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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class PopUpdate : PopBase
- {
- [SerializeField]
- private Game3DButton OkBtn;
- [SerializeField]
- private TextMesh MText;
- [SerializeField]
- private TextMesh DescText;//更新描述
- private string str_format = "有新版本 {0} 可以使用 \n点击确定开始更新";
- protected override void Start()
- {
- OkBtn.onClick.AddListener(OnClick);
- }
- //框体类型
- public override PopType MType { get { return PopType.Msg; } }
- public override void Show(System.Object data)
- {
- UpdataData mUpdataData = (UpdataData)data;
- if(mUpdataData.debug)
- {
- this.MText.text = string.Format(str_format, mUpdataData.debug_ver);
- this.DescText.text = mUpdataData.debug_desc;
- }
- else
- {
- this.MText.text = string.Format(str_format, mUpdataData.online_ver);
- this.DescText.text = mUpdataData.desc;
- }
- base.Show();
- }
- private void OnClick()
- {
- this.Hide();
- MessageCenterController.Instance.Broadcast(GameEnum.MESSAGE_UPDATE_START);
- }
- }
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