.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_MeshRenderer_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.MeshRenderer.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_MeshRenderer_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.MeshRenderer.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_MeshRenderer_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.LightmapSettings.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_LightmapSettings_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.LightmapSettings.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_LightmapSettings_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.LightmapSettings.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_LightmapSettings_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.LightProbes.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_LightProbes_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.LightProbes.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_LightProbes_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.LightProbes.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_LightProbes_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.LightProbeGroup.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_LightProbeGroup_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.LightProbeGroup.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_LightProbeGroup_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.LightProbeGroup.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_LightProbeGroup_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.BillboardAsset.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_BillboardAsset_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.BillboardAsset.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_BillboardAsset_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.BillboardAsset.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_BillboardAsset_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.BillboardRenderer.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_BillboardRenderer_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.BillboardRenderer.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_BillboardRenderer_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.BillboardRenderer.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_BillboardRenderer_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.LODGroup.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_LODGroup_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.LODGroup.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_LODGroup_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.LODGroup.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_LODGroup_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.CustomRenderTexture.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_CustomRenderTexture_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.CustomRenderTexture.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_CustomRenderTexture_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.CustomRenderTexture.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_CustomRenderTexture_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Texture.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Texture_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Texture.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Texture_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Texture.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Texture_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Texture2D.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Texture2D_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Texture2D.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Texture2D_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Texture2D.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Texture2D_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Cubemap.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Cubemap_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Cubemap.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Cubemap_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Cubemap.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Cubemap_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Texture3D.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Texture3D_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Texture3D.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Texture3D_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Texture3D.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Texture3D_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Texture2DArray.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Texture2DArray_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Texture2DArray.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Texture2DArray_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Texture2DArray.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Texture2DArray_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.CubemapArray.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_CubemapArray_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.CubemapArray.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_CubemapArray_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.CubemapArray.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_CubemapArray_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.SparseTexture.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_SparseTexture_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.SparseTexture.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_SparseTexture_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.SparseTexture.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_SparseTexture_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Transform.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Transform_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Transform.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Transform_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Transform.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Transform_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.RectTransform.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_RectTransform_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.RectTransform.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_RectTransform_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.RectTransform.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_RectTransform_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.SpriteRenderer.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_SpriteRenderer_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.SpriteRenderer.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_SpriteRenderer_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.SpriteRenderer.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_SpriteRenderer_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Sprite.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Sprite_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Sprite.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Sprite_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Sprite.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Sprite_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.U2D.SpriteAtlas.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_U2D_SpriteAtlas_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.U2D.SpriteAtlas.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_U2D_SpriteAtlas_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.U2D.SpriteAtlas.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_U2D_SpriteAtlas_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Networking.PlayerConnection.PlayerConnection.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Networking_PlayerConnection_PlayerConnection_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Networking.PlayerConnection.PlayerConnection.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Networking_PlayerConnection_PlayerConnection_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Networking.PlayerConnection.PlayerConnection.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Networking_PlayerConnection_PlayerConnection_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.SceneManagement.Scene.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_SceneManagement_Scene_op_Equality()
+		{
+			global::UnityEngine.SceneManagement.Scene arg0 = default(global::UnityEngine.SceneManagement.Scene);
+			global::UnityEngine.SceneManagement.Scene arg1 = default(global::UnityEngine.SceneManagement.Scene);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.Scene, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.Scene, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.SceneManagement.Scene.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_SceneManagement_Scene_op_Inequality()
+		{
+			global::UnityEngine.SceneManagement.Scene arg0 = default(global::UnityEngine.SceneManagement.Scene);
