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- using System.Collections;
- using System.Collections.Generic;
- using SC.InputSystem;
- using UnityEngine;
- using UnityEngine.EventSystems;
- public class MoveTest : DragComponent
- {
- public override void HideBoxEdit()
- {
- base.HideBoxEdit();
- }
- public override void ShowBoxEdit()
- {
- base.ShowBoxEdit();
- }
- public override void OnSCPointerDown(InputDevicePartBase part, SCPointEventData eventData)
- {
- base.OnSCPointerDown(part, eventData);
- }
- public override void OnSCPointerUp(InputDevicePartBase part, SCPointEventData eventData)
- {
- base.OnSCPointerUp(part, eventData);
- }
- public override void OnSCPointerDrag(InputDevicePartBase part, SCPointEventData eventData)
- {
- base.OnSCPointerDrag(part, eventData);
- changeLine();
- }
- public override void Update()
- {
- base.Update();
- }
- public override void InitEulerManager()
- {
- base.InitEulerManager();
- }
- public override void InitScaleManager()
- {
- base.InitScaleManager();
-
- }
- }
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