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@@ -0,0 +1,10708 @@
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+#pragma warning disable 219
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+namespace Unity.VisualScripting.Generated.Aot
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
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+
|
|
|
+
|
|
|
+
|
|
|
+ [UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public class AotStubs
|
|
|
+ {
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void string_op_Equality()
|
|
|
+ {
|
|
|
+ string arg0 = default(string);
|
|
|
+ string arg1 = default(string);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<string, string, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<string, string, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void string_op_Inequality()
|
|
|
+ {
|
|
|
+ string arg0 = default(string);
|
|
|
+ string arg1 = default(string);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<string, string, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<string, string, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void float_op_Equality()
|
|
|
+ {
|
|
|
+ float arg0 = default(float);
|
|
|
+ float arg1 = default(float);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<float, float, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<float, float, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void float_op_Inequality()
|
|
|
+ {
|
|
|
+ float arg0 = default(float);
|
|
|
+ float arg1 = default(float);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<float, float, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<float, float, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void float_op_LessThan()
|
|
|
+ {
|
|
|
+ float arg0 = default(float);
|
|
|
+ float arg1 = default(float);
|
|
|
+ bool @operator = (arg0 < arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<float, float, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<float, float, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void float_op_GreaterThan()
|
|
|
+ {
|
|
|
+ float arg0 = default(float);
|
|
|
+ float arg1 = default(float);
|
|
|
+ bool @operator = (arg0 > arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<float, float, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<float, float, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void float_op_LessThanOrEqual()
|
|
|
+ {
|
|
|
+ float arg0 = default(float);
|
|
|
+ float arg1 = default(float);
|
|
|
+ bool @operator = (arg0 <= arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<float, float, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<float, float, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void float_op_GreaterThanOrEqual()
|
|
|
+ {
|
|
|
+ float arg0 = default(float);
|
|
|
+ float arg1 = default(float);
|
|
|
+ bool @operator = (arg0 >= arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<float, float, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<float, float, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AI_NavMeshData_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AI_NavMeshData_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AI_NavMeshData_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AI_NavMeshAgent_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AI_NavMeshAgent_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AI_NavMeshAgent_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AI_OffMeshLink_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AI_OffMeshLink_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AI_OffMeshLink_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AI_NavMeshObstacle_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AI_NavMeshObstacle_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AI_NavMeshObstacle_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Animator_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Animator_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Animator_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AnimatorOverrideController_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AnimatorOverrideController_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AnimatorOverrideController_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AvatarMask_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AvatarMask_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AvatarMask_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Avatar_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Avatar_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Avatar_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AnimationClip_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AnimationClip_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AnimationClip_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_RuntimeAnimatorController_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_RuntimeAnimatorController_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_RuntimeAnimatorController_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Motion_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Motion_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Motion_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Animation_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Animation_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Animation_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Animations_PositionConstraint_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Animations_PositionConstraint_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Animations_PositionConstraint_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Animations_RotationConstraint_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Animations_RotationConstraint_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Animations_RotationConstraint_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Animations_ScaleConstraint_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Animations_ScaleConstraint_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Animations_ScaleConstraint_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Animations_AimConstraint_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Animations_AimConstraint_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Animations_AimConstraint_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Animations_ParentConstraint_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Animations_ParentConstraint_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Animations_ParentConstraint_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Animations_LookAtConstraint_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Animations_LookAtConstraint_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Animations_LookAtConstraint_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AssetBundle_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AssetBundle_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AssetBundle_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AssetBundleManifest_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AssetBundleManifest_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AssetBundleManifest_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AudioSource_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AudioSource_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AudioSource_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AudioLowPassFilter_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AudioLowPassFilter_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AudioLowPassFilter_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AudioHighPassFilter_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AudioHighPassFilter_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AudioHighPassFilter_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AudioReverbFilter_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AudioReverbFilter_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AudioReverbFilter_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AudioClip_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AudioClip_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AudioClip_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AudioBehaviour_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AudioBehaviour_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AudioBehaviour_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AudioListener_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AudioListener_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AudioListener_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AudioReverbZone_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AudioReverbZone_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AudioReverbZone_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AudioDistortionFilter_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AudioDistortionFilter_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AudioDistortionFilter_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AudioEchoFilter_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AudioEchoFilter_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AudioEchoFilter_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AudioChorusFilter_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AudioChorusFilter_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AudioChorusFilter_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_WebCamTexture_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_WebCamTexture_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_WebCamTexture_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Audio_AudioMixerSnapshot_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Audio_AudioMixerSnapshot_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Audio_AudioMixerSnapshot_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Audio_AudioMixer_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