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- using UnityEngine;
- using UnityEngine.Playables;
- using UnityEngine.Timeline;
- [TrackColor(0.855f, 0.8623f, 0.87f)]
- [TrackClipType(typeof(TimeDilationClip))]
- public class TimeDilationTrack : TrackAsset
- {
- public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
- {
- return ScriptPlayable<TimeDilationMixerBehaviour>.Create (graph, inputCount);
- }
- }
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