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- using UnityEngine;
- using System.Collections;
- public class ServerMethod {
-
- public const string SERVER_QRCODE = "qrcode/";
-
- public const string GET_PLAYER_LIST = "game_list/";
-
- public const string SERVER_START_GAME = "start/";
-
- public const string SERVER_COMMIT_GAME = "end/";
-
- public const string SERVER_GET_RANK = "rank/";
-
- }
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