Audio_AudioMixer_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Audio_AudioMixer_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Audio_AudioMixerGroup_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Audio_AudioMixerGroup_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Audio_AudioMixerGroup_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Cloth_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Cloth_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Cloth_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_ScriptableObject_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_ScriptableObject_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_ScriptableObject_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Behaviour_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Behaviour_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Behaviour_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_GameObject_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_GameObject_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_GameObject_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_TextAsset_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_TextAsset_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_TextAsset_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Object_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Object_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Object_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Component_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Component_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Component_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_LayerMask_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.LayerMask arg0 = default(global::UnityEngine.LayerMask);
|
|
|
+ int conversion = ((int)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.LayerMask, int> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.LayerMask, int>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_LayerMask_op_Implicit_0()
|
|
|
+ {
|
|
|
+ int arg0 = default(int);
|
|
|
+ UnityEngine.LayerMask conversion = ((UnityEngine.LayerMask)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<int, UnityEngine.LayerMask> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<int, UnityEngine.LayerMask>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_MonoBehaviour_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_MonoBehaviour_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_MonoBehaviour_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_LightingSettings_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_LightingSettings_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_LightingSettings_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Camera_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Camera_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Camera_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_ReflectionProbe_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_ReflectionProbe_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_ReflectionProbe_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_FlareLayer_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_FlareLayer_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_FlareLayer_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Quaternion_op_Multiply()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Quaternion arg0 = default(global::UnityEngine.Quaternion);
|
|
|
+ global::UnityEngine.Quaternion arg1 = default(global::UnityEngine.Quaternion);
|
|
|
+ UnityEngine.Quaternion @operator = (arg0 * arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Quaternion, UnityEngine.Quaternion, UnityEngine.Quaternion> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Quaternion, UnityEngine.Quaternion, UnityEngine.Quaternion>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Quaternion_op_Multiply_0()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Quaternion arg0 = default(global::UnityEngine.Quaternion);
|
|
|
+ global::UnityEngine.Vector3 arg1 = default(global::UnityEngine.Vector3);
|
|
|
+ UnityEngine.Vector3 @operator = (arg0 * arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Quaternion, UnityEngine.Vector3, UnityEngine.Vector3> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Quaternion, UnityEngine.Vector3, UnityEngine.Vector3>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Quaternion_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Quaternion arg0 = default(global::UnityEngine.Quaternion);
|
|
|
+ global::UnityEngine.Quaternion arg1 = default(global::UnityEngine.Quaternion);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Quaternion, UnityEngine.Quaternion, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Quaternion, UnityEngine.Quaternion, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Quaternion_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Quaternion arg0 = default(global::UnityEngine.Quaternion);
|
|
|
+ global::UnityEngine.Quaternion arg1 = default(global::UnityEngine.Quaternion);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Quaternion, UnityEngine.Quaternion, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Quaternion, UnityEngine.Quaternion, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Vector2_op_Addition()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2);
|
|
|
+ global::UnityEngine.Vector2 arg1 = default(global::UnityEngine.Vector2);
|
|
|
+ UnityEngine.Vector2 @operator = (arg0 + arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Vector2_op_Subtraction()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2);
|
|
|
+ global::UnityEngine.Vector2 arg1 = default(global::UnityEngine.Vector2);
|
|
|
+ UnityEngine.Vector2 @operator = (arg0 - arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Vector2_op_Multiply()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2);
|
|
|
+ global::UnityEngine.Vector2 arg1 = default(global::UnityEngine.Vector2);
|
|
|
+ UnityEngine.Vector2 @operator = (arg0 * arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Vector2_op_Division()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2);
|
|
|
+ global::UnityEngine.Vector2 arg1 = default(global::UnityEngine.Vector2);
|
|
|
+ UnityEngine.Vector2 @operator = (arg0 / arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector2, UnityEngine.Vector2>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Vector2_op_UnaryNegation()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector2> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector2>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Vector2_op_Multiply_0()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2);
|
|
|
+ float arg1 = default(float);
|
|
|
+ UnityEngine.Vector2 @operator = (arg0 * arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, float, UnityEngine.Vector2> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, float, UnityEngine.Vector2>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Vector2_op_Multiply_1()
|
|
|
+ {
|
|
|
+ float arg0 = default(float);
|
|
|
+ global::UnityEngine.Vector2 arg1 = default(global::UnityEngine.Vector2);
|
|
|
+ UnityEngine.Vector2 @operator = (arg0 * arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<float, UnityEngine.Vector2, UnityEngine.Vector2> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<float, UnityEngine.Vector2, UnityEngine.Vector2>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Vector2_op_Division_0()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2);
|
|
|
+ float arg1 = default(float);
|
|
|
+ UnityEngine.Vector2 @operator = (arg0 / arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, float, UnityEngine.Vector2> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, float, UnityEngine.Vector2>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Vector2_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2);
|
|
|
+ global::UnityEngine.Vector2 arg1 = default(global::UnityEngine.Vector2);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector2, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector2, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Vector2_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2);
|
|
|
+ global::UnityEngine.Vector2 arg1 = default(global::UnityEngine.Vector2);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector2, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector2, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Vector2_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Vector3 arg0 = default(global::UnityEngine.Vector3);
|
|
|
+ UnityEngine.Vector2 conversion = ((UnityEngine.Vector2)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, UnityEngine.Vector2> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, UnityEngine.Vector2>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Vector2_op_Implicit_0()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2);
|
|
|
+ UnityEngine.Vector3 conversion = ((UnityEngine.Vector3)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector3> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector3>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Vector3_op_Addition()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Vector3 arg0 = default(global::UnityEngine.Vector3);
|
|
|
+ global::UnityEngine.Vector3 arg1 = default(global::UnityEngine.Vector3);
|
|
|
+ UnityEngine.Vector3 @operator = (arg0 + arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Vector3_op_Subtraction()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Vector3 arg0 = default(global::UnityEngine.Vector3);
|
|
|
+ global::UnityEngine.Vector3 arg1 = default(global::UnityEngine.Vector3);
|
|
|
+ UnityEngine.Vector3 @operator = (arg0 - arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, UnityEngine.Vector3, UnityEngine.Vector3>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Vector3_op_UnaryNegation()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Vector3 arg0 = default(global::UnityEngine.Vector3);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, UnityEngine.Vector3> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, UnityEngine.Vector3>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Vector3_op_Multiply()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Vector3 arg0 = default(global::UnityEngine.Vector3);
