- using System;
- using UnityEngine;
- using UnityEngine.Playables;
- using UnityEngine.Timeline;
- [Serializable]
- public class NavMeshAgentControlBehaviour : PlayableBehaviour
- {
- public Transform destination;
- public bool destinationSet;
- public override void OnPlayableCreate (Playable playable)
- {
- destinationSet = false;
- }
- }
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