+			global::UnityEngine.SceneManagement.Scene arg1 = default(global::UnityEngine.SceneManagement.Scene);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.Scene, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.Scene, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Rendering.GraphicsSettings.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Rendering_GraphicsSettings_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Rendering.GraphicsSettings.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Rendering_GraphicsSettings_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Rendering.GraphicsSettings.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Rendering_GraphicsSettings_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Rendering.SortingGroup.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Rendering_SortingGroup_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Rendering.SortingGroup.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Rendering_SortingGroup_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Rendering.SortingGroup.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Rendering_SortingGroup_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Experimental.Rendering.RayTracingShader.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Experimental_Rendering_RayTracingShader_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Experimental.Rendering.RayTracingShader.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Experimental_Rendering_RayTracingShader_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Experimental.Rendering.RayTracingShader.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Experimental_Rendering_RayTracingShader_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Playables.PlayableDirector.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Playables_PlayableDirector_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Playables.PlayableDirector.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Playables_PlayableDirector_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Playables.PlayableDirector.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Playables_PlayableDirector_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.GUISkin.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_GUISkin_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.GUISkin.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_GUISkin_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.GUISkin.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_GUISkin_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.ParticleSystem.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_ParticleSystem_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.ParticleSystem.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_ParticleSystem_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.ParticleSystem.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_ParticleSystem_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.ParticleSystemRenderer.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_ParticleSystemRenderer_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.ParticleSystemRenderer.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_ParticleSystemRenderer_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.ParticleSystemRenderer.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_ParticleSystemRenderer_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.ParticleSystemForceField.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_ParticleSystemForceField_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.ParticleSystemForceField.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_ParticleSystemForceField_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.ParticleSystemForceField.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_ParticleSystemForceField_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.ArticulationBody.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_ArticulationBody_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.ArticulationBody.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_ArticulationBody_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.ArticulationBody.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_ArticulationBody_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.PhysicMaterial.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_PhysicMaterial_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.PhysicMaterial.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_PhysicMaterial_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.PhysicMaterial.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_PhysicMaterial_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Rigidbody.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Rigidbody_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Rigidbody.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Rigidbody_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Rigidbody.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Rigidbody_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.MeshCollider.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_MeshCollider_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.MeshCollider.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_MeshCollider_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.MeshCollider.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_MeshCollider_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.BoxCollider.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_BoxCollider_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.BoxCollider.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_BoxCollider_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.BoxCollider.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_BoxCollider_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.CharacterJoint.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_CharacterJoint_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.CharacterJoint.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_CharacterJoint_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.CharacterJoint.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_CharacterJoint_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Collider.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Collider_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Collider.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Collider_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Collider.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Collider_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.CharacterController.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_CharacterController_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.CharacterController.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_CharacterController_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.CharacterController.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_CharacterController_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.CapsuleCollider.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_CapsuleCollider_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.CapsuleCollider.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_CapsuleCollider_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.CapsuleCollider.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_CapsuleCollider_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.SphereCollider.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_SphereCollider_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.SphereCollider.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_SphereCollider_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.SphereCollider.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_SphereCollider_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.ConstantForce.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_ConstantForce_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.ConstantForce.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_ConstantForce_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.ConstantForce.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_ConstantForce_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Joint.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Joint_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Joint.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Joint_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Joint.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Joint_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.HingeJoint.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_HingeJoint_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.HingeJoint.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_HingeJoint_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.HingeJoint.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_HingeJoint_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.SpringJoint.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_SpringJoint_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.SpringJoint.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_SpringJoint_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.SpringJoint.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_SpringJoint_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.FixedJoint.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_FixedJoint_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.FixedJoint.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_FixedJoint_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.FixedJoint.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_FixedJoint_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.ConfigurableJoint.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_ConfigurableJoint_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.ConfigurableJoint.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_ConfigurableJoint_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.ConfigurableJoint.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_ConfigurableJoint_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.RaycastHit2D.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_RaycastHit2D_op_Implicit()
+		{
