README - Ultimate VFX.txt 6.7 KB

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  1. - ULTIMATE VFX (v3.1.0):
  2. DOCUMENTATION: http://www.mirzabeig.com/products/ultimate-vfx/documentation/
  3. Prefabs can be found under...
  4. - "Particle System/Ultimate VFX/1 - Assets/Prefabs/"
  5. - "Particle System/Ultimate VFX/2 - Expansions/XP ACTION/Prefabs/"
  6. - "Particle System/Ultimate VFX/2 - Expansions/XP STORM/Prefabs/"
  7. - "Particle System/Ultimate VFX/2 - Expansions/XP SHOCKWAVES/Prefabs/"
  8. - "Particle System/Ultimate VFX/2 - Expansions/XP TITLES/Prefabs/"
  9. Tools:
  10. - Window -> Tools -> Mirza Beig
  11. Hidden controls:
  12. - Holding left-clicking when in "oneshot" particle mode will continously spawn the current prefab.
  13. XX -- CHANGE LOG -- XX
  14. v3.1.0:
  15. - Updated fire and explosion effects with sharper, higher resolution textures.
  16. - Added some new prefabs for Action VFX using the new textures.
  17. - Awesome new custom texture distortion and noise shader for particles (additive + alpha blended).
  18. - New "Particle Force Field" asset now included.
  19. - New "Particle Plexus" asset now included.
  20. v3.0.0:
  21. - Massive update!
  22. - Several new textures and shaders for realistic/cinematic fire, smoke, fog, explosions, etc.
  23. - Of course, there are also several new prefabs showing off how to use these new additions :)
  24. v2.7.3:
  25. - Fixed some more missing material issues (Titles XP).
  26. - Added several new particle shader variations for animation blending and distance fade.
  27. v2.7.2:
  28. - Fixed missing material on several prefabs.
  29. ...
  30. -- This was caused by deletion of old distortion presets in v2.7.1.
  31. - Revamped some of the prefabs with the new distortion shader.
  32. - Specifying particles on a force affector will make it only apply to those systems even if attached to a particle system directly.
  33. - Updated expansion version numbers (because of new distortion shader and prefab updates).
  34. v2.7.1:
  35. - New snow textures.
  36. - Massively improved distortion shader.
  37. - Changed material naming convention.
  38. - Fixed an error caused by incorrectly included external files.
  39. v2.7.0:
  40. - Beginning preperations for version 3.0 (yes, it will be a free update).
  41. - A few more prefabs... of course :)
  42. - Nicer looking demo scenes.
  43. - Several new demos added (Gravity Clock, Comet Ocean, etc.).
  44. - Updated to using Unity's new Post-Processing Stack.
  45. ...
  46. -- Still using the old Global Fog because editor fog is really bad.
  47. -- Profile is included! You can get the same look for demos just by having the asset in your project.
  48. v2.6.5:
  49. - New component: PARTICLE PLEXUS!
  50. ...
  51. -- Refer to documentation for more details.
  52. - Significant improvements to force affectors.
  53. ...
  54. -- Performance (faster + no persistent GC allocations).
  55. -- Several bugfixes due to simulation spaces and scale modes.
  56. - Some more prefabs.
  57. v2.6.2:
  58. - Total of 300+ prefabs.
  59. - Updated distortion shaders.
  60. - Updated and added new trail textures.
  61. - Updated snow sheet textures.
  62. - Updated Particle Scaler for 5.5. New features!
  63. - Cleaned/removed some textures.
  64. - Updated material variations.
  65. - Optimized original texture formats (64 bit -> 32 bit).
  66. - Almost all prefabs can now be FULLY previewed in the editor (without hitting play).
  67. - Fully Unity 5.5 compatible (non-beta!).
  68. v2.6.0:
  69. - Several prefabs added: total is now over 270!
  70. - Fixed some more issues with the custom particle force affectors.
  71. - Fully Unity 5.5 compatible (tested with beta versions).
  72. - Updated scripts to remove/update deprecated particle code.
