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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- //和账号无关的游戏数据
- public class GameConfigData
- {
- private static GameConfigData _instance;
- public static GameConfigData Instance
- {
- get
- {
- if (_instance == null)
- {
- _instance = new GameConfigData();
- }
- return _instance;
- }
- }
- public bool IsConfigInitialized = false;//配置信息是否初始化完成
- public CourseData course_data;//课程配置信息
- private GameConfigData()
- {
- course_data = new CourseData();
- }
- }
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