|
|
|
+ float arg1 = default(float);
|
|
|
+ UnityEngine.Vector3 @operator = (arg0 * arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, float, UnityEngine.Vector3> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, float, UnityEngine.Vector3>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Vector3_op_Multiply_0()
|
|
|
+ {
|
|
|
+ float arg0 = default(float);
|
|
|
+ global::UnityEngine.Vector3 arg1 = default(global::UnityEngine.Vector3);
|
|
|
+ UnityEngine.Vector3 @operator = (arg0 * arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<float, UnityEngine.Vector3, UnityEngine.Vector3> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<float, UnityEngine.Vector3, UnityEngine.Vector3>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Vector3_op_Division()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Vector3 arg0 = default(global::UnityEngine.Vector3);
|
|
|
+ float arg1 = default(float);
|
|
|
+ UnityEngine.Vector3 @operator = (arg0 / arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, float, UnityEngine.Vector3> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, float, UnityEngine.Vector3>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Vector3_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Vector3 arg0 = default(global::UnityEngine.Vector3);
|
|
|
+ global::UnityEngine.Vector3 arg1 = default(global::UnityEngine.Vector3);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, UnityEngine.Vector3, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, UnityEngine.Vector3, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Vector3_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Vector3 arg0 = default(global::UnityEngine.Vector3);
|
|
|
+ global::UnityEngine.Vector3 arg1 = default(global::UnityEngine.Vector3);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, UnityEngine.Vector3, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, UnityEngine.Vector3, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Matrix4x4_op_Multiply()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Matrix4x4 arg0 = default(global::UnityEngine.Matrix4x4);
|
|
|
+ global::UnityEngine.Matrix4x4 arg1 = default(global::UnityEngine.Matrix4x4);
|
|
|
+ UnityEngine.Matrix4x4 @operator = (arg0 * arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Matrix4x4, UnityEngine.Matrix4x4, UnityEngine.Matrix4x4> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Matrix4x4, UnityEngine.Matrix4x4, UnityEngine.Matrix4x4>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Matrix4x4_op_Multiply_0()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Matrix4x4 arg0 = default(global::UnityEngine.Matrix4x4);
|
|
|
+ global::UnityEngine.Vector4 arg1 = default(global::UnityEngine.Vector4);
|
|
|
+ UnityEngine.Vector4 @operator = (arg0 * arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Matrix4x4, UnityEngine.Vector4, UnityEngine.Vector4> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Matrix4x4, UnityEngine.Vector4, UnityEngine.Vector4>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Matrix4x4_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Matrix4x4 arg0 = default(global::UnityEngine.Matrix4x4);
|
|
|
+ global::UnityEngine.Matrix4x4 arg1 = default(global::UnityEngine.Matrix4x4);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Matrix4x4, UnityEngine.Matrix4x4, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Matrix4x4, UnityEngine.Matrix4x4, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Matrix4x4_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Matrix4x4 arg0 = default(global::UnityEngine.Matrix4x4);
|
|
|
+ global::UnityEngine.Matrix4x4 arg1 = default(global::UnityEngine.Matrix4x4);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Matrix4x4, UnityEngine.Matrix4x4, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Matrix4x4, UnityEngine.Matrix4x4, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Bounds_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Bounds arg0 = default(global::UnityEngine.Bounds);
|
|
|
+ global::UnityEngine.Bounds arg1 = default(global::UnityEngine.Bounds);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Bounds, UnityEngine.Bounds, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Bounds, UnityEngine.Bounds, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Bounds_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Bounds arg0 = default(global::UnityEngine.Bounds);
|
|
|
+ global::UnityEngine.Bounds arg1 = default(global::UnityEngine.Bounds);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Bounds, UnityEngine.Bounds, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Bounds, UnityEngine.Bounds, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Color_op_Addition()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Color arg0 = default(global::UnityEngine.Color);
|
|
|
+ global::UnityEngine.Color arg1 = default(global::UnityEngine.Color);
|
|
|
+ UnityEngine.Color @operator = (arg0 + arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, UnityEngine.Color, UnityEngine.Color> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, UnityEngine.Color, UnityEngine.Color>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Color_op_Subtraction()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Color arg0 = default(global::UnityEngine.Color);
|
|
|
+ global::UnityEngine.Color arg1 = default(global::UnityEngine.Color);
|
|
|
+ UnityEngine.Color @operator = (arg0 - arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, UnityEngine.Color, UnityEngine.Color> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, UnityEngine.Color, UnityEngine.Color>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Color_op_Multiply()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Color arg0 = default(global::UnityEngine.Color);
|
|
|
+ global::UnityEngine.Color arg1 = default(global::UnityEngine.Color);
|
|
|
+ UnityEngine.Color @operator = (arg0 * arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, UnityEngine.Color, UnityEngine.Color> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, UnityEngine.Color, UnityEngine.Color>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Color_op_Multiply_0()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Color arg0 = default(global::UnityEngine.Color);
|
|
|
+ float arg1 = default(float);
|
|
|
+ UnityEngine.Color @operator = (arg0 * arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, float, UnityEngine.Color> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, float, UnityEngine.Color>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Color_op_Multiply_1()
|
|
|
+ {
|
|
|
+ float arg0 = default(float);
|
|
|
+ global::UnityEngine.Color arg1 = default(global::UnityEngine.Color);
|
|
|
+ UnityEngine.Color @operator = (arg0 * arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<float, UnityEngine.Color, UnityEngine.Color> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<float, UnityEngine.Color, UnityEngine.Color>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Color_op_Division()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Color arg0 = default(global::UnityEngine.Color);
|
|
|
+ float arg1 = default(float);
|
|
|
+ UnityEngine.Color @operator = (arg0 / arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, float, UnityEngine.Color> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, float, UnityEngine.Color>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Color_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Color arg0 = default(global::UnityEngine.Color);
|
|
|
+ global::UnityEngine.Color arg1 = default(global::UnityEngine.Color);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, UnityEngine.Color, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, UnityEngine.Color, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Color_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Color arg0 = default(global::UnityEngine.Color);
|
|
|
+ global::UnityEngine.Color arg1 = default(global::UnityEngine.Color);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, UnityEngine.Color, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, UnityEngine.Color, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Color_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Color arg0 = default(global::UnityEngine.Color);
|
|
|
+ UnityEngine.Vector4 conversion = ((UnityEngine.Vector4)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, UnityEngine.Vector4> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Color, UnityEngine.Vector4>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Color_op_Implicit_0()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Vector4 arg0 = default(global::UnityEngine.Vector4);
|
|
|
+ UnityEngine.Color conversion = ((UnityEngine.Color)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, UnityEngine.Color> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, UnityEngine.Color>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Vector4_op_Addition()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Vector4 arg0 = default(global::UnityEngine.Vector4);
|
|
|
+ global::UnityEngine.Vector4 arg1 = default(global::UnityEngine.Vector4);
|
|
|
+ UnityEngine.Vector4 @operator = (arg0 + arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, UnityEngine.Vector4, UnityEngine.Vector4> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, UnityEngine.Vector4, UnityEngine.Vector4>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Vector4_op_Subtraction()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Vector4 arg0 = default(global::UnityEngine.Vector4);
|
|
|
+ global::UnityEngine.Vector4 arg1 = default(global::UnityEngine.Vector4);
|
|
|
