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- using System;
- using UnityEngine;
- using UnityEngine.Playables;
- using UnityEngine.Timeline;
- [Serializable]
- public class NavMeshAgentControlClip : PlayableAsset, ITimelineClipAsset
- {
- public ExposedReference<Transform> destination;
- [HideInInspector]
- public NavMeshAgentControlBehaviour template = new NavMeshAgentControlBehaviour ();
- public ClipCaps clipCaps
- {
- get { return ClipCaps.None; }
- }
- public override Playable CreatePlayable (PlayableGraph graph, GameObject owner)
- {
- var playable = ScriptPlayable<NavMeshAgentControlBehaviour>.Create (graph, template);
- NavMeshAgentControlBehaviour clone = playable.GetBehaviour ();
- clone.destination = destination.Resolve (graph.GetResolver ());
- return playable;
- }
- }
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