+			global::UnityEngine.RaycastHit2D arg0 = default(global::UnityEngine.RaycastHit2D);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.RaycastHit2D, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.RaycastHit2D, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Rigidbody2D.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Rigidbody2D_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Rigidbody2D.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Rigidbody2D_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Rigidbody2D.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Rigidbody2D_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Collider2D.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Collider2D_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Collider2D.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Collider2D_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Collider2D.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Collider2D_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.CustomCollider2D.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_CustomCollider2D_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.CustomCollider2D.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_CustomCollider2D_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.CustomCollider2D.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_CustomCollider2D_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.CircleCollider2D.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_CircleCollider2D_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.CircleCollider2D.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_CircleCollider2D_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.CircleCollider2D.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_CircleCollider2D_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.CapsuleCollider2D.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_CapsuleCollider2D_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.CapsuleCollider2D.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_CapsuleCollider2D_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.CapsuleCollider2D.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_CapsuleCollider2D_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.EdgeCollider2D.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_EdgeCollider2D_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.EdgeCollider2D.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_EdgeCollider2D_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.EdgeCollider2D.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_EdgeCollider2D_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.BoxCollider2D.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_BoxCollider2D_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.BoxCollider2D.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_BoxCollider2D_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.BoxCollider2D.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_BoxCollider2D_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.PolygonCollider2D.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_PolygonCollider2D_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.PolygonCollider2D.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_PolygonCollider2D_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.PolygonCollider2D.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_PolygonCollider2D_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.CompositeCollider2D.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_CompositeCollider2D_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.CompositeCollider2D.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_CompositeCollider2D_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.CompositeCollider2D.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_CompositeCollider2D_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Joint2D.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Joint2D_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Joint2D.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Joint2D_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Joint2D.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Joint2D_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AnchoredJoint2D.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AnchoredJoint2D_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AnchoredJoint2D.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AnchoredJoint2D_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AnchoredJoint2D.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AnchoredJoint2D_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.SpringJoint2D.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_SpringJoint2D_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.SpringJoint2D.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_SpringJoint2D_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.SpringJoint2D.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_SpringJoint2D_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.DistanceJoint2D.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_DistanceJoint2D_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.DistanceJoint2D.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_DistanceJoint2D_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.DistanceJoint2D.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_DistanceJoint2D_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.FrictionJoint2D.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_FrictionJoint2D_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.FrictionJoint2D.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_FrictionJoint2D_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.FrictionJoint2D.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_FrictionJoint2D_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.HingeJoint2D.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_HingeJoint2D_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.HingeJoint2D.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_HingeJoint2D_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.HingeJoint2D.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_HingeJoint2D_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.RelativeJoint2D.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_RelativeJoint2D_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.RelativeJoint2D.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_RelativeJoint2D_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.RelativeJoint2D.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_RelativeJoint2D_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.SliderJoint2D.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_SliderJoint2D_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.SliderJoint2D.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_SliderJoint2D_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.SliderJoint2D.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_SliderJoint2D_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.TargetJoint2D.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_TargetJoint2D_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.TargetJoint2D.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_TargetJoint2D_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.TargetJoint2D.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_TargetJoint2D_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.FixedJoint2D.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_FixedJoint2D_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.FixedJoint2D.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_FixedJoint2D_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.FixedJoint2D.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_FixedJoint2D_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.WheelJoint2D.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_WheelJoint2D_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.WheelJoint2D.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_WheelJoint2D_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.WheelJoint2D.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_WheelJoint2D_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Effector2D.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Effector2D_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Effector2D.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Effector2D_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Effector2D.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Effector2D_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AreaEffector2D.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AreaEffector2D_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AreaEffector2D.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AreaEffector2D_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.AreaEffector2D.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_AreaEffector2D_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.BuoyancyEffector2D.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_BuoyancyEffector2D_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.BuoyancyEffector2D.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_BuoyancyEffector2D_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.BuoyancyEffector2D.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_BuoyancyEffector2D_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.PointEffector2D.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_PointEffector2D_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.PointEffector2D.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_PointEffector2D_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.PointEffector2D.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_PointEffector2D_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.PlatformEffector2D.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_PlatformEffector2D_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.PlatformEffector2D.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_PlatformEffector2D_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.PlatformEffector2D.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_PlatformEffector2D_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.SurfaceEffector2D.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_SurfaceEffector2D_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.SurfaceEffector2D.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_SurfaceEffector2D_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.SurfaceEffector2D.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_SurfaceEffector2D_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.PhysicsUpdateBehaviour2D.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_PhysicsUpdateBehaviour2D_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.PhysicsUpdateBehaviour2D.