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- using UnityEngine;
- [ExecuteInEditMode]
- [AddComponentMenu("Image Effects/Twirl")]
- public class TwirlEffect : ImageEffectBase {
- public Vector2 radius = new Vector2(0.3F,0.3F);
- public float angle = 50;
- public Vector2 center = new Vector2 (0.5F, 0.5F);
- // Called by camera to apply image effect
- void OnRenderImage (RenderTexture source, RenderTexture destination) {
- ImageEffects.RenderDistortion (material, source, destination, angle, center, radius);
- }
- }
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