+ UnityEngine.Vector4 @operator = (arg0 - arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, UnityEngine.Vector4, UnityEngine.Vector4> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, UnityEngine.Vector4, UnityEngine.Vector4>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Vector4_op_UnaryNegation()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Vector4 arg0 = default(global::UnityEngine.Vector4);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, UnityEngine.Vector4> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, UnityEngine.Vector4>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Vector4_op_Multiply()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Vector4 arg0 = default(global::UnityEngine.Vector4);
|
|
|
+ float arg1 = default(float);
|
|
|
+ UnityEngine.Vector4 @operator = (arg0 * arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, float, UnityEngine.Vector4> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, float, UnityEngine.Vector4>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Vector4_op_Multiply_0()
|
|
|
+ {
|
|
|
+ float arg0 = default(float);
|
|
|
+ global::UnityEngine.Vector4 arg1 = default(global::UnityEngine.Vector4);
|
|
|
+ UnityEngine.Vector4 @operator = (arg0 * arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<float, UnityEngine.Vector4, UnityEngine.Vector4> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<float, UnityEngine.Vector4, UnityEngine.Vector4>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Vector4_op_Division()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Vector4 arg0 = default(global::UnityEngine.Vector4);
|
|
|
+ float arg1 = default(float);
|
|
|
+ UnityEngine.Vector4 @operator = (arg0 / arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, float, UnityEngine.Vector4> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, float, UnityEngine.Vector4>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Vector4_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Vector4 arg0 = default(global::UnityEngine.Vector4);
|
|
|
+ global::UnityEngine.Vector4 arg1 = default(global::UnityEngine.Vector4);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, UnityEngine.Vector4, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, UnityEngine.Vector4, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Vector4_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Vector4 arg0 = default(global::UnityEngine.Vector4);
|
|
|
+ global::UnityEngine.Vector4 arg1 = default(global::UnityEngine.Vector4);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, UnityEngine.Vector4, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, UnityEngine.Vector4, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Vector4_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Vector3 arg0 = default(global::UnityEngine.Vector3);
|
|
|
+ UnityEngine.Vector4 conversion = ((UnityEngine.Vector4)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, UnityEngine.Vector4> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector3, UnityEngine.Vector4>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Vector4_op_Implicit_0()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Vector4 arg0 = default(global::UnityEngine.Vector4);
|
|
|
+ UnityEngine.Vector3 conversion = ((UnityEngine.Vector3)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, UnityEngine.Vector3> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector4, UnityEngine.Vector3>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Vector4_op_Implicit_1()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Vector2 arg0 = default(global::UnityEngine.Vector2);
|
|
|
+ UnityEngine.Vector4 conversion = ((UnityEngine.Vector4)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector4> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Vector2, UnityEngine.Vector4>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Shader_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Shader_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Shader_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Material_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Material_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Material_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_ComputeShader_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_ComputeShader_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_ComputeShader_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_ShaderVariantCollection_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_ShaderVariantCollection_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_ShaderVariantCollection_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Rect_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Rect arg0 = default(global::UnityEngine.Rect);
|
|
|
+ global::UnityEngine.Rect arg1 = default(global::UnityEngine.Rect);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Rect, UnityEngine.Rect, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Rect, UnityEngine.Rect, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Rect_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Rect arg0 = default(global::UnityEngine.Rect);
|
|
|
+ global::UnityEngine.Rect arg1 = default(global::UnityEngine.Rect);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Rect, UnityEngine.Rect, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Rect, UnityEngine.Rect, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Mesh_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Mesh_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Mesh_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_RenderSettings_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_RenderSettings_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_RenderSettings_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_QualitySettings_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_QualitySettings_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_QualitySettings_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_RenderTexture_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_RenderTexture_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_RenderTexture_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_LightProbeProxyVolume_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_LightProbeProxyVolume_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_LightProbeProxyVolume_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_OcclusionPortal_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_OcclusionPortal_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_OcclusionPortal_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_OcclusionArea_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_OcclusionArea_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_OcclusionArea_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Flare_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Flare_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Flare_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_LensFlare_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_LensFlare_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_LensFlare_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Projector_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Projector_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Projector_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Light_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Light_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Light_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Skybox_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Skybox_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Skybox_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_MeshFilter_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_MeshFilter_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_MeshFilter_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Renderer_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Renderer_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Renderer_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_TrailRenderer_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_TrailRenderer_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_TrailRenderer_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_LineRenderer_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_LineRenderer_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_LineRenderer_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_SkinnedMeshRenderer_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_SkinnedMeshRenderer_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_SkinnedMeshRenderer_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_MeshRenderer_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_MeshRenderer_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_MeshRenderer_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_LightmapSettings_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_LightmapSettings_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_LightmapSettings_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_LightProbes_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_LightProbes_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_LightProbes_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_LightProbeGroup_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_LightProbeGroup_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_LightProbeGroup_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_BillboardAsset_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_BillboardAsset_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_BillboardAsset_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_BillboardRenderer_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_BillboardRenderer_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_BillboardRenderer_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_LODGroup_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_LODGroup_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_LODGroup_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_CustomRenderTexture_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_CustomRenderTexture_