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- - ULTIMATE VFX (v3.1.0):
- DOCUMENTATION: http://www.mirzabeig.com/products/ultimate-vfx/documentation/
- Prefabs can be found under...
- - "Particle System/Ultimate VFX/1 - Assets/Prefabs/"
- - "Particle System/Ultimate VFX/2 - Expansions/XP ACTION/Prefabs/"
- - "Particle System/Ultimate VFX/2 - Expansions/XP STORM/Prefabs/"
- - "Particle System/Ultimate VFX/2 - Expansions/XP SHOCKWAVES/Prefabs/"
- - "Particle System/Ultimate VFX/2 - Expansions/XP TITLES/Prefabs/"
- Tools:
- - Window -> Tools -> Mirza Beig
- Hidden controls:
- - Holding left-clicking when in "oneshot" particle mode will continously spawn the current prefab.
- XX -- CHANGE LOG -- XX
- v3.1.0:
- - Updated fire and explosion effects with sharper, higher resolution textures.
- - Added some new prefabs for Action VFX using the new textures.
- - Awesome new custom texture distortion and noise shader for particles (additive + alpha blended).
- - New "Particle Force Field" asset now included.
- - New "Particle Plexus" asset now included.
- v3.0.0:
- - Massive update!
- - Several new textures and shaders for realistic/cinematic fire, smoke, fog, explosions, etc.
- - Of course, there are also several new prefabs showing off how to use these new additions :)
- v2.7.3:
- - Fixed some more missing material issues (Titles XP).
- - Added several new particle shader variations for animation blending and distance fade.
- v2.7.2:
- - Fixed missing material on several prefabs.
- ...
- -- This was caused by deletion of old distortion presets in v2.7.1.
-
- - Revamped some of the prefabs with the new distortion shader.
- - Specifying particles on a force affector will make it only apply to those systems even if attached to a particle system directly.
-
- - Updated expansion version numbers (because of new distortion shader and prefab updates).
- v2.7.1:
- - New snow textures.
- - Massively improved distortion shader.
- - Changed material naming convention.
- - Fixed an error caused by incorrectly included external files.
- v2.7.0:
- - Beginning preperations for version 3.0 (yes, it will be a free update).
- - A few more prefabs... of course :)
- - Nicer looking demo scenes.
- - Several new demos added (Gravity Clock, Comet Ocean, etc.).
- - Updated to using Unity's new Post-Processing Stack.
- ...
- -- Still using the old Global Fog because editor fog is really bad.
- -- Profile is included! You can get the same look for demos just by having the asset in your project.
- v2.6.5:
- - New component: PARTICLE PLEXUS!
- ...
- -- Refer to documentation for more details.
- - Significant improvements to force affectors.
- ...
- -- Performance (faster + no persistent GC allocations).
- -- Several bugfixes due to simulation spaces and scale modes.
- - Some more prefabs.
- v2.6.2:
- - Total of 300+ prefabs.
- - Updated distortion shaders.
- - Updated and added new trail textures.
- - Updated snow sheet textures.
- - Updated Particle Scaler for 5.5. New features!
- - Cleaned/removed some textures.
- - Updated material variations.
- - Optimized original texture formats (64 bit -> 32 bit).
- - Almost all prefabs can now be FULLY previewed in the editor (without hitting play).
- - Fully Unity 5.5 compatible (non-beta!).
- v2.6.0:
- - Several prefabs added: total is now over 270!
- - Fixed some more issues with the custom particle force affectors.
- - Fully Unity 5.5 compatible (tested with beta versions).
- - Updated scripts to remove/update deprecated particle code.
- - Updated some textures for better performance (overdraw).
- - Updated texture import settings for balancing quality and size/compression.
- v2.5.1 (unreleased):
- - Several new prefabs added to the XP Titles expansion pack.
- - Some bug fixes with GLOBAL force affectors. Local force affectors are unaffected.
- - Note that the new particle forces components in Ultimate VFX are NOT the same as the new modules in Unity 5.5.
- ...
- -- These will not be removed or deprecated since they offer new functionality that Unity/Shuriken doesn't have natively.
- - The included Particle Lights component will be removed when Unity 5.5 is fully released (not beta!) since Shuriken will support particle lights natively in that version and onwards.
- v2.5.0:
- - Updated particle force manipulators for optimization.
- ...
- -- Now featuring attraction, vortex, and turbulence!
- -- Experimental GPU-powered variants added.
- - More prefabs - mostly showing off the new force affectors.
- - Particle lights!
- v2.2.0:
- - Added several material variations for quick fx building.
- - And of course... more prefabs! Keep those suggestions going.
- - Total prefab count now exceeds 220.
- - Preparing release for new FREE expansion, "Titles XP".
- ...
- -- Great for full-screen game menu, credits, title screens, etc.
- - Preparing release for new FREE expansion, "Shockwave XP".
- ...
- -- Great for epic sci-fi impacts.
- - Some of the newer prefabs use Particle Playground.
- ...
- -- They can be used as-is, but can only be *fully* tweaked
- if you have Particle Playground imported into your project.
-
- -- These prefabs are marked by starting with the "pp-" prefix.
- -- This is an experimental add-on, so only a few of the effects use PP.
- - Added some experimental force manipulators for attraction and vortices.
- ...
- -- These are not yet optimized, but still fun to play with.
- - Added some much needed documentation under _DOCS.
- v2.1.0:
- - Folder architecture clean-up (based on user feedback).
- ...
- -- All external files/assets removed.
- -- All scripts are now local and in a single folder.
- - Some more prefabs.
- - Material naming scheme update to reflect varied soft particle settings.
- v2.0.0:
- - Finalized v2.0.0 upgrade from v1.8.0.
- - Almost 200 prefabs, several demos, and two expansions added.
- - XP Action, and XP Storm.
- v1.8.0 (unreleased):
- - "Beta" for v2.0!
- - Biggest update yet...
- - Folder design/architecture overhaul in preparation for expansion packs.
- - Added a new interactive demo game, "Starfall".
- - Added a new title screen demo scene for the demo game.
- - Total of 135+ unique, high quality prefabs.
- - Added a time scale controller to the interface.
- v1.5.0:
- - Another major update!
- - Demo scene overhaul.
- - Total of 125+ unique, high quality prefabs.
- - Total of 180+ unique, high quality textures (up to 8192^2).
- - Updated existing prefabs for distortion.
- - Emphasis on expanding fire, water/liquid/blood/splatter effects.
- - Added several custom particle shaders.
- - Added standard and custom post-effects.
- v1.2.0:
- - Massive update :)
- - Interface and code overhaul.
- - +54 unique, high quality prefabs.
- - Optimized and improved existing prefabs.
- - Updated bonus asset Advanced Particle Scaler.
- - Added bonus asset Particle Twister.
- v1.1.0:
- - +20 spritesheets and textures.
- - 14 new prefabs including fire, lasers, galaxy, storm, and leaves.
- - Added multi-particle scaler (Advanced Particle Scaler).
- - Changed texture import options for faster loading.
- - Updated interface.
- v1.0.0:
- - Initial release.
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