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- using UnityEngine;
- using UnityEngine.Playables;
- using UnityEngine.Timeline;
- using UnityEngine.AI;
- [TrackColor(0.855f, 0.8623f, 0.87f)]
- [TrackClipType(typeof(NavMeshAgentControlClip))]
- [TrackBindingType(typeof(NavMeshAgent))]
- public class NavMeshAgentControlTrack : TrackAsset
- {
- public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
- {
- return ScriptPlayable<NavMeshAgentControlMixerBehaviour>.Create (graph, inputCount);
- }
- }
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