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_CustomRenderTexture_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Texture_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Texture_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Texture_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Texture2D_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Texture2D_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Texture2D_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Cubemap_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Cubemap_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Cubemap_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Texture3D_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Texture3D_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Texture3D_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Texture2DArray_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Texture2DArray_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Texture2DArray_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_CubemapArray_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_CubemapArray_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_CubemapArray_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_SparseTexture_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_SparseTexture_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_SparseTexture_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Transform_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Transform_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Transform_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_RectTransform_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_RectTransform_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_RectTransform_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_SpriteRenderer_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_SpriteRenderer_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_SpriteRenderer_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Sprite_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Sprite_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Sprite_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_U2D_SpriteAtlas_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_U2D_SpriteAtlas_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_U2D_SpriteAtlas_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Networking_PlayerConnection_PlayerConnection_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Networking_PlayerConnection_PlayerConnection_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Networking_PlayerConnection_PlayerConnection_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_SceneManagement_Scene_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.SceneManagement.Scene arg0 = default(global::UnityEngine.SceneManagement.Scene);
|
|
|
+ global::UnityEngine.SceneManagement.Scene arg1 = default(global::UnityEngine.SceneManagement.Scene);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.Scene, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.Scene, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_SceneManagement_Scene_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.SceneManagement.Scene arg0 = default(global::UnityEngine.SceneManagement.Scene);
|
|
|
+ global::UnityEngine.SceneManagement.Scene arg1 = default(global::UnityEngine.SceneManagement.Scene);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.Scene, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.SceneManagement.Scene, UnityEngine.SceneManagement.Scene, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Rendering_GraphicsSettings_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Rendering_GraphicsSettings_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Rendering_GraphicsSettings_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Rendering_SortingGroup_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Rendering_SortingGroup_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Rendering_SortingGroup_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Experimental_Rendering_RayTracingShader_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Experimental_Rendering_RayTracingShader_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Experimental_Rendering_RayTracingShader_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Playables_PlayableDirector_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Playables_PlayableDirector_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Playables_PlayableDirector_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_GUISkin_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_GUISkin_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_GUISkin_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_ParticleSystem_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_ParticleSystem_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_ParticleSystem_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_ParticleSystemRenderer_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_ParticleSystemRenderer_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_ParticleSystemRenderer_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_ParticleSystemForceField_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_ParticleSystemForceField_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_ParticleSystemForceField_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_ArticulationBody_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_ArticulationBody_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_ArticulationBody_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_PhysicMaterial_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_PhysicMaterial_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_PhysicMaterial_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Rigidbody_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Rigidbody_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Rigidbody_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_MeshCollider_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_MeshCollider_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_MeshCollider_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_BoxCollider_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_BoxCollider_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_BoxCollider_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_CharacterJoint_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_CharacterJoint_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_CharacterJoint_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Collider_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Collider_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Collider_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_CharacterController_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_CharacterController_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_CharacterController_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_CapsuleCollider_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_CapsuleCollider_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_CapsuleCollider_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_SphereCollider_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_SphereCollider_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_SphereCollider_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_ConstantForce_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_ConstantForce_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_ConstantForce_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Joint_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Joint_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Joint_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_HingeJoint_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_HingeJoint_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_HingeJoint_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_SpringJoint_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_SpringJoint_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_SpringJoint_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_FixedJoint_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_FixedJoint_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_FixedJoint_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_ConfigurableJoint_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_ConfigurableJoint_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_ConfigurableJoint_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_RaycastHit2D_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.RaycastHit2D arg0 = default(global::UnityEngine.RaycastHit2D);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.RaycastHit2D, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.RaycastHit2D, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Rigidbody2D_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Rigidbody2D_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Rigidbody2D_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Collider2D_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Collider2D_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Collider2D_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_CustomCollider2D_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_CustomCollider2D_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_CustomCollider2D_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_CircleCollider2D_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_CircleCollider2D_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_CircleCollider2D_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_CapsuleCollider2D_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_CapsuleCollider2D_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_CapsuleCollider2D_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_EdgeCollider2D_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_EdgeCollider2D_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_EdgeCollider2D_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_BoxCollider2D_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_BoxCollider2D_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_BoxCollider2D_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_PolygonCollider2D_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_PolygonCollider2D_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_PolygonCollider2D_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_CompositeCollider2D_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_CompositeCollider2D_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_CompositeCollider2D_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Joint2D_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Joint2D_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Joint2D_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AnchoredJoint2D_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AnchoredJoint2D_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AnchoredJoint2D_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_SpringJoint2D_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_SpringJoint2D_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_SpringJoint2D_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_DistanceJoint2D_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_DistanceJoint2D_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_DistanceJoint2D_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_FrictionJoint2D_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_FrictionJoint2D_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_FrictionJoint2D_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_HingeJoint2D_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_HingeJoint2D_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_HingeJoint2D_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_RelativeJoint2D_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_RelativeJoint2D_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_RelativeJoint2D_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_SliderJoint2D_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_SliderJoint2D_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_SliderJoint2D_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_TargetJoint2D_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_TargetJoint2D_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_TargetJoint2D_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_FixedJoint2D_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_FixedJoint2D_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_FixedJoint2D_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_WheelJoint2D_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_WheelJoint2D_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_WheelJoint2D_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Effector2D_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Effector2D_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Effector2D_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AreaEffector2D_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AreaEffector2D_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_AreaEffector2D_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_BuoyancyEffector2D_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_BuoyancyEffector2D_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_BuoyancyEffector2D_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_PointEffector2D_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_PointEffector2D_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_PointEffector2D_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_PlatformEffector2D_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_PlatformEffector2D_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_PlatformEffector2D_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_SurfaceEffector2D_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_SurfaceEffector2D_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_SurfaceEffector2D_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_PhysicsUpdateBehaviour2D_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_PhysicsUpdateBehaviour2D_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_PhysicsUpdateBehaviour2D_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_ConstantForce2D_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_ConstantForce2D_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_ConstantForce2D_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_PhysicsMaterial2D_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_PhysicsMaterial2D_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_PhysicsMaterial2D_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_SpriteMask_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_SpriteMask_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_SpriteMask_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_TerrainLayer_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_TerrainLayer_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_TerrainLayer_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_TerrainData_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_TerrainData_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_TerrainData_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Terrain_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Terrain_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Terrain_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Tree_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Tree_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Tree_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_TerrainCollider_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_TerrainCollider_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_TerrainCollider_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_TextMesh_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_TextMesh_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_TextMesh_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Font_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Font_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Font_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Tilemaps_Tile_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Tilemaps_Tile_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Tilemaps_Tile_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Tilemaps_Tilemap_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Tilemaps_Tilemap_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Tilemaps_Tilemap_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Tilemaps_TilemapRenderer_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Tilemaps_TilemapRenderer_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Tilemaps_TilemapRenderer_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Tilemaps_TilemapCollider2D_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Tilemaps_TilemapCollider2D_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Tilemaps_TilemapCollider2D_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Canvas_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Canvas_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Canvas_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_CanvasRenderer_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_CanvasRenderer_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_CanvasRenderer_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_CanvasGroup_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_CanvasGroup_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_CanvasGroup_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UIElements_VectorImage_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UIElements_VectorImage_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UIElements_VectorImage_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UIElements_UIDocument_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UIElements_UIDocument_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UIElements_UIDocument_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UIElements_PanelSettings_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UIElements_PanelSettings_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UIElements_PanelSettings_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UIElements_PanelTextSettings_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UIElements_PanelTextSettings_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UIElements_PanelTextSettings_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UIElements_VisualTreeAsset_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UIElements_VisualTreeAsset_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UIElements_VisualTreeAsset_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UIElements_StyleSheet_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UIElements_StyleSheet_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UIElements_StyleSheet_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UIElements_ThemeStyleSheet_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UIElements_ThemeStyleSheet_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UIElements_ThemeStyleSheet_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_WheelCollider_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_WheelCollider_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_WheelCollider_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Video_VideoPlayer_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Video_VideoPlayer_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Video_VideoPlayer_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Video_VideoClip_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Video_VideoClip_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_Video_VideoClip_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_WindZone_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_WindZone_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_WindZone_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void