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_PhysicsUpdateBehaviour2D_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.PhysicsUpdateBehaviour2D.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_PhysicsUpdateBehaviour2D_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.ConstantForce2D.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_ConstantForce2D_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.ConstantForce2D.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_ConstantForce2D_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.ConstantForce2D.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_ConstantForce2D_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.PhysicsMaterial2D.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_PhysicsMaterial2D_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.PhysicsMaterial2D.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_PhysicsMaterial2D_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.PhysicsMaterial2D.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_PhysicsMaterial2D_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.SpriteMask.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_SpriteMask_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.SpriteMask.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_SpriteMask_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.SpriteMask.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_SpriteMask_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.TerrainLayer.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_TerrainLayer_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.TerrainLayer.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_TerrainLayer_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.TerrainLayer.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_TerrainLayer_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.TerrainData.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_TerrainData_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.TerrainData.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_TerrainData_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.TerrainData.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_TerrainData_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Terrain.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Terrain_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Terrain.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Terrain_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Terrain.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Terrain_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Tree.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Tree_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Tree.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Tree_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Tree.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Tree_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.TerrainCollider.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_TerrainCollider_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.TerrainCollider.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_TerrainCollider_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.TerrainCollider.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_TerrainCollider_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.TextMesh.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_TextMesh_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.TextMesh.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_TextMesh_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.TextMesh.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_TextMesh_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Font.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Font_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Font.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Font_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Font.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Font_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Tilemaps.Tile.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Tilemaps_Tile_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Tilemaps.Tile.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Tilemaps_Tile_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Tilemaps.Tile.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Tilemaps_Tile_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Tilemaps.Tilemap.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Tilemaps_Tilemap_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Tilemaps.Tilemap.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Tilemaps_Tilemap_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Tilemaps.Tilemap.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Tilemaps_Tilemap_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Tilemaps.TilemapRenderer.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Tilemaps_TilemapRenderer_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Tilemaps.TilemapRenderer.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Tilemaps_TilemapRenderer_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Tilemaps.TilemapRenderer.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Tilemaps_TilemapRenderer_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Tilemaps.TilemapCollider2D.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Tilemaps_TilemapCollider2D_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Tilemaps.TilemapCollider2D.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Tilemaps_TilemapCollider2D_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Tilemaps.TilemapCollider2D.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Tilemaps_TilemapCollider2D_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Canvas.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Canvas_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Canvas.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Canvas_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Canvas.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Canvas_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.CanvasRenderer.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_CanvasRenderer_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.CanvasRenderer.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_CanvasRenderer_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.CanvasRenderer.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_CanvasRenderer_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.CanvasGroup.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_CanvasGroup_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.CanvasGroup.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_CanvasGroup_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.CanvasGroup.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_CanvasGroup_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UIElements.VectorImage.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UIElements_VectorImage_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UIElements.VectorImage.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UIElements_VectorImage_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UIElements.VectorImage.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UIElements_VectorImage_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UIElements.UIDocument.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UIElements_UIDocument_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UIElements.UIDocument.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UIElements_UIDocument_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UIElements.UIDocument.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UIElements_UIDocument_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UIElements.PanelSettings.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UIElements_PanelSettings_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UIElements.PanelSettings.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UIElements_PanelSettings_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UIElements.PanelSettings.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UIElements_PanelSettings_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UIElements.PanelTextSettings.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UIElements_PanelTextSettings_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UIElements.PanelTextSettings.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UIElements_PanelTextSettings_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UIElements.PanelTextSettings.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UIElements_PanelTextSettings_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UIElements.VisualTreeAsset.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UIElements_VisualTreeAsset_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UIElements.VisualTreeAsset.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UIElements_VisualTreeAsset_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UIElements.VisualTreeAsset.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UIElements_VisualTreeAsset_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UIElements.StyleSheet.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UIElements_StyleSheet_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UIElements.StyleSheet.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UIElements_StyleSheet_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UIElements.StyleSheet.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UIElements_StyleSheet_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UIElements.ThemeStyleSheet.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UIElements_ThemeStyleSheet_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UIElements.ThemeStyleSheet.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UIElements_ThemeStyleSheet_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UIElements.ThemeStyleSheet.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UIElements_ThemeStyleSheet_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.WheelCollider.