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- using UnityEngine;
- using System.Collections;
- public class ServerMethod {
- /// <summary>启动游戏时获取支付用二维码</summary>
- public const string SERVER_QRCODE = "qrcode/";
- /// <summary>获取等待游戏的玩家列表</summary>
- public const string GET_PLAYER_LIST = "game_list/";
- /// <summary>开始一次游戏</summary>
- public const string SERVER_START_GAME = "start/";
- /// <summary>提交游戏结果</summary>
- public const string SERVER_COMMIT_GAME = "end/";
- /// <summary>获取排行榜</summary>
- public const string SERVER_GET_RANK = "rank/";
-
- }
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