- using UnityEngine;
- using System.Collections;
- namespace Engine.Net
- {
- /// <summary>Socket连接消息</summary>
- public class NetCode
- {
- /// <summary>Socket连接失败</summary>
- public const int MSG_CONE_CONNECT_FAIL = 100;
- /// <summary>Socket连接成功</summary>
- public const int MSG_CONE_CONNECT_SUCCESS = 101;
- }
- }
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