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_WheelCollider_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.WheelCollider.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_WheelCollider_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.WheelCollider.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_WheelCollider_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Video.VideoPlayer.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Video_VideoPlayer_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Video.VideoPlayer.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Video_VideoPlayer_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Video.VideoPlayer.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Video_VideoPlayer_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Video.VideoClip.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Video_VideoClip_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Video.VideoClip.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Video_VideoClip_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.Video.VideoClip.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_Video_VideoClip_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.WindZone.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_WindZone_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.WindZone.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_WindZone_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.WindZone.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_WindZone_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// JsonNetSample.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void JsonNetSample_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// JsonNetSample.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void JsonNetSample_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// JsonNetSample.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void JsonNetSample_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// CommandBufferBlurRefraction.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void CommandBufferBlurRefraction_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// CommandBufferBlurRefraction.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void CommandBufferBlurRefraction_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// CommandBufferBlurRefraction.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void CommandBufferBlurRefraction_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// RotationController.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void RotationController_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// RotationController.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void RotationController_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// RotationController.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void RotationController_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UIWindowBase.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UIWindowBase_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UIWindowBase.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UIWindowBase_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UIWindowBase.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UIWindowBase_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// AOTGenericReferences.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void AOTGenericReferences_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// AOTGenericReferences.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void AOTGenericReferences_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// AOTGenericReferences.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void AOTGenericReferences_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// ConsoleToScreen.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void ConsoleToScreen_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// ConsoleToScreen.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void ConsoleToScreen_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// ConsoleToScreen.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void ConsoleToScreen_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// LoadDll.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void LoadDll_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// LoadDll.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void LoadDll_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// LoadDll.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void LoadDll_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// ChatController.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void ChatController_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// ChatController.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void ChatController_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// ChatController.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void ChatController_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// DropdownSample.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void DropdownSample_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// DropdownSample.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void DropdownSample_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// DropdownSample.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void DropdownSample_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// EnvMapAnimator.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void EnvMapAnimator_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// EnvMapAnimator.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void EnvMapAnimator_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// EnvMapAnimator.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void EnvMapAnimator_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.TMP_DigitValidator.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_TMP_DigitValidator_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.TMP_DigitValidator.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_TMP_DigitValidator_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.TMP_DigitValidator.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_TMP_DigitValidator_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.TMP_PhoneNumberValidator.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_TMP_PhoneNumberValidator_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.TMP_PhoneNumberValidator.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_TMP_PhoneNumberValidator_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.TMP_PhoneNumberValidator.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_TMP_PhoneNumberValidator_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.TMP_TextEventHandler.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_TMP_TextEventHandler_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.TMP_TextEventHandler.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_TMP_TextEventHandler_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.TMP_TextEventHandler.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_TMP_TextEventHandler_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.Benchmark01.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_Benchmark01_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.Benchmark01.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_Benchmark01_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.Benchmark01.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_Benchmark01_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.Benchmark01_UGUI.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_Benchmark01_UGUI_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.Benchmark01_UGUI.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_Benchmark01_UGUI_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.Benchmark01_UGUI.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_Benchmark01_UGUI_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.Benchmark02.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_Benchmark02_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.Benchmark02.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_Benchmark02_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.Benchmark02.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_Benchmark02_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.Benchmark03.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_Benchmark03_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.Benchmark03.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_Benchmark03_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.Benchmark03.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_Benchmark03_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.Benchmark04.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_Benchmark04_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.Benchmark04.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_Benchmark04_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.Benchmark04.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_Benchmark04_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.CameraController.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_CameraController_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.CameraController.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_CameraController_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.CameraController.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_CameraController_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.ObjectSpin.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_ObjectSpin_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.ObjectSpin.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_ObjectSpin_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.ObjectSpin.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_ObjectSpin_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.ShaderPropAnimator.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_ShaderPropAnimator_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.ShaderPropAnimator.