UIParentPoint.cs 326 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class UIParentPoint : MonoBehaviour {
  5. private static UIParentPoint _Instance;
  6. public static UIParentPoint Instance { get { return _Instance; } }
  7. private void Awake()
  8. {
  9. _Instance = this;
  10. }
  11. }