- using System;
- using UnityEngine;
- using UnityEngine.Playables;
- using UnityEngine.Timeline;
- [Serializable]
- public class LightControlBehaviour : PlayableBehaviour
- {
- public Color color = Color.white;
- public float intensity = 1f;
- public float bounceIntensity = 1f;
- public float range = 10f;
- }
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