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- using UnityEngine;
- [ExecuteInEditMode]
- [AddComponentMenu("Image Effects/Sepia Tone")]
- public class SepiaToneEffect : ImageEffectBase {
- // Called by camera to apply image effect
- void OnRenderImage (RenderTexture source, RenderTexture destination) {
- Graphics.Blit (source, destination, material);
- }
- }
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