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_ShaderPropAnimator_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.ShaderPropAnimator.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_ShaderPropAnimator_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.SimpleScript.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_SimpleScript_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.SimpleScript.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_SimpleScript_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.SimpleScript.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_SimpleScript_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.SkewTextExample.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_SkewTextExample_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.SkewTextExample.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_SkewTextExample_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.SkewTextExample.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_SkewTextExample_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.TeleType.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_TeleType_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.TeleType.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_TeleType_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.TeleType.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_TeleType_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.TextConsoleSimulator.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_TextConsoleSimulator_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.TextConsoleSimulator.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_TextConsoleSimulator_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.TextConsoleSimulator.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_TextConsoleSimulator_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.TextMeshProFloatingText.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_TextMeshProFloatingText_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.TextMeshProFloatingText.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_TextMeshProFloatingText_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.TextMeshProFloatingText.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_TextMeshProFloatingText_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.TextMeshSpawner.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_TextMeshSpawner_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.TextMeshSpawner.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_TextMeshSpawner_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.TextMeshSpawner.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_TextMeshSpawner_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.TMPro_InstructionOverlay.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_TMPro_InstructionOverlay_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.TMPro_InstructionOverlay.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_TMPro_InstructionOverlay_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.TMPro_InstructionOverlay.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_TMPro_InstructionOverlay_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.TMP_ExampleScript_01.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_TMP_ExampleScript_01_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.TMP_ExampleScript_01.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_TMP_ExampleScript_01_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.TMP_ExampleScript_01.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_TMP_ExampleScript_01_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.TMP_FrameRateCounter.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_TMP_FrameRateCounter_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.TMP_FrameRateCounter.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_TMP_FrameRateCounter_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.TMP_FrameRateCounter.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_TMP_FrameRateCounter_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.TMP_TextEventCheck.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_TMP_TextEventCheck_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.TMP_TextEventCheck.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_TMP_TextEventCheck_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.TMP_TextEventCheck.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_TMP_TextEventCheck_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.TMP_TextInfoDebugTool.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_TMP_TextInfoDebugTool_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.TMP_TextInfoDebugTool.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_TMP_TextInfoDebugTool_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.TMP_TextInfoDebugTool.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_TMP_TextInfoDebugTool_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.TMP_TextSelector_A.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_TMP_TextSelector_A_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.TMP_TextSelector_A.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_TMP_TextSelector_A_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.TMP_TextSelector_A.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_TMP_TextSelector_A_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.TMP_TextSelector_B.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_TMP_TextSelector_B_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.TMP_TextSelector_B.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_TMP_TextSelector_B_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.TMP_TextSelector_B.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_TMP_TextSelector_B_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.TMP_UiFrameRateCounter.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_TMP_UiFrameRateCounter_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.TMP_UiFrameRateCounter.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_TMP_UiFrameRateCounter_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.TMP_UiFrameRateCounter.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_TMP_UiFrameRateCounter_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.VertexColorCycler.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_VertexColorCycler_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.VertexColorCycler.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_VertexColorCycler_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.VertexColorCycler.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_VertexColorCycler_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.VertexJitter.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_VertexJitter_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.VertexJitter.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_VertexJitter_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.VertexJitter.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_VertexJitter_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.VertexShakeA.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_VertexShakeA_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.VertexShakeA.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_VertexShakeA_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.VertexShakeA.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_VertexShakeA_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.VertexShakeB.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_VertexShakeB_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.VertexShakeB.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_VertexShakeB_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.VertexShakeB.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_VertexShakeB_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.VertexZoom.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_VertexZoom_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.VertexZoom.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_VertexZoom_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.VertexZoom.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_VertexZoom_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.WarpTextExample.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_WarpTextExample_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.WarpTextExample.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_WarpTextExample_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.Examples.WarpTextExample.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_Examples_WarpTextExample_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.SpatialTracking.TrackedPoseDriver.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_SpatialTracking_TrackedPoseDriver_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.SpatialTracking.TrackedPoseDriver.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_SpatialTracking_TrackedPoseDriver_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.SpatialTracking.TrackedPoseDriver.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_SpatialTracking_TrackedPoseDriver_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.Button.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_Button_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.Button.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_Button_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.Button.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_Button_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.Dropdown.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_Dropdown_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.Dropdown.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_Dropdown_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.Dropdown.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_Dropdown_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.GraphicRaycaster.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_GraphicRaycaster_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.GraphicRaycaster.