TimeDilationBehaviour.cs 208 B

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  1. using System;
  2. using UnityEngine;
  3. using UnityEngine.Playables;
  4. using UnityEngine.Timeline;
  5. [Serializable]
  6. public class TimeDilationBehaviour : PlayableBehaviour
  7. {
  8. public float timeScale = 1f;
  9. }