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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using ShadowKit;
- using ShadowKit.Action;
- using SC.InputSystem;
- public class ClickButtonPlayTimeLine : PointerDelegate
- {
- void Start () {
-
- }
- protected override void partAnyKeyDownDelegate(InputKeyCode keyCode, InputDevicePartBase part)
- {
- if (keyCode == InputKeyCode.Trigger)
- {
- if (API_InputSystem.Target != gameObject)
- {
- return;
- }
- MessageCenterController.Instance.Broadcast(GameEnum.MESSAGE_TIMELINBUTTON_CLICK);
- }
-
- }
- }
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