MoveTest.cs 1.1 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using SC.InputSystem;
  4. using UnityEngine;
  5. using UnityEngine.EventSystems;
  6. public class MoveTest : DragComponent
  7. {
  8. public override void HideBoxEdit()
  9. {
  10. base.HideBoxEdit();
  11. }
  12. public override void ShowBoxEdit()
  13. {
  14. base.ShowBoxEdit();
  15. }
  16. public override void OnSCPointerDown(InputDevicePartBase part, SCPointEventData eventData)
  17. {
  18. base.OnSCPointerDown(part, eventData);
  19. }
  20. public override void OnSCPointerUp(InputDevicePartBase part, SCPointEventData eventData)
  21. {
  22. base.OnSCPointerUp(part, eventData);
  23. }
  24. public override void OnSCPointerDrag(InputDevicePartBase part, SCPointEventData eventData)
  25. {
  26. base.OnSCPointerDrag(part, eventData);
  27. changeLine();
  28. }
  29. public override void Update()
  30. {
  31. base.Update();
  32. }
  33. public override void InitEulerManager()
  34. {
  35. base.InitEulerManager();
  36. }
  37. public override void InitScaleManager()
  38. {
  39. base.InitScaleManager();
  40. }
  41. }