FTME01_BG.mat 912 B

12345678910111213141516171819202122232425262728293031
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 6
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInternal: {fileID: 0}
  9. m_Name: FTME01_BG
  10. m_Shader: {fileID: 2, guid: 0000000000000000f000000000000000, type: 0}
  11. m_ShaderKeywords:
  12. m_LightmapFlags: 4
  13. m_EnableInstancingVariants: 0
  14. m_DoubleSidedGI: 0
  15. m_CustomRenderQueue: -1
  16. stringTagMap: {}
  17. disabledShaderPasses: []
  18. m_SavedProperties:
  19. serializedVersion: 3
  20. m_TexEnvs:
  21. - _BumpMap:
  22. m_Texture: {fileID: 2800000, guid: eeeb460ea64ab8d4abddd874dfb4bd49, type: 3}
  23. m_Scale: {x: 10, y: 10}
  24. m_Offset: {x: 0, y: 0}
  25. - _MainTex:
  26. m_Texture: {fileID: 2800000, guid: db8c9df2818d74f40a789f4cc56c12eb, type: 3}
  27. m_Scale: {x: 10, y: 10}
  28. m_Offset: {x: 0, y: 0}
  29. m_Floats: []
  30. m_Colors:
  31. - _Color: {r: 1, g: 1, b: 1, a: 1}