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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using ShadowKit;
- using ShadowKit.Action;
- using SC.InputSystem;
- public class PlayProgress : MonoBehaviour {
- void Start () {
-
- }
-
- void Update () {
- if (API_InputSystem.Target == gameObject)
- {
-
- float v = Mathf.InverseLerp(-0.2f, 0.7f, API_InputSystem.Position.x);
- Debug.Log(API_InputSystem.Position.x + " " + transform.position.x + " " + v);
- }
- }
- }
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