  73. - Updated some textures for better performance (overdraw).
  74. - Updated texture import settings for balancing quality and size/compression.
  75. v2.5.1 (unreleased):
  76. - Several new prefabs added to the XP Titles expansion pack.
  77. - Some bug fixes with GLOBAL force affectors. Local force affectors are unaffected.
  78. - Note that the new particle forces components in Ultimate VFX are NOT the same as the new modules in Unity 5.5.
  79. ...
  80. -- These will not be removed or deprecated since they offer new functionality that Unity/Shuriken doesn't have natively.
  81. - The included Particle Lights component will be removed when Unity 5.5 is fully released (not beta!) since Shuriken will support particle lights natively in that version and onwards.
  82. v2.5.0:
  83. - Updated particle force manipulators for optimization.
  84. ...
  85. -- Now featuring attraction, vortex, and turbulence!
  86. -- Experimental GPU-powered variants added.
  87. - More prefabs - mostly showing off the new force affectors.
  88. - Particle lights!
  89. v2.2.0:
  90. - Added several material variations for quick fx building.
  91. - And of course... more prefabs! Keep those suggestions going.
  92. - Total prefab count now exceeds 220.
  93. - Preparing release for new FREE expansion, "Titles XP".
  94. ...
  95. -- Great for full-screen game menu, credits, title screens, etc.
  96. - Preparing release for new FREE expansion, "Shockwave XP".
  97. ...
  98. -- Great for epic sci-fi impacts.
  99. - Some of the newer prefabs use Particle Playground.
  100. ...
  101. -- They can be used as-is, but can only be *fully* tweaked
  102. if you have Particle Playground imported into your project.
  103. -- These prefabs are marked by starting with the "pp-" prefix.
  104. -- This is an experimental add-on, so only a few of the effects use PP.
  105. - Added some experimental force manipulators for attraction and vortices.
  106. ...
  107. -- These are not yet optimized, but still fun to play with.
  108. - Added some much needed documentation under _DOCS.
  109. v2.1.0:
  110. - Folder architecture clean-up (based on user feedback).
  111. ...
  112. -- All external files/assets removed.
  113. -- All scripts are now local and in a single folder.
  114. - Some more prefabs.
  115. - Material naming scheme update to reflect varied soft particle settings.
  116. v2.0.0:
  117. - Finalized v2.0.0 upgrade from v1.8.0.
  118. - Almost 200 prefabs, several demos, and two expansions added.
  119. - XP Action, and XP Storm.
  120. v1.8.0 (unreleased):
  121. - "Beta" for v2.0!
  122. - Biggest update yet...
  123. - Folder design/architecture overhaul in preparation for expansion packs.
  124. - Added a new interactive demo game, "Starfall".
  125. - Added a new title screen demo scene for the demo game.
  126. - Total of 135+ unique, high quality prefabs.
  127. - Added a time scale controller to the interface.
  128. v1.5.0:
  129. - Another major update!
  130. - Demo scene overhaul.
  131. - Total of 125+ unique, high quality prefabs.
  132. - Total of 180+ unique, high quality textures (up to 8192^2).
  133. - Updated existing prefabs for distortion.
  134. - Emphasis on expanding fire, water/liquid/blood/splatter effects.
  135. - Added several custom particle shaders.
  136. - Added standard and custom post-effects.
  137. v1.2.0:
  138. - Massive update :)
  139. - Interface and code overhaul.
  140. - +54 unique, high quality prefabs.
  141. - Optimized and improved existing prefabs.
  142. - Updated bonus asset Advanced Particle Scaler.
  143. - Added bonus asset Particle Twister.
  144. v1.1.0:
  145. - +20 spritesheets and textures.
  146. - 14 new prefabs including fire, lasers, galaxy, storm, and leaves.
  147. - Added multi-particle scaler (Advanced Particle Scaler).
  148. - Changed texture import options for faster loading.
  149. - Updated interface.
  150. v1.0.0:
  151. - Initial release.