JsonNetSample_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void JsonNetSample_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void JsonNetSample_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void CommandBufferBlurRefraction_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void CommandBufferBlurRefraction_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void CommandBufferBlurRefraction_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void RotationController_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void RotationController_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void RotationController_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UIWindowBase_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UIWindowBase_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UIWindowBase_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void AOTGenericReferences_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void AOTGenericReferences_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void AOTGenericReferences_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void ConsoleToScreen_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void ConsoleToScreen_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void ConsoleToScreen_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void LoadDll_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void LoadDll_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void LoadDll_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void ChatController_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void ChatController_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void ChatController_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void DropdownSample_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void DropdownSample_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void DropdownSample_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void EnvMapAnimator_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void EnvMapAnimator_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void EnvMapAnimator_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_TMP_DigitValidator_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_TMP_DigitValidator_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_TMP_DigitValidator_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_TMP_PhoneNumberValidator_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_TMP_PhoneNumberValidator_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_TMP_PhoneNumberValidator_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_TMP_TextEventHandler_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_TMP_TextEventHandler_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_TMP_TextEventHandler_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_Benchmark01_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_Benchmark01_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_Benchmark01_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_Benchmark01_UGUI_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_Benchmark01_UGUI_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_Benchmark01_UGUI_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_Benchmark02_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_Benchmark02_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_Benchmark02_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_Benchmark03_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_Benchmark03_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_Benchmark03_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_Benchmark04_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_Benchmark04_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_Benchmark04_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_CameraController_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_CameraController_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_CameraController_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_ObjectSpin_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_ObjectSpin_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_ObjectSpin_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_ShaderPropAnimator_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_ShaderPropAnimator_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_ShaderPropAnimator_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_SimpleScript_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_SimpleScript_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_SimpleScript_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_SkewTextExample_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_SkewTextExample_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_SkewTextExample_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_TeleType_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_TeleType_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_TeleType_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_TextConsoleSimulator_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_TextConsoleSimulator_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_TextConsoleSimulator_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_TextMeshProFloatingText_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_TextMeshProFloatingText_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_TextMeshProFloatingText_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_TextMeshSpawner_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_TextMeshSpawner_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_TextMeshSpawner_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_TMPro_InstructionOverlay_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_TMPro_InstructionOverlay_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_TMPro_InstructionOverlay_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_TMP_ExampleScript_01_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_TMP_ExampleScript_01_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_TMP_ExampleScript_01_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_TMP_FrameRateCounter_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_TMP_FrameRateCounter_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_TMP_FrameRateCounter_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_TMP_TextEventCheck_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_TMP_TextEventCheck_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_TMP_TextEventCheck_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_TMP_TextInfoDebugTool_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_TMP_TextInfoDebugTool_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_TMP_TextInfoDebugTool_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_TMP_TextSelector_A_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_TMP_TextSelector_A_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_TMP_TextSelector_A_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_TMP_TextSelector_B_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_TMP_TextSelector_B_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_TMP_TextSelector_B_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_TMP_UiFrameRateCounter_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_TMP_UiFrameRateCounter_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_TMP_UiFrameRateCounter_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_VertexColorCycler_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_VertexColorCycler_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_VertexColorCycler_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_VertexJitter_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_VertexJitter_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_VertexJitter_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_VertexShakeA_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_VertexShakeA_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_VertexShakeA_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_VertexShakeB_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_VertexShakeB_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_VertexShakeB_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_VertexZoom_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_VertexZoom_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_VertexZoom_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_WarpTextExample_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_WarpTextExample_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_Examples_WarpTextExample_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_SpatialTracking_TrackedPoseDriver_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_SpatialTracking_TrackedPoseDriver_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_SpatialTracking_TrackedPoseDriver_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_Button_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_Button_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_Button_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_Dropdown_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_Dropdown_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_Dropdown_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_GraphicRaycaster_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_GraphicRaycaster_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_GraphicRaycaster_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_Image_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_Image_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_Image_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_InputField_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_InputField_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