using System.Collections; using System.Collections.Generic; using SC.InputSystem; using UnityEngine; using UnityEngine.EventSystems; public class MoveTest : DragComponent { public override void HideBoxEdit() { base.HideBoxEdit(); } public override void ShowBoxEdit() { base.ShowBoxEdit(); } public override void OnSCPointerDown(InputDevicePartBase part, SCPointEventData eventData) { base.OnSCPointerDown(part, eventData); } public override void OnSCPointerUp(InputDevicePartBase part, SCPointEventData eventData) { base.OnSCPointerUp(part, eventData); } public override void OnSCPointerDrag(InputDevicePartBase part, SCPointEventData eventData) { base.OnSCPointerDrag(part, eventData); changeLine(); } public override void Update() { base.Update(); } public override void InitEulerManager() { base.InitEulerManager(); } public override void InitScaleManager() { base.InitScaleManager(); } }