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_GraphicRaycaster_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.GraphicRaycaster.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_GraphicRaycaster_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.Image.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_Image_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.Image.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_Image_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.Image.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_Image_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.InputField.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_InputField_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.InputField.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_InputField_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.InputField.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_InputField_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.AspectRatioFitter.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_AspectRatioFitter_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.AspectRatioFitter.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_AspectRatioFitter_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.AspectRatioFitter.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_AspectRatioFitter_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.CanvasScaler.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_CanvasScaler_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.CanvasScaler.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_CanvasScaler_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.CanvasScaler.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_CanvasScaler_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.ContentSizeFitter.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_ContentSizeFitter_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.ContentSizeFitter.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_ContentSizeFitter_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.ContentSizeFitter.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_ContentSizeFitter_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.GridLayoutGroup.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_GridLayoutGroup_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.GridLayoutGroup.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_GridLayoutGroup_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.GridLayoutGroup.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_GridLayoutGroup_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.HorizontalLayoutGroup.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_HorizontalLayoutGroup_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.HorizontalLayoutGroup.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_HorizontalLayoutGroup_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.HorizontalLayoutGroup.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_HorizontalLayoutGroup_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.LayoutElement.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_LayoutElement_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.LayoutElement.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_LayoutElement_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.LayoutElement.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_LayoutElement_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.VerticalLayoutGroup.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_VerticalLayoutGroup_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.VerticalLayoutGroup.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_VerticalLayoutGroup_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.VerticalLayoutGroup.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_VerticalLayoutGroup_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.Mask.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_Mask_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.Mask.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_Mask_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.Mask.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_Mask_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.RawImage.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_RawImage_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.RawImage.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_RawImage_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.RawImage.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_RawImage_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.RectMask2D.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_RectMask2D_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.RectMask2D.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_RectMask2D_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.RectMask2D.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_RectMask2D_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.Scrollbar.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_Scrollbar_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.Scrollbar.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_Scrollbar_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.Scrollbar.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_Scrollbar_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.ScrollRect.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_ScrollRect_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.ScrollRect.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_ScrollRect_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.ScrollRect.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_ScrollRect_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.Selectable.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_Selectable_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.Selectable.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_Selectable_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.Selectable.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_Selectable_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.Slider.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_Slider_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.Slider.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_Slider_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.Slider.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_Slider_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.Text.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_Text_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.Text.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_Text_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.Text.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_Text_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.Toggle.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_Toggle_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.Toggle.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_Toggle_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.Toggle.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_Toggle_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.ToggleGroup.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_ToggleGroup_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.ToggleGroup.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_ToggleGroup_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.ToggleGroup.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_ToggleGroup_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.Outline.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_Outline_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.Outline.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_Outline_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.Outline.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_Outline_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.PositionAsUV1.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_PositionAsUV1_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.PositionAsUV1.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_PositionAsUV1_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.PositionAsUV1.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_PositionAsUV1_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.Shadow.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_Shadow_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.Shadow.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_Shadow_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UI.Shadow.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UI_Shadow_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UIElements.PanelEventHandler.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UIElements_PanelEventHandler_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UIElements.PanelEventHandler.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UIElements_PanelEventHandler_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UIElements.PanelEventHandler.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UIElements_PanelEventHandler_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UIElements.PanelRaycaster.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UIElements_PanelRaycaster_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UIElements.PanelRaycaster.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UIElements_PanelRaycaster_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.UIElements.PanelRaycaster.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_UIElements_PanelRaycaster_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.EventSystems.EventSystem.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_EventSystems_EventSystem_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.EventSystems.EventSystem.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_EventSystems_EventSystem_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.EventSystems.EventSystem.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_EventSystems_EventSystem_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.EventSystems.EventTrigger.