HardSurface Free Opaque.shader 737 B

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  1. Shader "HardSurface/Hardsurface Free/Opaque"{
  2. Properties {
  3. _Color ("Main Color", Color) = (1,1,1,1)
  4. _SpecColor ("Specular Color", Color) = (1, 1, 1, 1)
  5. _Shininess ("Shininess", Range (0.01, 3)) = 1.5
  6. _Gloss("Gloss", Range (0.00, 1)) = .5
  7. _Reflection("Reflection", Range (0.00, 1)) = 0.5
  8. _Cube ("Reflection Cubemap", Cube) = "Black" { TexGen CubeReflect }
  9. _FrezPow("Fresnel Reflection",Range(0,1024)) = 512
  10. _FrezFalloff("Fresnal/EdgeAlpha Falloff",Range(0,10)) = 4
  11. _EdgeAlpha("Edge Alpha",Range(0,1)) = 0
  12. _Metalics("Metalics",Range(0,1)) = .5
  13. }
  14. SubShader {
  15. Tags {"Queue"="Geometry" "RenderType"="Opaque" "IgnoreProjector"="False" }
  16. UsePass "Hidden/Hardsurface Pro Front Opaque/FORWARD"
  17. }
  18. Fallback "Diffuse"
  19. }