HardSurface Pro Draw Last Opaque.shader 1.1 KB

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  1. //Hard Surface Shader Package, Written for the Unity engine by Bruno Rime: http://www.behance.net/brunorime brunorime@gmail.com
  2. Shader "HardSurface/Hardsurface Pro/Draw Last/Opaque"{
  3. Properties {
  4. _Color ("Main Color", Color) = (1,1,1,1)
  5. _SpecColor ("Specular Color", Color) = (1, 1, 1, 1)
  6. _Shininess ("Shininess", Range (0.01, 3)) = 1.5
  7. _Gloss("Gloss", Range (0.00, 1)) = .5
  8. _Reflection("Reflection", Range (0.00, 1)) = 0.5
  9. _Cube ("Reflection Cubemap", Cube) = "Black" { TexGen CubeReflect }
  10. _FrezPow("Fresnel Reflection",Range(0,1024)) = 512
  11. _FrezFalloff("Fresnal/EdgeAlpha Falloff",Range(0,10)) = 4
  12. _EdgeAlpha("Edge Alpha",Range(0,1)) = 0
  13. _Metalics("Metalics",Range(0,1)) = .5
  14. }
  15. SubShader {
  16. Tags {"Queue"="Geometry+300" "RenderType"="Opaque" "IgnoreProjector"="False" }
  17. UsePass "Hidden/Hardsurface Pro Front Opaque/FORWARD"
  18. GrabPass {
  19. Tags {"LightMode" = "Always"}
  20. }
  21. Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "LightMode" = "Always"}
  22. UsePass "Hidden/Hardsurface Pro ScreenSpace Reflection/SSREFLECTION"
  23. }
  24. Fallback "Diffuse"
  25. }