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- //Hard Surface Shader Package, Written for the Unity engine by Bruno Rime: http://www.behance.net/brunorime brunorime@gmail.com
- Shader "HardSurface/Hardsurface/Draw First/Transparent"{
- Properties {
- _Color ("Main Color", Color) = (1,1,1,1)
- _SpecColor ("Specular Color", Color) = (1, 1, 1, 1)
- _Shininess ("Shininess", Range (0.01, 3)) = 1.5
- _Gloss("Gloss", Range (0.00, 1)) = .5
- _Reflection("Reflection", Range (0.00, 1)) = 0.5
- _Cube ("Reflection Cubemap", Cube) = "Black" { TexGen CubeReflect }
- _FrezPow("Fresnel Reflection",Range(0,1024)) = 512
- _FrezFalloff("Fresnal/EdgeAlpha Falloff",Range(0,10)) = 4
- _EdgeAlpha("Edge Alpha",Range(0,1)) = 0
- _Metalics("Metalics",Range(0,1)) = .5
-
-
- }
- SubShader {
- // Front Faces
- Tags {"Queue"="Transparent-250" "IgnoreProjector"="True" "RenderType"="Transparent" }
- UsePass "Hidden/Hardsurface Pro Front Transparent/FORWARD"
-
- }
- }
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