_InputField_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_AspectRatioFitter_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_AspectRatioFitter_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_AspectRatioFitter_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_CanvasScaler_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_CanvasScaler_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_CanvasScaler_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_ContentSizeFitter_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_ContentSizeFitter_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_ContentSizeFitter_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_GridLayoutGroup_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_GridLayoutGroup_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_GridLayoutGroup_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_HorizontalLayoutGroup_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_HorizontalLayoutGroup_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_HorizontalLayoutGroup_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_LayoutElement_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_LayoutElement_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_LayoutElement_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_VerticalLayoutGroup_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_VerticalLayoutGroup_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_VerticalLayoutGroup_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_Mask_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_Mask_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_Mask_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_RawImage_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_RawImage_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_RawImage_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_RectMask2D_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_RectMask2D_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_RectMask2D_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_Scrollbar_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_Scrollbar_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_Scrollbar_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_ScrollRect_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_ScrollRect_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_ScrollRect_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_Selectable_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_Selectable_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_Selectable_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_Slider_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_Slider_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_Slider_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_Text_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_Text_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_Text_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_Toggle_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_Toggle_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_Toggle_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_ToggleGroup_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_ToggleGroup_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_ToggleGroup_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_Outline_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_Outline_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_Outline_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_PositionAsUV1_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_PositionAsUV1_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_PositionAsUV1_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_Shadow_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_Shadow_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UI_Shadow_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UIElements_PanelEventHandler_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UIElements_PanelEventHandler_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UIElements_PanelEventHandler_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UIElements_PanelRaycaster_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UIElements_PanelRaycaster_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_UIElements_PanelRaycaster_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_EventSystems_EventSystem_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_EventSystems_EventSystem_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_EventSystems_EventSystem_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_EventSystems_EventTrigger_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_EventSystems_EventTrigger_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_EventSystems_EventTrigger_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_EventSystems_BaseInput_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_EventSystems_BaseInput_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_EventSystems_BaseInput_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_EventSystems_StandaloneInputModule_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_EventSystems_StandaloneInputModule_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_EventSystems_StandaloneInputModule_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_EventSystems_Physics2DRaycaster_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_EventSystems_Physics2DRaycaster_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_EventSystems_Physics2DRaycaster_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_EventSystems_PhysicsRaycaster_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_EventSystems_PhysicsRaycaster_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void UnityEngine_EventSystems_PhysicsRaycaster_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_TextContainer_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_TextContainer_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_TextContainer_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_TextMeshPro_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_TextMeshPro_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_TextMeshPro_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_TextMeshProUGUI_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_TextMeshProUGUI_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_TextMeshProUGUI_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_TMP_ColorGradient_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_TMP_ColorGradient_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_TMP_ColorGradient_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_TMP_Dropdown_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_TMP_Dropdown_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_TMP_Dropdown_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_TMP_FontAsset_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_TMP_FontAsset_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_TMP_FontAsset_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_TMP_InputField_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_TMP_InputField_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_TMP_InputField_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_TMP_PackageResourceImporterWindow_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_TMP_PackageResourceImporterWindow_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_TMP_PackageResourceImporterWindow_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_TMP_ScrollbarEventHandler_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_TMP_ScrollbarEventHandler_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_TMP_ScrollbarEventHandler_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_TMP_SelectionCaret_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_TMP_SelectionCaret_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_TMP_SelectionCaret_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_TMP_Settings_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_TMP_Settings_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_TMP_Settings_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_TMP_SpriteAnimator_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_TMP_SpriteAnimator_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_TMP_SpriteAnimator_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_TMP_SpriteAsset_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_TMP_SpriteAsset_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_TMP_SpriteAsset_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_TMP_StyleSheet_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_TMP_StyleSheet_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_TMP_StyleSheet_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_TMP_SubMesh_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_TMP_SubMesh_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_TMP_SubMesh_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_TMP_SubMeshUI_op_Implicit()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ bool conversion = ((bool)(arg0));
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_TMP_SubMeshUI_op_Equality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 == arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ [global::UnityEngine.Scripting.PreserveAttribute()]
|
|
|
+ public static void TMPro_TMP_SubMeshUI_op_Inequality()
|
|
|
+ {
|
|
|
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
|
|
|
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
|
|
|
+ bool @operator = (arg0 != arg1);
|
|
|
+ global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool> optimized = new global::Unity.VisualScripting.StaticFunctionInvoker<UnityEngine.Object, UnityEngine.Object, bool>(default(global::System.Reflection.MethodInfo));
|
|
|
+ optimized.Invoke(null, arg0, arg1);
|
|
|
+ optimized.Invoke(default(object[]));
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|