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- // Implements Edge Detection using a Roberts cross filter.
- using UnityEngine;
- [ExecuteInEditMode]
- [AddComponentMenu("Image Effects/Edge Detection (Color)")]
- public class EdgeDetectEffect : ImageEffectBase
- {
- public float threshold = 0.2F;
-
- // Called by camera to apply image effect
- void OnRenderImage (RenderTexture source, RenderTexture destination)
- {
- material.SetFloat ("_Treshold", threshold * threshold);
- Graphics.Blit (source, destination, material);
- }
- }
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