12345678910111213141516171819202122232425262728293031323334353637 |
- // Outputs luminance (grayscale) of the input image _MainTex
- Shader "Hidden/Contrast Stretch Luminance" {
-
- Properties {
- _MainTex ("Base (RGB)", 2D) = "white" {}
- }
- Category {
- SubShader {
- Pass {
- ZTest Always Cull Off ZWrite Off
- Fog { Mode off }
-
- CGPROGRAM
- #pragma vertex vert_img
- #pragma fragment frag
- #pragma fragmentoption ARB_precision_hint_fastest
- #include "UnityCG.cginc"
- uniform sampler2D _MainTex;
- float4 frag (v2f_img i) : COLOR
- {
- float4 col = tex2D(_MainTex, i.uv);
- col.rgb = Luminance(col.rgb) * (1+col.a*2);
- return col;
- }
- ENDCG
- }
- }
- }
- Fallback off
- }
|