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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.Video;
- public class EffectBaseManager : MonoBehaviour
- {
- //影片组
- [SerializeField]
- private VideoClip[] clips;
- [SerializeField]
- private PopType[] clipTypes;
- //荧幕
- [SerializeField]
- private EffectScreen eScreen;
- private Dictionary<PopType, VideoClip> clipDict = new Dictionary<PopType, VideoClip>();
- void Start()
- {
- MessageCenterController.Instance.Register(GameEnum.MESSAGE_HIDE_POP_BY_TYPE, HidePop);//影藏弹框
- MessageCenterController.Instance.Register(GameEnum.MESSAGE_SHOW_POP_BY_TYPE, ShowPop);//显示弹框
- for (int i = 0; i < clips.Length; i++)
- {
- if(clipTypes.Length < i -1)
- {
- CDebug.Log("报错" + i);
- }
- clipDict.Add(clipTypes[i], clips[i]);
- }
- }
- // Update is called once per frame
- void Update()
- {
- if(Input.GetKeyDown(KeyCode.P))
- {
- ChangeMovie();
- }
- }
- private void HidePop(System.Object data = null)
- {
- PopType t = (PopType)data;
- }
- private void ShowPop(System.Object data = null)
- {
- ShowPopData t = data as ShowPopData;
- if(clipDict.ContainsKey(t.t))
- {
- eScreen.ChangeMoive(clipDict[t.t]);
- }
- }
- //换片
- private void ChangeMovie()
- {
- eScreen.ChangeMoive(clips[Random.Range(0, clips.Length)]);
- }
- }
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