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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class ProgressVolume : ProgressEdit
- {
- public TextMesh text;
- public AudioSource audio;
- public override void Start()
- {
- base.Start();
- setValue(audio.volume);
- }
- public override void setValue(float f)
- {
- audio.volume = f;
- string aa = (f * 100).ToString("F0");
- text.text = "音量大小:" + aa;
- base.setValue(f);
- }
- }
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