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_EventSystems_EventTrigger_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.EventSystems.EventTrigger.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_EventSystems_EventTrigger_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.EventSystems.EventTrigger.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_EventSystems_EventTrigger_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.EventSystems.BaseInput.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_EventSystems_BaseInput_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.EventSystems.BaseInput.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_EventSystems_BaseInput_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.EventSystems.BaseInput.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_EventSystems_BaseInput_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.EventSystems.StandaloneInputModule.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_EventSystems_StandaloneInputModule_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.EventSystems.StandaloneInputModule.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_EventSystems_StandaloneInputModule_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.EventSystems.StandaloneInputModule.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_EventSystems_StandaloneInputModule_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.EventSystems.Physics2DRaycaster.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_EventSystems_Physics2DRaycaster_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.EventSystems.Physics2DRaycaster.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_EventSystems_Physics2DRaycaster_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.EventSystems.Physics2DRaycaster.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_EventSystems_Physics2DRaycaster_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.EventSystems.PhysicsRaycaster.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_EventSystems_PhysicsRaycaster_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.EventSystems.PhysicsRaycaster.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_EventSystems_PhysicsRaycaster_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// UnityEngine.EventSystems.PhysicsRaycaster.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void UnityEngine_EventSystems_PhysicsRaycaster_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.TextContainer.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_TextContainer_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.TextContainer.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_TextContainer_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.TextContainer.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_TextContainer_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.TextMeshPro.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_TextMeshPro_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.TextMeshPro.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_TextMeshPro_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.TextMeshPro.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_TextMeshPro_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.TextMeshProUGUI.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_TextMeshProUGUI_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.TextMeshProUGUI.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_TextMeshProUGUI_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.TextMeshProUGUI.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_TextMeshProUGUI_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.TMP_ColorGradient.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_TMP_ColorGradient_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.TMP_ColorGradient.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_TMP_ColorGradient_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.TMP_ColorGradient.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_TMP_ColorGradient_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.TMP_Dropdown.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_TMP_Dropdown_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.TMP_Dropdown.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_TMP_Dropdown_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.TMP_Dropdown.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_TMP_Dropdown_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.TMP_FontAsset.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_TMP_FontAsset_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.TMP_FontAsset.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_TMP_FontAsset_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.TMP_FontAsset.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_TMP_FontAsset_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.TMP_InputField.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_TMP_InputField_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.TMP_InputField.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_TMP_InputField_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.TMP_InputField.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_TMP_InputField_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.TMP_PackageResourceImporterWindow.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_TMP_PackageResourceImporterWindow_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.TMP_PackageResourceImporterWindow.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_TMP_PackageResourceImporterWindow_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.TMP_PackageResourceImporterWindow.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_TMP_PackageResourceImporterWindow_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.TMP_ScrollbarEventHandler.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_TMP_ScrollbarEventHandler_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.TMP_ScrollbarEventHandler.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_TMP_ScrollbarEventHandler_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.TMP_ScrollbarEventHandler.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_TMP_ScrollbarEventHandler_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.TMP_SelectionCaret.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_TMP_SelectionCaret_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.TMP_SelectionCaret.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_TMP_SelectionCaret_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.TMP_SelectionCaret.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_TMP_SelectionCaret_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.TMP_Settings.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_TMP_Settings_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.TMP_Settings.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_TMP_Settings_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.TMP_Settings.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_TMP_Settings_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.TMP_SpriteAnimator.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_TMP_SpriteAnimator_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.TMP_SpriteAnimator.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_TMP_SpriteAnimator_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.TMP_SpriteAnimator.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_TMP_SpriteAnimator_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.TMP_SpriteAsset.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_TMP_SpriteAsset_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.TMP_SpriteAsset.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_TMP_SpriteAsset_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.TMP_SpriteAsset.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_TMP_SpriteAsset_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.TMP_StyleSheet.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_TMP_StyleSheet_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.TMP_StyleSheet.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_TMP_StyleSheet_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.TMP_StyleSheet.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_TMP_StyleSheet_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.TMP_SubMesh.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_TMP_SubMesh_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.TMP_SubMesh.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_TMP_SubMesh_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.TMP_SubMesh.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_TMP_SubMesh_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.TMP_SubMeshUI.op_Implicit
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_TMP_SubMeshUI_op_Implicit()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			bool conversion = ((bool)(arg0));
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.TMP_SubMeshUI.op_Equality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_TMP_SubMeshUI_op_Equality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 == arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+		
+		// TMPro.TMP_SubMeshUI.op_Inequality
+		[global::UnityEngine.Scripting.PreserveAttribute()]
+		public static void TMPro_TMP_SubMeshUI_op_Inequality()
+		{
+			global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+			global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+			bool @operator = (arg0 != arg1);
+			global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
+			optimized.Invoke(null, arg0, arg1);
+			optimized.Invoke(default(object[]));
+		}
+	}
+}

+ 11 - 0
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+ 5 - 0
Assets/Unity.VisualScripting.Generated/VisualScripting.Core/link.xml

@@ -0,0 +1,5 @@
+<linker>
+  <assembly fullname="Unity.VisualScripting.Core" preserve="all" />
+  <assembly fullname="Unity.VisualScripting.State" preserve="all" />
+  <assembly fullname="Unity.VisualScripting.Flow" preserve="all" />
+</linker>

+ 7 - 0
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